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Advanced Skyrim Overhaul (ASO) for Skyrim Special Edition (64-bit version) - Chemistry - ver. 3.0
TABLE OF CONTENTS:
A) Short description
B) Long description
I) Content of the mod
II) Requirements
III) Installation
IV) Updates
V) Future plans
VI) Credits
VII) Legal issues
VIII) Suggestions
IX) Bugs/issues
X) Changelog
A) Short description:
This is a part of Advanced Skyrim Overhaul mod (http://www.nexusmods.com/skyrimspecialedition/mods/2238/?). It contains only chemistry module - for now it only allows poisoning arrows/bolts and contains some combat cocktails that can be thrown at enemies and explosive/flame arrows/bolts. It also enables to create tripwire trap utilizing combat cocktails. Check out the entire mod for more content.
B) Long description:
I) Content of the mod:
1) Poisoning arrows/bolts:
a) you can poison arrows/bolts by using ASO Poison Arrows/ Bolts spell,
b) once you trigger the spells you should put 1 arrow/bolt type and 1 poison type in the container,
c) once you exit the container you receive poisoned arrows/bolts. With each poison bottle you can poison up to 20 arrows/bolts. You can change the number by setting the ASO_ArrowsPerPoison global variable to X (type set ASO_ArrowsPerPoison to X),
d) up to 30 combinations of arrows and poisons is supported at the same time. The same goes for bolts. If you exceed the number of combination you will receive message to drop some arrows/bolts when trying to create new combination.
Then you will pick the combination of arrow/bolt to be replaced by new combination (by default) or the script will pick automatically the first combination you dont have in your inventory.
You can change the switch the above 2 options by setting the ASO_AutomaticArrowTypeExchange global variable to 0 or 1 (type set ASO_AutomaticArrowTypeExchange to X)
e) poisoned arrows/bolts gain the same damage, value, weight and projectile as the once that have been subject to poisoning,
f) poisoned arrows do not receive the model of appopriate arrow nor its enchantment,
g) in the name of the poisoned arrow you can see the type, strength and duration of the 1st effect. If there are more effects than 1, you will see dots at the end of the name of the arrow/bolt.
2) Combat cocktails that can be thrown:
a) ASO Smoke Cocktail - creates huge amount of smoke that obscures sight (makes actors invisible)
b) ASO Flame Cocktail - self explanatory
c) ASO Explosive Cocktail - self explanatory
d) ASO Flash Cocktail - creates an extremly bright flash of light that dazzles anyone watching it. It also turns undead and damages them.
e) ASO Poison Cocktail - creates a phosgene cloud. The cloud poisons any alive creature. The effect is slow but quickly accumulets the longer the target is exposed to the gas. The gas itself is perfectly transparent, undetectable and stays in the air for some time (longer in indoor area)
f) ASO Paralysis Cocktail - creates a paralysing cloud. The gas itself does not harm victims but merely incapacitates them. However such victims are extremely vulnerable to any attack. The cloud lasts longer in indoor areas.
g) ASO Fear Cocktail - creates a cloud that incites fear in everyone nearby.
h) ASO Fear Rage - creates a cloud that incites rage in everyone nearby.
In ordrer to be able to craft them you must first read ASO Combat Alchemy book.
When using the cocktails I advise you to use Toxin Doctor outfit (https://www.nexusmods.com/skyrimspecialedition/mods/34408) to avoid being affected by some of the toxic cocktails.
3) Tripwire trap
a) after reading ASO Combat Alchemy book you can create a trap utilizing any combat cocktails
b) in order to create a trap equip 1 or 2 cobat cocktails of any type, crouch, aim downwards (30-45 degrees) and use appropriate lesser power
c) If you activate (not trigger!) the trap you receive back whatever cocktail(s) you have installed in the trap.
4) Advanced arrows/bolts
a) You can now craft explosive arrows/bolts
b) You can now craft flame arrows/bolts
II) Requirements:
1) Skyrim Special Edition
2) SKSE64
3) Inventory Functions SE mod for ASO-chemistry.esp
III) Installation:
1) Unpack the content of skyrim directory inside your skyrim directory
OR
2) download it via NMM
IV) Updates:
1) Uninstall old version;
2) Make a save (clean save);
3) Install new version
OR
1) Uninstall old version;
2) Install new version;
PLEASE NOTE THAT the safest method is to return to safe made before installation of any version of this mod.
V) Future plans:
1) additional combat cocktails and some explosive arrows/bolts
VI) Credits:
1) Bethesda - for Skyrim.
2) Kalivore and Quad2Core from Inventory Functions SE mod (https://www.nexusmods.com/skyrimspecialedition/mods/13366)
VII) Legal issues:
1) This mod is provided as is;
2) Notwithstanding the above any constructive criticism or suggestion will be appreciated;
3) I do not take any responsibility for any errors caused by this mod (although I tried to test it as much as I can), use it at your own risk;
4) You may change and use any part of this mod. Just give me credit, post a link to this page and allow others to use the content of your mod including source files in their mods under the above conditions.
VIII) Suggestions:
1) Check out for updates of this mod from time to time on Skyrim Nexus site.
IX) Bugs/issues:
1) Poisoning of bows/crossbows works well most of the time but:
a) If possible try not to equip/unequip bows/crossbows/ammo like crazy
b) If possible try to avoid situation when you unequip bow/crossbow when you have multiple bows/crossbows of that type in your inventory
c) If possible try to avoid situation when you equip bow/crossbow and then equip another bow/crossbow. Try first to unequip bow/crossbow or equip some other weapon/spell and then equip another bow/crossbow
d) You should not equip bow when you have equipped crossbow or vice versa. Try first to unequip bow/crossbow or equip some other weapon/spell and then equip another bow/crossbow
e) the poisoned arrows/bolts have the same stats as the bolts/arrows prior to poisoning. However I was unable to change the visuals of poison arrows/bolts to reflect the visuals of arrows/bolts prior to poisoning.
In other words all the poisoned bolts/arrows look the same no matter what kind of bolts/arrows have been poisoned
X) Changelog:
1) ver. 1.0:
- poisoning of arrows/bolts implemented
2) ver. 2.0:
- Combat cocktails implemented
3) ver. 3.0:
- improved poisoning of arrows/bolts, now the favorited status of bows/crossbows will be preserved
- the mod is now compatible with blow gun revisited mod
- added ASO Fear Cocktail
- added ASO Rage Cocktail
- added lesser power to create tripwire trap
- added explosive bolts/arrows
- added flame bolts/arrows