Im using this in the Licentia Black list but it doesnt grant any warm values, none of the pieces do. I dont think Black has Frostfall in the list but theres defo survival mechanics, governed by Connors Survival Mode.
Howq would i go about altering the ratings on your gear?
In the Frostfall MCM, you can go to the Armor tab, and from there configure what Warmth/Coverage ratings you want, to whatever equipment you want. I have used it to add Warmth/Coverage ratings to modded clothing even, and it appears to work quite well. I'd also suggest, if you ever have any issues with your MCM menus taking a long as all hell time to load when you are in game, you can get Jaxonz MCM Kicker and that will ensure that all of your MCM menus for all of your mods gets loaded within the first 1-2 minutes of loading up any save.
@FaustLerano I don't think SPID can force an NPC to use/equip distributed items. For wearable items, I think the surefire method is to SPID-swap the NPC's outfit record, rather than add items to their inventories. Other popular mods that distribute items using SPID without swapping the outfit record usually include a script that seems to equip the items.
Hello I use an earring mod, that can be enchanted, I've noticed on the pieces can't remember which now takes up the same slot as an earring so it either the earring or the armor piece..
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Howq would i go about altering the ratings on your gear?
Would you be willing to allow this to be ported to Bethesda.net? Would love to use it when I'm playing on console.
I use an earring mod, that can be enchanted, I've noticed on the pieces can't remember which now takes up the same slot as an earring so it either the earring or the armor piece..