Before you ask, YES this is compatible with snow mods. In fact, it was intended for them. If your snow works with BDS, It works with this.
Before you post a bug or a question, please ensure you have read the ENTIRE description. If you are having issues with this mod not working, follow the steps under the "Requirements" part in the description.
For those using Cathedral Landscapes or NAT weathers, try moving this plugin below them in your load order. To be safe, place this mod below any landscape or weather mod.
I have an issue with LOD (using latest versions of DynDOLOD DLL NG). From afar, a lot of snow mountain slopes are too dark. When getting near, the proper textures and/or meshes eventually are fading/popping in.
In those screenshots, the blue rectangles are marking the dark, problematic zones and the red rectangles show two specific examples: https://imgur.com/a/X6Qhxot
The fade-in effect is much more pronounced than the pictures show.
What could be the problem? Otherwise, LOD (grass, trees, terrain, non-snowy mountains) seems to be working fine. The interesting thing is, I didn't always have this color/brightness mismatch until fairly recently. I always had Majestic Mountains, BDS 2.11 and DynDOLOD. But I added quite a lot of mods like Icy Mesh Remaster, Projected Diffuse Snow files for Nordic Snow etc. in the meantime. Could that have any influence?
-> With version v1.03a, the LODs are too dark for me as seen in the screenshots. With version v1.03, they look fine.
I tried to compare 1.03 and 1.03a in SSEEdit to find the difference in the configuration. But I could not find it. Where is the LOD brightness configured in the ESP?
-> I poked around some more in the ESP. The main differences seem to be under Material Objects/ *various material names"/Falloff Scale and Normal Dampener.
How would I have to change the corresponding values to make the snow mounting LODs in 1.03 just a tiny bit darker?
Should be no change. The original update made the lods brighter on accident. The latest update that is currently posted should have the same look as previous versions.
I deleted everything in the esp except the modifications on the statics (rocks) and the few new records. Because the lods were too dark for me with this mod, the only problem I had it was the so called "white-painted" rocks bug as described in the older mod and renamed the esp as MajesticMountains fix.esp to load after MajesticMountains esp
had to disable this as my distant mountains lod where all getting the grey shader bug due to complex shader. this may be due to seasons mod ill try to check later when i got time
I'm having this exact issue with majestic mountains and simplicity of snow rather than bds. You wouldn't have any pointers on how to fix it with this combination?
No, I cannot offer any advice on that issue, I'm sorry. I don't use SoS because I have a very dedicated load order to BDS with many custom modifications that I just don't feel like undoing to try something else.
208 comments
Before you post a bug or a question, please ensure you have read the ENTIRE description. If you are having issues with this mod not working, follow the steps under the "Requirements" part in the description.
In those screenshots, the blue rectangles are marking the dark, problematic zones and the red rectangles show two specific examples:
https://imgur.com/a/X6Qhxot
The fade-in effect is much more pronounced than the pictures show.
What could be the problem? Otherwise, LOD (grass, trees, terrain, non-snowy mountains) seems to be working fine. The interesting thing is, I didn't always have this color/brightness mismatch until fairly recently. I always had Majestic Mountains, BDS 2.11 and DynDOLOD. But I added quite a lot of mods like Icy Mesh Remaster, Projected Diffuse Snow files for Nordic Snow etc. in the meantime. Could that have any influence?
-> With version v1.03a, the LODs are too dark for me as seen in the screenshots. With version v1.03, they look fine.
I tried to compare 1.03 and 1.03a in SSEEdit to find the difference in the configuration. But I could not find it. Where is the LOD brightness configured in the ESP?
-> I poked around some more in the ESP. The main differences seem to be under Material Objects/ *various material names"/Falloff Scale and Normal Dampener.
How would I have to change the corresponding values to make the snow mounting LODs in 1.03 just a tiny bit darker?
How significant is this change?
Question: Will this impact the MM Lightside/Darkside difference?