UPDATE 2022, release soon. -more diverse characters -Rebalanced -Based on the star wars mod collection, I reimplemented everything from scratch in a way that makes it feel as if this could actually have happened in Skyrim. -Rebels are rebels. And the imperials are well the imperials. With leveled lists. -added more weapons, Blasters, lightsabers, Vibroswords and some more all integrated into the leveled lists. -overhauled mainly the CW questline. -Tied in on how to become a JEdi with cool powers including deflecting lasers -back into the mainquestline and other powers into others. -New animations for blasters. -New Music everywhere, check out the Inns -Should also be compatible with InvasionOfSkyrim. At least that´s what I play it with.
Regarding VRIK:(for VR users only) you definelty need it or else weapon aim will be off.
SSE: download AIM FIX if you dont wanna deal with the crosshair being off. It´s a vanilla issue
IMMERSIVE ARMORS, (Vader´s armor not showing) I just uploaded a fix for IMMERSIVE ARMORS, which only works for a fresh start. If you dont wanna start fresh do as followed: click on Tullius when console is open and type: Equipitem "itemID" 1 (no marks needed) ItemIds: type "help Vader" and use Pageup to scroll up until it says armor on the left and equip him all armor parts
KNOWN ISSUES: Dual wielding might cause lightweight errors for lightning effects, it´s not gamebreaking so deal with it :) Resheathing sabers usually fixes it.
I kinda messed up the textures, so a lot is darker than planned, will be fixed in next update.
Most Npc in the CW war Questline should be adressed now, other questlines are partly edited.
ELFX or other Lightmods might cause Lightsabers to look different than intended, e.g. transparent.
for VR: Be wary of crossguards, it might work or not. As far as I know the normal version of Magicka Crossguards Sabers never worked and will crash the game. Cant really tell why. Hero and unique crossguard lightsabers do work I think.
as of 2022 I will for now only update the se Version
Some sabers are listed as hilts, some might not be enchanted yet, which shouldnt be many regardless. You can report specific blades to me.
Way of the force is NOT compatible and is ALREADY integrated in both my and Path of the lightsaber mod. Path of the lightsaber is also a standalone and does NOT need this mod, as he integrated many features into his mod already.
My new mod might work togehter with his. I´d say load mine last and see.
magnus saber an others dont ignight non vr and can u fix the deem light of saber too bright plus theres glitch makes enemies fall through floor plus when saber gets flown out hand goes through floor
Bre... I been installing the wrong mod the whole time, and I was thinking Wrye Bash was being a fucky... This is the one that adds the insanity in it, I want to commit die by Battle Droid now... At least I found it haha!
Actually, while the Guards most of the time pull out the guns and new weapons, rarely they go fists but... None of them are wearing the Armors, the guards have it on their inventory as well. I dunno why, I tried a Bashed patch thing and not a difference, removed almost every mod except basic stuff like SKYUI and such things and it STILL happens.
Hi, can I have some help please? I have just installed the mod and the console commands are not working. Also where do you get the lightsabres? I cant find any of them. Thank you.
Really enjoying the mod, endorsed. I am having a weird issue though I can't find any info about. I am not sure if I am missing something. After reading BigIron2, my character starts taking massive amounts of stamina damage from all attacks. I did not see a comment about this function anywhere. I am using some of the mods you recommended, the ultimate wings flying mod, and some texture mods loaded before SWC, so I do not think it is a conflict issue. I am enjoying the mod without the blaster deflection but would really appreciate some help with this :)
I've had this for a while now. It's the jedi deflect perk, while I dont know anything about modding and stuff, I've tried to delete and change values in xedit but have yet to figure out what's the issue and the mod author seems to have left for a while, he was last active on January based on his profile, so I dont think this is getting fixed anytime soon. But like I said I know the bare minimum about modding, it could be something so simple and obvious that I'm missing in my little trial and error attempts.
Too bad, it is a really great mod, but the stam drain really kills the combat experience, tried experimenting with adjusting the stam regen but it doesn't really make a difference against the large drain. It also auto learns the perk when you pick up the book in whiterun, so I don't know how to get around it, was hoping I could just not use the BigIron2. Thanks for the reply though, hopefully the author pops back up at some point. I will maybe try a more technical fix myself if I have spare time, will post here if I come up with anything.
I've fixed this script that was causing the stamina drain when you take damage over on my mod page Path of the Lightsaber. My mod is now a merged version of this mod SWC as well as the Way of the Force mod.
117 comments
-more diverse characters
-Rebalanced
-Based on the star wars mod collection, I reimplemented everything from
scratch in a way that makes it feel as if this could actually have
happened in Skyrim.
-Rebels are rebels. And the imperials are well the imperials. With leveled lists.
-added more weapons, Blasters, lightsabers, Vibroswords and some more all integrated into the leveled lists.
-overhauled mainly the CW questline.
-Tied in on how to become a JEdi with cool powers including deflecting lasers
-back into the mainquestline and other powers into others.
-New animations for blasters.
-New Music everywhere, check out the Inns
-Should also be compatible with InvasionOfSkyrim. At least that´s what I play it with.
I'm not sure when Pande will be returning to continue working on this mod. As for now, I've merged this mod with my Path of the Lightsaber quest and crafting mod here: https://www.nexusmods.com/skyrimspecialedition/mods/38814
There is a lite version available as well as a full conversion one, that is this mod but more.
you definelty need it or else weapon aim will be off.
SSE: download AIM FIX if you dont wanna deal with the crosshair being off. It´s a vanilla issue
IMMERSIVE ARMORS, (Vader´s armor not showing)
I just uploaded a fix for IMMERSIVE ARMORS, which only works for a fresh start. If you dont wanna start fresh do as followed:
click on Tullius when console is open and type: Equipitem "itemID" 1 (no marks needed)
ItemIds: type "help Vader" and use Pageup to scroll up until it says armor on the left and equip him all armor parts
KNOWN ISSUES:
Dual wielding might cause lightweight errors for lightning effects, it´s not gamebreaking so deal with it :) Resheathing sabers usually fixes it.
I kinda messed up the textures, so a lot is darker than planned, will be fixed in next update.
Most Npc in the CW war Questline should be adressed now, other questlines are partly edited.
ELFX or other Lightmods might cause Lightsabers to look different than intended, e.g. transparent.
for VR: Be wary of crossguards, it might work or not. As far as I know the normal version of Magicka Crossguards Sabers never worked and will crash the game. Cant really tell why. Hero and unique crossguard lightsabers do work I think.
as of 2022 I will for now only update the se Version
IF you want his old voice you have to delete the voice files within my mod.
Also you dont really need this mod if you use REDUX
Some sabers are listed as hilts, some might not be enchanted yet, which shouldnt be many regardless. You can report specific blades to me.
Way of the force is NOT compatible and is ALREADY integrated in both my and Path of the lightsaber mod. Path of the lightsaber is also a standalone and does NOT need this mod, as he integrated many features into his mod already.
My new mod might work togehter with his. I´d say load mine last and see.
Actually, while the Guards most of the time pull out the guns and new weapons, rarely they go fists but... None of them are wearing the Armors, the guards have it on their inventory as well. I dunno why, I tried a Bashed patch thing and not a difference, removed almost every mod except basic stuff like SKYUI and such things and it STILL happens.
Again, great mod and thanks for the work!
I'm actively working on and updating my mod over there, if you'd like to check it out:
https://www.nexusmods.com/skyrimspecialedition/mods/38814
I'm not sure if/when Pande will be returning to work on this mod.