Skyrim Special Edition

File information

Last updated

Original upload

Created by

tarlazo

Uploaded by

tarlazo

Virus scan

Safe to use

103 comments

  1. DEEJMASTER333
    DEEJMASTER333
    • premium
    • 241 kudos
    I’m a sucker for stuff like this, it’s especially cozy for a soldier playthrough.
    1. Otvm
      Otvm
      • member
      • 1 kudos
      Yeah, I absolutely love this type of mods. Check also for Siberpunk profile and Arthmoor Granite Hill village. Both add loactions that change dynaically when certain quests/conditions are met!
    2. tarlazo
      tarlazo
      • premium
      • 867 kudos
      You sure Arthmoor is still with us?
      I see that his mods are gone and I imagined that all his most precious possessions followed him into his pyramid to delight him in the afterlife.
    3. throwaway700million
      throwaway700million
      • member
      • 3 kudos
      Dive into the pyramid, tomb raider mode
    4. AntiopeApollonia
      AntiopeApollonia
      • member
      • 3 kudos
      Gone from the Nexus.  Not gone.  I have no idea what the drama was, but I get the impression that there was some.  But whatever the case may be, he and his mods are still around if you know where to look.
    5. DEEJMASTER333
      DEEJMASTER333
      • premium
      • 241 kudos
      Not gone from Nexus. He's back as of late, brushing over how much he apparently hates the site. Guess AFK Mods didn't do as well as he hoped.
    6. tarlazo
      tarlazo
      • premium
      • 867 kudos
      income generated through DPs is providing enough to keep me from starving to death
      LOL, hunger is a powerful motivator.
    7. DEEJMASTER333
      DEEJMASTER333
      • premium
      • 241 kudos
      It's obvious why he's back lol
    8. sebool112
      sebool112
      • member
      • 0 kudos
      Pure spite for that primadonna is one of the reasons I look into the posts section for these, hahah. Cool mod, by the way.
    9. IllusiveMan196
      IllusiveMan196
      • premium
      • 54 kudos
      What mods of his are here at all, were left after great Nexodus of 2021 (?), the rest were deleted and moved to AFKMods.
  2. Ajstach11
    Ajstach11
    • member
    • 0 kudos
    Does anybody know if Lux edits the same cell ?
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Well, Lux Via sounds like a Latin-ish "road light", no roads in here ... but maybe Lux Viae would have been better :)
      More seriously, when I was making a patch for one of my mods I noticed that it doesn't edit interior cells.
    2. Firebeard17
      Firebeard17
      • premium
      • 21 kudos
      There is Lux, Lux Orbis and Lux Via lol one of them edits interior lighting, will this conflict?
    3. tarlazo
      tarlazo
      • premium
      • 867 kudos
      No "Lux Mis Cojones"?
      Surprising.
      Anyway, I suspect that any conflict would be inconsequential and/or easily bearable. 
  3. hamletsdead
    hamletsdead
    • premium
    • 34 kudos
    @tarlazo, thanks mucho for this! Had a few of your mods installed but didn't realize the extent of your efforts in squashing game bugs. Just now downloaded virtually all of your other mods, so thanks again and kudos!
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Thanks.
      Hopefully you have not download Pinky Biggy and Wobbly  :)
  4. bientje
    bientje
    • premium
    • 146 kudos
    I really like your minimalist approach - any chance you would want to do a similar setup for Frostflow Lighthouse?
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      That's a very nice idea, but my "modding career" has come to an end :)
      Maybe some energetic, young fellow reading your comment will take the hint and do something.
  5. lisahikawa
    lisahikawa
    • member
    • 4 kudos
    what mod is her outfit from?
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Since I don't use a mod manager, remembering where something came from is a bit hard.
      Filtering my download history for "clothes", I suspect it might be https://www.nexusmods.com/skyrimspecialedition/mods/18094
    2. lisahikawa
      lisahikawa
      • member
      • 4 kudos
      thank you!
  6. tattwood
    tattwood
    • member
    • 107 kudos
    tarlazo, thanks for the update to the Rigmor patch. Just wondering, I'm looking at the file size of the Rigmore_TSS_patch.esp in the main mod, and comparing it with the file size of the version in the "Miscellaneous files" mod, and they are quite different. Why are they so different?

    Edit: is it because the one in the "Miscellaneous files" related to "Rigmor Legacy", which is the old Rigmor prologue mod prior to it being merged with "Rigmor of Cyrodiil"?
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      I'm afraid I don't know; we'll have to live with that :D

      BTW, glad you asked because it made me notice that the legacy patch had an unnecessary master.
      I've re-uploded it.
    2. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Merged? I didn't know.
      Hopefully the patch still works.
    3. tattwood
      tattwood
      • member
      • 107 kudos
      Ah, my mistake.
      To clarify (and by looking at Rigmor of Cyrodil's Post section and the first sticky), quote:
      "The reboot is the legacy versions of RoC + DLC "Dragonchild" merged into one, with the addition of a brand new mini DLC."

      I got my names mixed up. I thought "Legacy" was the separate mod "Dragonchild", when in fact, "Legacy" its just another name for the current "Rigmor of Cyrodil" mod, which has the alternative name  "Rigmor of Cyrodiil - Reboot" as seen under the "Files" tab of that mod.
    4. tattwood
      tattwood
      • member
      • 107 kudos
      I've looked at the "Rigmor" patches in both the main file and the miscellaneous files, and there are significant differences. The patch in the "Miscellaneous files" contains a lot more changed records (most of them related to objects within Cells), although a few of the changed records are probably redundant. Using SSEedit, the patch from the installer's changed "Navigation Mesh Info Map" record with form id "00012FB4" is greyed out (not sure what that means) whilst the one in the "Miscellaneous files" is not greyed out. Oddly, the patch in the installer is far larger in size, whilst seemingly containign fewer record changes. 

