This page was last updated on 20 March 2023, 7:08AM
Changelogs
Version 1.2.1
I noticed (better late than never) that using the inn's bed didn't grant the 'well rested' bonus. Fixed.
The loose patches have been merged into the installer.
Version 1.2.0
Added the voice files that have been missing from the BSA since v1.1.0 -- why no one ever told me? :D
Version 1.1.1
Removed an incorrect flag from a dialogue topic.
Version 1.1.0
Added a bit of generic dialogue to make the innkeeper more "welcoming" [hellos, goodbyes, greetings, idles].
Reworked the AI.
Version 1.0.7
Updated the Rigmor patch, now the new "Reboot" version is strongly recommended for the best results.
The fix: two bandits might have been going AWOL, possibly preventing the fort from being "cleared".
No changes to the mod itself, no need to download this update if you don't use the Rigmor patch.
Version 1.0.6
A couple of bed screens, for "privacy".
Tweaked the vanilla navmesh, for less... stumbling.
Version 1.0.5
Nothing significant, just a final polish: removed a couple of soldiers [too crowded], added a couple of banners and idle markers, tweaked a couple of AI packages.
Version 1.0.4
I guess it's silly but I came to loathe the name Hulga. It's 'Hilda' now :)
Very minor tweaks.
Version 1.0.3
Added a compatibility patch for "Rigmor of Bruma", better enable it while away from the Fort, never when inside the inn.
No need to download the mod again if you don't have Rigmor installed.
Version 1.0.2
Added a bit of furniture, cheeses, pots, and things like that, to fill some empty basement space.
Version 1.0.1
The resting soldiers don't stay always indoors but also get some fresh air outside.
The drying boots match the Fort owners' uniform - how immersive!