Wondering if you'd consider patching for both 'Books of Skyrim' & 'Fortified Ramp to Castle Dour'? Either way thanks for your persistent work on this mod, definitely the most in depth settlement greenery overhaul.
G'day! First of all I absolutely love this mod and all the work you put into it, so thank you 💜 I'm using the NotW diverse models patch, and it's BEATIFUL, but it doesn't seem to be compatible with JK's Skyrim. Is compatibility planned for that? Also I was wondering about support for Lux Orbis?
Diverse trees should be compatible with all patches, but there is an ungodly amount of them, an I don't use jk skyrim so I may have forgotten. I will take a look soon-ish :)
Is it possible to disable JK trees in favor of yours? I would try myself but I'd have no clue how to. Please feel free to ignore if this is way too much work lol
Excellent mod! I think the Jk's skyrim patch for Whiterun (CT_70_Whiterun_JKSkyrim_PATCH) may not be working, though. There's a tree clipping into the Bannered Mare and another into the stall outside the Drunken Huntsman, and JK's isn't a master. I fixed it for my LO, but others may be having the same issue.
I'm also getting an infinite loading screen when fast traveling to Karthwasten. I have TGC of Karthwasten patch, but I haven't tested which is causing it.
My patches don't usually need the other mod as a master as I only edit this mod. I will check the jk patch later.
I also use TGC with no inf load loop but will take a look. Can you try loading Karthwasten without this mod and do you use other mods for or near Karthwasten :)
Hi, I use the optional apiaries file and just installed JK's The Bannered Mare. Unfortunately there's a minor conflict with the Whiterun apiary so I've disabled the apiaries for newer playthroughs, but it just doesn't feel the same without them </3. If a patch is available in the future that'd be awesome :)
If you installed JK's The Bannered Mare after City Trees, then reinstall City Trees. City Trees will install all patches available based on your active mods :)
This does fix it btw, thank you. Just had to reinstall :)
Also, I check Whiterun, select the clutter add-ons (as I can't do it without selecting Whiterun), then go back and un-check Whiterun as I prefer to add trees from other mods, but the clutter is still included (which is good, bc I like it). Not sure if this is intended or not, but it just works.
Having problems with DynDOLOD after latest download of City Trees :/
Getting:
Duplicates not allowed while processing CT_10_AllInOne_A1.esp CTWR01 [REFR:FE060BAF] (Places AutumnSycamoreSmall02 [TREE:5106B478] in WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0)) Error: Duplicates not allowed while processing CT_10_AllInOne_A1.esp CTWR01 [REFR:FE060BAF] (Places AutumnSycamoreSmall02 [TREE:5106B478] in WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0))
I don't know what else to do since CT_10_AllInOne_A1.esp is definitely related to City Trees... but I'd be more than happy someone pointing out to this veteran I made a noob mistake
As you are the only user to report an issue, and I myself was unable to reproduce or find any error, I have to assume the issue is on your end. Are you using the latest version of DynDOLOD?
Latest with everything... cleaned all, tested it thoroughly, and every time the same error came back... when I removed the mod and the patches, worked perfectly.... then reinstalled after meshes installed.
From Goolge:(The "Duplicates not allowed" error in DynDOLOD typically indicates duplicate FormIDs within your mod load order. This means two or more mods are trying to use the same unique identifier for an asset, which is not allowed. The error usually arises from broken plugins, conflicts between mods, or issues with the bashed patch.)
as i cannot find any issue nor can i recreate your error im going to consider this an issue on your end, if you can provide more info or identify where the conflict comes from and it is infact an error in this mod i will fix, but without more info i cannot help :)
So the mod worked well the first time, but I decided I wanted to try half trees. I did a reinstall of the mod and now no part of the mod works, no exactly sure what's wrong, there are no incompatibilities with other mods.
Hey! thanks for the reply. as usual, it turned out to be user error. If anyone comes across this problem, The in game load order manager was turning the mod off, while Nexus was showing other wise.
1085 comments
I'm using the NotW diverse models patch, and it's BEATIFUL, but it doesn't seem to be compatible with JK's Skyrim. Is compatibility planned for that?
Also I was wondering about support for Lux Orbis?
What's the issue with Lux Orbis :)
Looks like the issue with Orbis is the patch for it and JK actually.
https://ibb.co/HLJ6q5zm
CT_70_Falkreath_COTN_PATCH.esp
CT_70_Falkreath_TheGreatCityOfFalkreath_PATCH.esp
I also use TGC with no inf load loop but will take a look. Can you try loading Karthwasten without this mod and do you use other mods for or near Karthwasten :)
Also, I check Whiterun, select the clutter add-ons (as I can't do it without selecting Whiterun), then go back and un-check Whiterun as I prefer to add trees from other mods, but the clutter is still included (which is good, bc I like it). Not sure if this is intended or not, but it just works.
Getting:
Duplicates not allowed while processing CT_10_AllInOne_A1.esp CTWR01 [REFR:FE060BAF] (Places AutumnSycamoreSmall02 [TREE:5106B478] in WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0))
Error: Duplicates not allowed while processing CT_10_AllInOne_A1.esp CTWR01 [REFR:FE060BAF] (Places AutumnSycamoreSmall02 [TREE:5106B478] in WhiterunExterior11 [CELL:000095BC] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,0))
I don't know what else to do since CT_10_AllInOne_A1.esp is definitely related to City Trees... but I'd be more than happy someone pointing out to this veteran I made a noob mistake
Thanks in advance.
as i cannot find any issue nor can i recreate your error im going to consider this an issue on your end, if you can provide more info or identify where the conflict comes from and it is infact an error in this mod i will fix, but without more info i cannot help :)
RU_CityTreesSE_Whiterun_Addon6_OpenCity.esp
- Missing Master : Whiterun_A6.esl
RU_CityTreesSE_Solitude_Addon6_OpenCity.esp