      With my untrained eye, the patch in the "Miscellaneous files" seems to be more up-to-date and complete, and so I assume should be used in preference to the one from the installer. 
    5. tarlazo
      tarlazo
      • premium
      • 867 kudos
      You assume incorrectly; they're both up-to-date and complete.
      Although they both have a Rigmor.esp as master, the two Rigmor.esp(s) are different and need different patches with different records. They're not interchangeable.
      But why are you raging at this patch? What did it ever do to you? Did it steal your sweetroll?
    6. tattwood
      tattwood
      • member
      • 107 kudos
      But why are you raging at this patch?
      Huh? Not at all! You do great patches and mods, and when I was looking at this mod, I simply noticed the 2 files were of different sizes. So, I queried it and you mentioned that you didn't know. So, when I had a bit of time, I looked into it further using xEdit, to find out what the differences were. When I discovered them, I thought it useful to pass on my findings to you, as it may remind you why the difference exists. 

      If I sounded like I was "raging", then that wasn't my intent. I was just aiming to investigate and understand what was happening. I've just got that kind of brain whereby, if I find a mystery, then I have to find out the cause. Or maybe I just watch too many "Scooby-doo" cartoons!

      Although they both have a Rigmor.esp as master, the two Rigmor.esp(s) are different and need different patches with different records. They're not interchangeable.
      Ah! I was not aware of that! I thought they were interchangeable. 
      This is why I like to investigate mysteries. I've now just learned something, which will make my load order a bit better.

      Edit: 
      Fook. I just notied this at the bottom of the description page.
      The patch in the installer is for the new "Reboot" version but in the miscellaneous files I uploaded the old patch for the "Legacy" version, just in case.
      That means i've installed the wrong one in my game. Time to swap them over.
    7. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Holmes wouldn't have missed so many clues :)
  7. Gmwiseguy
    Gmwiseguy
    • supporter
    • 2 kudos
    my character is a cook... is it possible to marry the innkeeper and have her sell the meals/potions I trade her? Or is that asking way too much? ;P
    1. Gmwiseguy
      Gmwiseguy
      • supporter
      • 2 kudos
      Btw this mod has been a staple since I found it in August 2020, before this character and his special requests, it was all it ever needed to be and more! :D
    2. tarlazo
      tarlazo
      • premium
      • 867 kudos
      She's not planning a marriage at the moment -- plenty of lonely soldiers to comfort.
    3. Gmwiseguy
      Gmwiseguy
      • supporter
      • 2 kudos
      oh nooo! I get it though, a girls gotta hustle lol
  8. WallRockTree
    WallRockTree
    • premium
    • 13 kudos
    So I am in the basement in the Stumbling Sabercat. There is a trapdoor named "Strange Hideout" that needs a key. More Informative Console indicates the door is from the Buxom Wench Yuriana mod. Is it?

    I have not gotten very far with either mod. I don't need spoilers (yet).
    Just can't find that key, and am trying to find which mod (or vanilla?)
    it is part of. I am cross posting in Buxom Wench Yuriana which I also have.
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      LOL, this mod's description states
      No posh interiors or lustful wenches
      and no buxom ones either :D
      The trapdoor isn't vanilla nor from this mod.
    2. WallRockTree
      WallRockTree
      • premium
      • 13 kudos
      Thanks for the fast reply!

      I think I have cleared Fort Dunstad, but when looking at the map, it does not say "cleared". Is it supposed to say cleared with this mod installed? I wonder if there is a section I could not find? Or if somehow the Buxom Wench Yuriana mod is keeping the fort from being cleared?

      Hopefully that doesn't keep this Stumbling Sabercat mod from kicking in.
    3. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Forts don't have "cleared" on the map marker like dungeons or other clearable places.
      When you get rid of the bandits, an Imperial or Stormcloak garrison (depending on Civil War status and/or location) occupies them (you need to go away and come back later, though.)
      That's when the inn reopens.
      Just be absolutely sure that this is loaded after the buxom wench mod or anything else editing the same cell.
    4. WallRockTree
      WallRockTree
      • premium
      • 13 kudos
      Wow, thanks! I learn something new every day (re: forts not getting "cleared"). I see that in MO2, right side, Stumbling Sabercat loads after, but on the left side, Stumbling Sabercat is placed before. I think it will work. I will test and report back.

      I don't know if I mentioned it but I love your mods!
  9. LadyKarrakaz
    LadyKarrakaz
    • member
    • 34 kudos
    Thanks for this mod! I remember asking myself why the inn was not back into shape when fort was back to legion/stormcloaks. Works perfectly. Endorsed.
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Thanks, always nice to get new customers :)
  10. ThalmorJusticiar7th
    ThalmorJusticiar7th
    • member
    • 25 kudos
    thanks for this small time, but amazing mod. but i'm wondering, is there actually somebody out there who isn't using "sounds of skyrim" mod ? why didn't you just integrate the compatibility into the mod ?
    1. tarlazo
      tarlazo
      • premium
      • 867 kudos
      Glad you like it.
      I'm one of those somebodies -- didn't even know it existed before Kulharin offered a patch for it.
      If you don't wish to install the patch, just use xedit and carry the differences into the main plugin.
    2. Salvinha
      Salvinha
      • supporter
      • 69 kudos
      i'm wondering, is there actually somebody out there who isn't using "sounds of skyrim" mod ?
      You really sound like an Aldmeris agent, trying to impose your will (modlist) on others. The name just fitted. xD