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lilebonymace

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lilebonymace

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514 comments

  1. MehrunesDagon47
    MehrunesDagon47
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    Milk is raw though. Boiling it makes it safe for consumption. Just a thought.
    1. lilebonymace
      lilebonymace
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      yeah, but it's not necessarily unsafe and you can't boil it in Skyrim
    2. MehrunesDagon47
      MehrunesDagon47
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      Now we need a mod that allows us to boil milk lol
    3. AugnierCalyenin
      AugnierCalyenin
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      Never heard of a more genius mod request than this. I'd like my Dragonborn to be a milkdrinker, but milk that is safe to drink. Dunno what bacteria and crap might be in the normal milk or where it came from or if someone spat in it and left it there as a dirty prank on whoever might pick it up and decide to drink it.
  2. benorun974
    benorun974
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    Hello.
    I would like to make a mod like Mostly Treeless Tundra but for Nature of The wild land.
    Want to disable all that NotWL add in this area.
    But i dont want to make it manualy, there are too much records.
    Is there any script that can automate that ?
    And i dont want to delete the records from NotWL to not have crashs if a patch references such records.
    1. lilebonymace
      lilebonymace
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      No, there is no script that could help you. It's not that much work, though. Just go through tundra in Creation Kit and manually delete all the trees (i don't think it adds a lot of trees there), then go to xEdit and apply the default script "Undelete and disable references". It won't take more than 1 day.
    2. benorun974
      benorun974
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      I see.
      And i save into a New plugin which will ne the patch ?
      I will follow the structure of Mostly Treeless to know in which areas i need to delete the stuffs.
      Thank you 
    3. lilebonymace
      lilebonymace
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      yes
  3. tricker7
    tricker7
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    do i need your TCIY-RDO-GDO patch if i'm using RDO Lite?
    1. lilebonymace
      lilebonymace
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      yes
  4. Bergwein
    Bergwein
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    Not sure about the load order advice.
    Does "mod A > mod B" mean to load mod A before or after mod B?
    1. lilebonymace
      lilebonymace
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      mod B after mod A
    2. Bergwein
      Bergwein
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      Thanks for clarifying!
  5. Branwen
    Branwen
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    Really great patch collection! Thank you!

    Edit: Those xedit scripts are super neat, too!
  6. MoonDreamx
    MoonDreamx
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    Could you please add "FULL - Name" to Use cell parameters from files script
    1. lilebonymace
      lilebonymace
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      just add "FULL - Name" to the list in the AvialableElems constant at the top of the script
    2. lilebonymace
      lilebonymace
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      unless it's useful for the purpose of the default configuration of this script, which is patching mods for USSEP and Update.esm. is it?
    3. MoonDreamx
      MoonDreamx
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      I wanted to use it since Placed Lights - Synthesis patcher doesn't support translation, so instead of the cell names I have question marks, which need to be fixed manually.
  7. GennyWoo
    GennyWoo
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    mihailfirewyrmandmagicanomaly - USSEP.esp is throwing a dependency error when switching from Fire Wyrm and Magic Anomaly Overhaul to High Fantasy Pack- Mihail Monsters and Animals
    1. lilebonymace
      lilebonymace
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      of course it does, it's normal when a patch requires the mod it's made for as a master. i won't do a High Fantasy Pack - USSEP patch because Fire Wyrm and Magic Anomaly Overhaul is only a small part of it
    2. GennyWoo
      GennyWoo
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      okay
  8. vrushankd
    vrushankd
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    Would it be possible to have an xEdit script to automate adding the 'No Grass' flag to selected Worldspace records similar to how No grass in Cities does?
    1. lilebonymace
      lilebonymace
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      that's very easy to do. you mean to records selected in the left panel of xEdit? do you really need it, tho? that doesn't sound like something that takes a lot of time to do manually, unless you do it often
    2. vrushankd
      vrushankd
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      I was thinking to automate it just like the Spell Tome Sorting script as Worldspace records are not merged entirely at runtime. But I guess it could be done manually as well.
    3. lilebonymace
      lilebonymace
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      almost all records are not merged at runtime, so not sure wdym. i just meant that forwarding this flag on a few worldspaces manually is not very difficult comparing to what most scripted patchers do. for example Spell Tome Sorting edits not a few records but a lot of them, and furthermore it not just forwards something or adds something to selected or specified records, it applies this change to all mods you have. but okay, i'll make this script since you need it, as i said it's a simple script
    4. lilebonymace
      lilebonymace
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      added it
    5. vrushankd
      vrushankd
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      Thank you
  9. kuplion
    kuplion
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    Heads up, it looks like the new scripts upload is actually the patches fomod instead.
    1. Ledouie
      Ledouie
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      Can confirm it !
    2. Velezarius2
      Velezarius2
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      +1
    3. lilebonymace
      lilebonymace
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      fixed it, thanks
  10. VurrehNa5
    VurrehNa5
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    Amazing work bud. Thanks for this!