HI! Firstly this is a very good mod and I really appreciate your time and effort in implementing those hairs into those NPCs! So I am currently planning to merge all of Arthmoor's Towns mods into a single esp file and I just want to know if this mod would still work if I have merged all the mods. Cheers ~
Sorry, No, this mod will not work with a merged ESP file containing all of Arthmoor's town mods, for two reasons:
The NPC head meshes all have file paths containing the original Arthmoor Town mod ESP file name they belong to. That is how the game engine locates NPC head meshes. If you change the ESP file name, the game engine will not be able to locate the NPC head meshes.
The NPC head meshes all have file names containing the hexadecimal FormID of their NPC record in the original Arthmoor Town mod ESP file they belong to. If you combine ESP files together, you will probably renumber all the FormIDs of the NPC records.
Thank you for this mod! i mean no disrespect, but I could care less about replacing the male npc's hair. Is it safe, to open this mod with SSEedit, and delete the male hairdos? Thanks again.
This mod's ESP file is empty, meaning the ESP does not include any NPC override records -- in other words, there is nothing to delete in SSEEdit.
If you want to delete some of this mod's NPC head meshes, you would need to unpack the BSA, delete the facegen NIFs you don't want, re-pack the BSA, then delete the unpacked loose files.
Be especially certain to do the last step of deleting the unpacked loose files, because loose files take priority over BSA files.
18 comments
Sorry, No, this mod will not work with a merged ESP file containing all of Arthmoor's town mods, for two reasons:
If you want to delete some of this mod's NPC head meshes, you would need to unpack the BSA, delete the facegen NIFs you don't want, re-pack the BSA, then delete the unpacked loose files.
Be especially certain to do the last step of deleting the unpacked loose files, because loose files take priority over BSA files.
Can you also do it for Arthmoor's The Fall of Granite Hill?
https://www.nexusmods.com/skyrimspecialedition/mods/22512
Thanks for the suggestion!
EDIT: The Fall of Granite Hill is now covered by Version 2 of this mod.