Same here with v1.5, no Pfuscher, no door replacement ; looks like a piece of wood covers the door handle/lock, as well at the shrine.
Here is my feedback, not deal-breaking : - lighting could suffer a big improvement from the light switch ; or is there a dim ON somewhere ? - the built-in woodblock thing doesn't respond to modifying mods like Faster Wood Chopping Animation or Unlimited Wood Chopping... . - no quest for me : a dude tried to kill me, after his demise, I found the Silversted Helm on him, picked that up, and a pop-up message told me I could enter the premises, no waiting period.
Nice and smart indoor setup. Endorsed also for populating the area.
EDIT : later on the game I got the letter of warning, and the 2nd guy came after me as per the description. Two attacks, two items, so far
I've had this mod tracked for god knows how long, but I've never gone ahead and installed it. So when I saw that last notification, that this mod had been updated, I remembered it instantly, and immediately moved to install it.
I'm about to start the quest right now, which I'm really looking forward to! Thanks, Zim!
Hi! really excited to try the mod however after getting the warning letter from the courier i played for weeks of ingame time and never got attacked by him and so i found the place by accident and entered the shrine as per the suggestion to force activate him but he never showed up to attack me, should i try claiming another piece of armor or is there a command to summon him?
edit: wanted to add that i have the LC build your noble house mod installed and noticed that initially the house was buried since the cell places a hill over where the house is located so as to landscape around the advanced post, so for anyone who has both mods installed make sure silverglade is after the LC noble house mod in load order to force the silverglade cell to load properly. if this is the issue and theres no way to force kjarlon to spawn, i will try uninstalling and reinstalling the mod
Thanks for the bug report, not sure what the worksaround would be but I'll try to get an update done. Won't be for a few weeks as i'm going on holiday, but I'll get round to it!
I really like this mod! The house has all the practical equipment you'd hope for in a player home and it's laid out in a way that looks really good (at least, I think so.) It's not huge, but all of the space it has is used efficiently (and there's tons of mansion house mods if you're into that. Not as many modest places like this.) That said, it's probably best to use it as a solo home. The house's lights and fires go out after a few in-game hours, and it's a simple detail but it has a huge impact. Unlike most houses, it truly feels empty, like no one's taking care of the place when I'm gone. It's really immersive, and kinda weird that no other mod has tried to accomplish this not-lived-in feeling.
I did run into an issue where I wasn't getting the letter at the end of the quest, but its ultimately a minor issue. I still got the key and could use the house, which is the most important thing. Weirdly, using the console to give myself the letter didn't really work either (it cut off when it was supposed to say the player name.) If anybody reading this also didn't get the letter, and is determined to read it, I have found a way- but not in-game. Open the mod's RAR file with a program like WinRAR or 7-zip. Open the Zim's Silverglade.esp file with something like Notepad. The top is mostly weird symbols with occasional words, but if you scroll down just a little you'll see full sentences! This is the letter! Take care to not change anything in the .esp file, as I don't know what that would do but I imagine it'd mess things up. You probably knew that though, right?
I know you released this mod a couple of years ago now, and the point was to make it feel like it's not occupied all the time, but is there any chance you'd upload a version where the lights don't burn out but are just toggleable? I moved my spouse in and I keep coming home to her sitting in the dark!
Edit 2: Well I'm too impatient for a response and you left source scripts so I started digging. Figured out how to change your script to use the Wintersun blessing. I also think I have figured out how to lengthen the time that the lights stay on, but I'd really appreciate if you could tell me how to make them just toggle without ever burning out.
If I ever add the ability to make a spouse live here in a way that doesn't require another mod, I'll implement this, but right now I'm not planning on implementing it, sorry!
Wanted to throw in my 2 cents and say this was a very cozy , well designed immersive home. My test load order for a new save is running into plugin limit restraints so I may have to leave this one out for the next go round, but definitely worth the download and worthy of endorsement! Just in case I can't keep it active it's definitely staying around in case I can squeeze it back in lol.
I always wished someone could do this with dungeons. I find it completely non-immersive, when I unseal a dungeon that has been closed for 1,000 years and find torches burning everywhere.
Thanks for all your great mods Zim, all of them are a pleasure to use! Really overlooked player home, this is what more modders should strive for instead of over the top cluttered feature-freak homes.
66 comments
Especially when using mod texture named Skyrim 2020 by Pfuscher?
The door to me looks like it was taken from Assassin's Creed 1 which has that blue glowing effect xD
Edit: updated just now to v1.4 and the issue is still present. I was using the 1.3 version when wrote this comment.
Here is my feedback, not deal-breaking :
- lighting could suffer a big improvement from the light switch ; or is there a dim ON somewhere ?
- the built-in woodblock thing doesn't respond to modifying mods like Faster Wood Chopping Animation or Unlimited Wood Chopping... .
- no quest for me : a dude tried to kill me, after his demise, I found the Silversted Helm on him, picked that up, and a pop-up message told me I could enter the premises, no waiting period.
Nice and smart indoor setup. Endorsed also for populating the area.
EDIT : later on the game I got the letter of warning, and the 2nd guy came after me as per the description. Two attacks, two items, so far
I'm about to start the quest right now, which I'm really looking forward to! Thanks, Zim!
edit: wanted to add that i have the LC build your noble house mod installed and noticed that initially the house was buried since the cell places a hill over where the house is located so as to landscape around the advanced post, so for anyone who has both mods installed make sure silverglade is after the LC noble house mod in load order to force the silverglade cell to load properly. if this is the issue and theres no way to force kjarlon to spawn, i will try uninstalling and reinstalling the mod
This most likely would conflict with Half Moon Creek, correct?
I did run into an issue where I wasn't getting the letter at the end of the quest, but its ultimately a minor issue. I still got the key and could use the house, which is the most important thing. Weirdly, using the console to give myself the letter didn't really work either (it cut off when it was supposed to say the player name.) If anybody reading this also didn't get the letter, and is determined to read it, I have found a way- but not in-game. Open the mod's RAR file with a program like WinRAR or 7-zip. Open the Zim's Silverglade.esp file with something like Notepad. The top is mostly weird symbols with occasional words, but if you scroll down just a little you'll see full sentences! This is the letter! Take care to not change anything in the .esp file, as I don't know what that would do but I imagine it'd mess things up. You probably knew that though, right?
I know you released this mod a couple of years ago now, and the point was to make it feel like it's not occupied all the time, but is there any chance you'd upload a version where the lights don't burn out but are just toggleable? I moved my spouse in and I keep coming home to her sitting in the dark!
Edit 2: Well I'm too impatient for a response and you left source scripts so I started digging. Figured out how to change your script to use the Wintersun blessing. I also think I have figured out how to lengthen the time that the lights stay on, but I'd really appreciate if you could tell me how to make them just toggle without ever burning out.
Great work on this one, simple yet so nice.