1085 comments

  1. RogueUnicorn00
    RogueUnicorn00
    • premium
    • 242 kudos
    Locked
    Sticky
    Please Read "Compatibility:" on the description page before asking if a mod is compatible :)
  2. Tkohr
    Tkohr
    • premium
    • 60 kudos
    Locked
    Sticky
    A little tipp, use this mod Cathedral 3D Mountain Flowers - Alternate Textures at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com), choose option "i want them all", and city trees mod becomes more epic ;) try it out and thank me later :D
  3. RogueUnicorn00
    RogueUnicorn00
    • premium
    • 242 kudos
    Locked
    Sticky
    Highly Recommend Using Whiterun DEAL By: KhrysINXS
  4. TheLoneWolf449
    TheLoneWolf449
    • premium
    • 4 kudos
    Wondering if you'd consider patching for both 'Books of Skyrim' & 'Fortified Ramp to Castle Dour'? Either way thanks for your persistent work on this mod, definitely the most in depth settlement greenery overhaul.
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Patches for both mods already included :)
    2. TheLoneWolf449
      TheLoneWolf449
      • premium
      • 4 kudos
      Oh thanks
  5. xRaziaa
    xRaziaa
    • supporter
    • 2 kudos
    G'day! First of all I absolutely love this mod and all the work you put into it, so thank you 💜
    I'm using the NotW diverse models patch, and it's BEATIFUL, but it doesn't seem to be compatible with JK's Skyrim. Is compatibility planned for that?
    Also I was wondering about support for Lux Orbis?
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Diverse trees should be compatible with all patches, but there is an ungodly amount of them, an I don't use jk skyrim so I may have forgotten. I will take a look soon-ish :)

      What's the issue with Lux Orbis :)
    2. xRaziaa
      xRaziaa
      • supporter
      • 2 kudos
      It's understandably a lot of work! Much appreciated though 😀
      Looks like the issue with Orbis is the patch for it and JK actually.
    3. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      What location is the issue with Lux :)
    4. xRaziaa
      xRaziaa
      • supporter
      • 2 kudos
      Alright finally got a screenshot of one location. Not sure if there are more.
      https://ibb.co/HLJ6q5zm
    5. xRaziaa
      xRaziaa
      • supporter
      • 2 kudos
      Is it possible to disable JK trees in favor of yours? I would try myself but I'd have no clue how to. Please feel free to ignore if this is way too much work lol
    6. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Don't think jk adds trees :)
  6. aglowinthefield
    aglowinthefield
    • premium
    • 123 kudos
    Did these two get removed in a recent update? Ty!

    CT_70_Falkreath_COTN_PATCH.esp
    CT_70_Falkreath_TheGreatCityOfFalkreath_PATCH.esp
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      for your setup yes, they are now one patch
    2. LordPhoenix82nd
      LordPhoenix82nd
      • premium
      • 65 kudos
      I have TGC and COTN Falkreath and the FOMOD is not installing the patch for these mods. Is there any reason this would be happening?
    3. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      The patch for COTN and TGCO also requires (JKs Skyrim) and (COTN Falkreath - JKs Skyrim - TGCF Patch.esp)
  7. boypro2009
    boypro2009
    • member
    • 0 kudos
    thank you
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      :)
  8. QueenAcademe
    QueenAcademe
    • supporter
    • 573 kudos
    Excellent mod! I think the Jk's skyrim patch for Whiterun (CT_70_Whiterun_JKSkyrim_PATCH) may not be working, though. There's a tree clipping into the Bannered Mare and another into the stall outside the Drunken Huntsman, and JK's isn't a master. I fixed it for my LO, but others may be having the same issue. 
    1. QueenAcademe
      QueenAcademe
      • supporter
      • 573 kudos
      I'm also getting an infinite loading screen when fast traveling to Karthwasten. I have TGC of Karthwasten patch, but I haven't tested which is causing it. 
    2. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      My patches don't usually need the other mod as a master as I only edit this mod. I will check the jk patch later.

