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Herowynne

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Herowynne

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18 comments

  1. CatOfEvilGenius
    CatOfEvilGenius
    • supporter
    • 78 kudos
    Thank you on behalf of my Arthmoor town NPCs who really wanted a haircut!
    1. Herowynne
      Herowynne
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      • 145 kudos
      You are quite welcome!
    2. Herowynne
      Herowynne
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      • 145 kudos
      (Removed duplicate comment)
  2. cwisanto
    cwisanto
    • BANNED
    • 0 kudos
    HI! Firstly this is a very good mod and I really appreciate your time and effort in implementing those hairs into those NPCs! So I am currently planning to merge all of Arthmoor's Towns mods into a single esp file and I just want to know if this mod would still work if I have merged all the mods. Cheers ~
    1. Herowynne
      Herowynne
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      • 145 kudos
      Thanks for the kind words!

      Sorry, No, this mod will not work with a merged ESP file containing all of Arthmoor's town mods, for two reasons:

      • The NPC head meshes all have file paths containing the original Arthmoor Town mod ESP file name they belong to. That is how the game engine locates NPC head meshes. If you change the ESP file name, the game engine will not be able to locate the NPC head meshes.
      • The NPC head meshes all have file names containing the hexadecimal FormID of their NPC record in the original Arthmoor Town mod ESP file they belong to. If you combine ESP files together, you will probably renumber all the FormIDs of the NPC records.
    2. cwisanto
      cwisanto
      • BANNED
      • 0 kudos
      Ah that's too bad. Thanks for the quick and detailed reply though :D
  3. sattyre
    sattyre
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    • 260 kudos
    Nice Thanks.
    1. Herowynne
      Herowynne
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      • 145 kudos
      You are very welcome!
  4. paraordanance
    paraordanance
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    • 2 kudos
    Thank you for this mod! i mean no disrespect, but I could care less about replacing the male npc's hair. Is it safe, to open this mod with SSEedit, and delete the male hairdos? Thanks again.
    1. Herowynne
      Herowynne
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      • 145 kudos
      This mod's ESP file is empty, meaning the ESP does not include any NPC override records -- in other words, there is nothing to delete in SSEEdit.

      If you want to delete some of this mod's NPC head meshes, you would need to unpack the BSA, delete the facegen NIFs you don't want, re-pack the BSA, then delete the unpacked loose files.

      Be especially certain to do the last step of deleting the unpacked loose files, because loose files take priority over BSA files.
    2. paraordanance
      paraordanance
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      • 2 kudos
      Thank you for the swift and informative reply! Kudos to you!
  5. KeiZero
    KeiZero
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    • 86 kudos
    Thanks, now those NPCs don't feel out of place in my game.

    Can you also do it for Arthmoor's The Fall of Granite Hill?
    https://www.nexusmods.com/skyrimspecialedition/mods/22512
    1. Herowynne
      Herowynne
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      • 145 kudos
      I don’t currently use The Fall of Granite Hill, but I will download it and look into it.

      Thanks for the suggestion!

      EDIT: The Fall of Granite Hill is now covered by Version 2 of this mod.
    2. KeiZero
      KeiZero
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      • 86 kudos
      Hey thank you so much!
  6. LamaKreis
    LamaKreis
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    • 771 kudos
    Awesome and eagerly awaited, thank you! :)
    1. Herowynne
      Herowynne
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      • 145 kudos
      You are quite welcome!
  7. deleted44141862
    deleted44141862
    • account closed
    • 4 kudos
    Nice, never gave a thought about these extra NPCs before but now I can look at them a bit longer and admire their presence.
    1. Herowynne
      Herowynne
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      • 145 kudos
      Thank you for the kind words!