Skyrim Special Edition

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RogueUnicorn00

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RogueUnicorn00

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540 comments

  1. RogueUnicorn00
    RogueUnicorn00
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    Please Read "Compatibility:" on the description page before asking if a mod is compatible :)
  2. Tkohr
    Tkohr
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    A little tipp, use this mod Cathedral 3D Mountain Flowers - Alternate Textures at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com), choose option "i want them all", and city trees mod becomes more epic ;) try it out and thank me later :D
  3. RogueUnicorn00
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    Highly Recommend Using Whiterun DEAL By: KhrysINXS
  4. ElRuti
    ElRuti
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    This mod is updated frequently and I have to thank you, however, is it safe to update during a game that has already started?
    1. RogueUnicorn00
      RogueUnicorn00
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      yep :)
  5. Coffee2a
    Coffee2a
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    I like the farm add on, but I don't expect it to be compatible with Ryn's Farm and CACO Farm?
    1. RogueUnicorn00
      RogueUnicorn00
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      incompatible farms will not be installed if Ryn's farms and/or CACO are active in the load order :)
    2. Coffee2a
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      thanks, I'm working on Ryn Farm patch but it will take some time because there are too much things overlapping. I will send you when I finish
  6. TaxEvasionMaster
    TaxEvasionMaster
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    Question, are you planning on doing all the farms? And will the new farms require a patch for Ryn's Whiterun City Limits? Thanks for the updates
    1. RogueUnicorn00
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      I may, I believe I only have 3 near Windhelm left.

      if Ryn's Whiterun edits the same cells yes, but I don't use that mod and have not checked.
    2. TaxEvasionMaster
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      ๏ปฟThis screenshot does a good job of showing the changes (on this side at least, also touches the farms on the other end), and yes it does seem to edit the farm cells significantly
    3. RogueUnicorn00
      RogueUnicorn00
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      incompatible farms will no longer be installed if Ryn's Whiterun City Limits is active in the load order :)
  7. Halffaces
    Halffaces
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    I really like this mod, but I called it "Re-install every day" ๐Ÿ˜๐Ÿ˜๐Ÿ˜
    Every day new update. Every day re-install/re-translate/re-sorting )))))
  8. Shad0wAng3l09
    Shad0wAng3l09
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    Is it safe to just change the name of the Jk's whiterun outskirts patch back or have the form ids changed since the previous version of the mod?

    also the KHW patch for Salvius Farm installs even when not using that particular module  
    1. RogueUnicorn00
      RogueUnicorn00
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      safe to rename :)
    2. Shad0wAng3l09
      Shad0wAng3l09
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      Awesome, thanks! Have it as a dependency for a larger patch i'm making lol
  9. pjaniishimo
    pjaniishimo
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    The visuals of the farm are truly amazing, and once you add it to your load order, you'll never want to put it down!
    I have a question, but the farm patches in JK-Whiterun, Capital Whiterun Expansion, and Northern Roads are not working properly.
    How should I place the load order?
    1. pjaniishimo
      pjaniishimo
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      Sorry, there was a mistake in my writing.
      It's not JK-Whiterun, it's JK-Whiterun Outskits.
    2. RogueUnicorn00
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      place my patches under those mods and their patches
  10. toprasi
    toprasi
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    Thank you so much for this mod! It's beautiful and highly customizable! Endorsed x100!!!
  11. sukeban
    sukeban
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    You are a dynamo with this mod! It's amazing to see! The new farms are perfect!

    I bring news that there is a floating Apiary while using the Apiary add-on (which is so lovely) + Redbag's Rorikstead.

    And then I also have word of a stray fence blocking access to the blacksmithing platform while using the new Sarethi Farm add-on + Settlements Expanded.

    I know that neither of those mods have official patch support at the moment but I did want to pass it along just in case.

    Settlements Expanded: https://www.nexusmods.com/skyrimspecialedition/mods/7777
  12. monkeyangie
    monkeyangie
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    thank you for the farms! they are lovely
  13. RGR29
    RGR29
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    Hello friend, How are you doing? I hope you're doing fine.

    I have some floating tree issues when I use your mod with "Treerific" Could you consider making a patch, please?
    1. RogueUnicorn00
      RogueUnicorn00
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      Not going to be patched by me, due to the shape and size of the trees in Treerific I would need to edit almost all trees. this would cause a conflict with most other patches :)
    2. RGR29
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      I see. Thanks anyway. I managed to fix the floating issue by replacing some of the Treerific trees with a different tree model. I should have done that from the beginning, lol. By the way, awesome new farms. Your mod is getting better by the day. Nice!

      Are the farms compatible with your exterior Whiterun trees + JK's Whiterun Outskirts , Capital Whiterun Expansion and the patch provide in Whiterun Exteriors Patch Collection for JK's Whiterun Outskirts and Capital Whiterun Expansion to play nicely together?
    3. RogueUnicorn00
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      All city trees modules are compatible with each other, there is patches for JK's outskirts, and Capital Whiterun Expansion needs testing,

      [Post Update]
      Patches for:
      (City Trees: Pelagia Farm)
      Capital Whiterun Expansion
      Capital Whiterun Expansion + Northern Roads
      JK's Whiterun Outskirts
      JK's Whiterun Outskirts + Northern Roads
      JK's Whiterun Outskirts + Capital Whiterun Expansion
      JK's Whiterun Outskirts + Capital Whiterun Expansion + Northern Roads

      (City Trees: Whiterun Outskirts)
      Capital Whiterun Expansion
      JK's Whiterun Outskirts + Capital Whiterun Expansion

      Will be added in the next version :)