Running into an issue where my arrows just flop down pathetically after firing them. There's no draw animation so I assume the mod is working, but unfortunately I still need to hold the fire button a few seconds in order for the arrows to actually shoot across long distances. So technically that's not anymore different than keeping the draw animation, which equals the reasonable amount of time required for shooting the arrows correctly. I'm confused if there's a mod conflict somewhere or this is just a game engine limitation.
EDIT: I should note that I only tested this with a brand new character with no archer skills unlocked. I also ran this through Nemesis though I doubt that was truly necessary. Last but not least, I tested it with my character strafing and moving around while firing simply because that's my kind of playstyle (I don't just stand still and shoot like a fixed turret).
I found the fix. It's AGO, that makes the minimum arrow power and speed 80% of max draw. So you can spam arrows all you want, and still get 80% of damage, distance and falloff. Hope this helps.
Yes, that mod actually inspired me to make this. Achery Gameplay Overhaul has its own files that overwrites the drawlight.hkx files so you might need to remove them manually.
Thank you! Is it ok,ay if I remove the BSA and just use the loosefiles?
Also, I noticed that there a lot of files that are seemingly irrelevant to quicker bow draws, such files in the architecture folder, etc. Is that by design?
EDIT: Oh I see, this is just the 100% normal Animations BSA WITHOUT the bow drawing animation
So I tested the loosefiles version and it works perfectly EXCEPT in first person. NPC's and third person as well as horseback riding (first and third person) work as stated. I have this mod on the bottom of my load order (left pane of MO2) and it is overwriting everything, yet AGO's first person animations are still being used and the bow is being fully drawn.
I am using Nemesis (an animation engine like FNIS). Could this be the culprit?
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I have SE edition and my character bugs out when I try to fire unless I hit the R button to cancel the bow load.
EDIT: I should note that I only tested this with a brand new character with no archer skills unlocked. I also ran this through Nemesis though I doubt that was truly necessary. Last but not least, I tested it with my character strafing and moving around while firing simply because that's my kind of playstyle (I don't just stand still and shoot like a fixed turret).
https://www.nexusmods.com/skyrimspecialedition/mods/1396
(edit: since you mentioned replacing certain animations i was wondering if you included crossbows aswell)
By the way, what is the voice mod you use? (like when you character gets hit and screams on a cute way).
https://www.nexusmods.com/skyrim/mods/17736
Also, I noticed that there a lot of files that are seemingly irrelevant to quicker bow draws, such files in the architecture folder, etc. Is that by design?
EDIT: Oh I see, this is just the 100% normal Animations BSA WITHOUT the bow drawing animation
Thank you for your Kiriliae, I really appreciate it & your responsiveness
I haven't tested this, but you can try troubleshooting with this mod:
https://www.nexusmods.com/skyrimspecialedition/mods/13281
So I tested the loosefiles version and it works perfectly EXCEPT in first person. NPC's and third person as well as horseback riding (first and third person) work as stated. I have this mod on the bottom of my load order (left pane of MO2) and it is overwriting everything, yet AGO's first person animations are still being used and the bow is being fully drawn.
I am using Nemesis (an animation engine like FNIS). Could this be the culprit?
edit. Try the new version and see if that works.
https://www.nexusmods.com/skyrimspecialedition/mods/21224
have fun!