      I also use TGC with no inf load loop but will take a look. Can you try loading Karthwasten without this mod and do you use other mods for or near Karthwasten :)
  9. MagickaEnjoyer
    MagickaEnjoyer
    • member
    • 0 kudos
    Hi, I use the optional apiaries file and just installed JK's The Bannered Mare. Unfortunately there's a minor conflict with the Whiterun apiary so I've disabled the apiaries for newer playthroughs, but it just doesn't feel the same without them </3. If a patch is available in the future that'd be awesome :) 
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      If you installed JK's The Bannered Mare after City Trees, then reinstall City Trees. City Trees will install all patches available based on your active mods :)
    2. MagickaEnjoyer
      MagickaEnjoyer
      • member
      • 0 kudos
      Thanks, I'll see if this fixes it!
    3. MagickaEnjoyer
      MagickaEnjoyer
      • member
      • 0 kudos
      This does fix it btw, thank you. Just had to reinstall :)

      Also, I check Whiterun, select the clutter add-ons (as I can't do it without selecting Whiterun), then go back and un-check Whiterun as I prefer to add trees from other mods, but the clutter is still included (which is good, bc I like it). Not sure if this is intended or not, but it just works. 
    4. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Not intended but if it works it works. I'll change the installer in the next update to allow it :)
    5. MagickaEnjoyer
      MagickaEnjoyer
      • member
      • 0 kudos
      Ur awesome, thanks! 
  10. Sphincks
    Sphincks
    • premium
    • 3 kudos
    Having problems with DynDOLOD after latest download of City Trees :/

    Getting:

    Duplicates not allowed while processing CT_10_AllInOne_A1.esp CTWR01 [REFR:FE060BAF] (Places AutumnSycamoreSmall02 [TREE:5106B478] in WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0))
    Error: Duplicates not allowed while processing CT_10_AllInOne_A1.esp CTWR01 [REFR:FE060BAF] (Places AutumnSycamoreSmall02 [TREE:5106B478] in WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0))

    I don't know what else to do since CT_10_AllInOne_A1.esp is definitely related to City Trees... but I'd be more than happy someone pointing out to this veteran I made a noob mistake

    Thanks in advance.
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Neither xEdit nor DynDOLOD reports any errors with that plugin, at least on my end :)
    2. Sphincks
      Sphincks
      • premium
      • 3 kudos
      I had to completely remove the City Trees mod and patches for DynDOLOD mesh output to work mate.
    3. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      As you are the only user to report an issue, and I myself was unable to reproduce or find any error, I have to assume the issue is on your end. Are you using the latest version of DynDOLOD?
    4. Sphincks
      Sphincks
      • premium
      • 3 kudos
      Latest with everything... cleaned all, tested it thoroughly, and every time the same error came back... when I removed the mod and the patches, worked perfectly.... then reinstalled after meshes installed.
    5. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      reinstall the mod and deselect the "All-In-One Tree Swap Add-on" option, then see if DynDOLOD gives the same error
    6. Sphincks
      Sphincks
      • premium
      • 3 kudos
      Followed instructions - same error.
    7. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      From Goolge: (The "Duplicates not allowed" error in DynDOLOD typically indicates duplicate FormIDs within your mod load order. This means two or more mods are trying to use the same unique identifier for an asset, which is not allowed. The error usually arises from broken plugins, conflicts between mods, or issues with the bashed patch.)

      as i cannot find any issue nor can i recreate your error im going to consider this an issue on your end, if you can provide more info or identify where the conflict comes from and it is infact an error in this mod i will fix, but without more info i cannot help :)
  11. Giankc
    Giankc
    • member
    • 0 kudos
    what is missing?

    RU_CityTreesSE_Whiterun_Addon6_OpenCity.esp

    • Missing Master : Whiterun_A6.esl
    RU_CityTreesSE_Solitude_Addon6_OpenCity.esp

    • Missing Master : Solitude_A6.esl
    1. Giankc
      Giankc
      • member
      • 0 kudos
      what it means 'Whiterun_A6.esl'???
    2. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Update to Ver.10.12.1, it an error that is now fixed :)
    3. Giankc
      Giankc
      • member
      • 0 kudos
      ok thank you!
  12. zxdea
    zxdea
    • member
    • 1 kudos
    Idk if it's something from my lo but ever since the update all of the fruits from lively farms are floating.
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      location(s)
    2. zxdea
      zxdea
      • member
      • 1 kudos
      It's all of the farms that have the lively farms additions.
    3. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      i looked at the patches and see no issues
    4. zxdea
      zxdea
      • member
      • 1 kudos
      Probably something on my end then. Tysm for checking anyway!
  13. Rayyos
    Rayyos
    • premium
    • 0 kudos
    So the mod worked well the first time, but I decided I wanted to try half trees. I did a reinstall of the mod and now no part of the mod works, no exactly sure what's wrong, there are no incompatibilities with other mods.
    1. RogueUnicorn00
      RogueUnicorn00
      • premium
      • 242 kudos
      Seems you haven't downloaded the requirement Base Object Swapper
    2. Rayyos
      Rayyos
      • premium
      • 0 kudos
      Hey! thanks for the reply. as usual, it turned out to be user error. If anyone comes across this problem, The in game load order manager was turning the mod off, while Nexus was showing other wise.