Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

XCJ

Uploaded by

xiaochangjue

Virus scan

Safe to use

Tags for this mod

44 comments

  1. deleted74338003
    deleted74338003
    • account closed
    • 1 kudos
    I installed this mod and noticed it's not overwriting any of the files in RASS nor does it have a plugin. I'm wondering how it works then? If it's just a texture replacer? Using MO2

    EDIT: I realized RASS is a bsa + esl. Will it work anyway then, since this is a loose file?
    1. golivie
      golivie
      • premium
      • 50 kudos
      I totally recommend you unpack the mod with MO2's extractor. The path of the mod is correct, but since there's 2 BSA, MO2 is not finding a texture to replace, once you unpack, it overwrites it correctly.
    2. xiaochangjue
      xiaochangjue
      • premium
      • 51 kudos
      Indeed. Like @cleanclouds suggested, once you unpack the R.A.S.S. BSA, and overwrite its loose file, my mod should start to work - as .bsa always takes priority over loose files.
    3. deleted74338003
      deleted74338003
      • account closed
      • 1 kudos
      nvm
    4. lufusol
      lufusol
      • premium
      • 65 kudos
      You can safely ignore unpacking the .BSA file.  Loose files (this mod) ALWAYS take priority over the ones inside .BSA
    5. xiaochangjue
      xiaochangjue
      • premium
      • 51 kudos
      I can't believe I had that backwards. It's been a while since I touched Skyrim, but you're right, Loose Files should have priority.
  2. Nagaeh
    Nagaeh
    • supporter
    • 4 kudos
    Can you edit the particle effects from the footprints mod (not the actual footprint but the snow/dust that gets kicked up when you walk)?

     
    1. Glanzer
      Glanzer
      • premium
      • 207 kudos
      +1
    2. Glanzer
      Glanzer
      • premium
      • 207 kudos
      (duplicate)
    3. toostruus
      toostruus
      • premium
      • 605 kudos
      Unpack and delete the BSA.
      Using loose files just hide the meshes in footprints folder. Like pic below.
      Leave the meshes in ash folder as is.

      Spoiler:  
      Show
    4. Romiigames2
      Romiigames2
      • supporter
      • 9 kudos
      +1 But withe the actual footprints
    5. toostruus
      toostruus
      • premium
      • 605 kudos
      What i texted above keeps the prints but disables the bright white snow fx
    6. nytkim
      nytkim
      • member
      • 3 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/61760
  3. zlostnypopolnik
    zlostnypopolnik
    • premium
    • 46 kudos
    R.A.S.S - even without ENB, these textures are MUCH better just like Wet and Cold Breath Texture for ENB 1.0. Well thank you!
  4. MasterKingly
    MasterKingly
    • supporter
    • 50 kudos
    I've ported this texture for LE and it looks great. Is it okay if I send it to you to post here or on Oldrim nexus? 

    Also, +1 for the Footprints fix!
    1. xiaochangjue
      xiaochangjue
      • premium
      • 51 kudos
      Feel free to upload it yourself if you wnat :)

      Sadly I've uninstalled Skyrim a long time ago, so I won't be able to do a Footprints edit :(
    2. MasterKingly
      MasterKingly
      • supporter
      • 50 kudos
      No worries, mate. I may have a crack at it myself at some point. Cheers :)
  5. Romiigames2
    Romiigames2
    • supporter
    • 9 kudos
    I really like the rass breahte, its more subtle than the rudys version, thnx!
  6. TheAxFairy
    TheAxFairy
    • premium
    • 0 kudos
    Any chance of a version for R.A.S.S?
    https://www.nexusmods.com/skyrimspecialedition/mods/22780
    1. bobbyp456
      bobbyp456
      • premium
      • 12 kudos
      just make new folders under the textures folder like this: textures, rass, effects.
      Then take the .dds from this mod and rename it to rassfx_breath.dds and put it in the new effects folder
    2. nosferat2007
      nosferat2007
      • member
      • 11 kudos
      I was just coming here to post about this very subject.  The path and file name should be data\textures\rass\effects\rassfx_breath.dds.  Looks great; huge improvement over using RASS with ENB.
    3. Zireael1251
      Zireael1251
      • premium
      • 158 kudos
      Yep, I came here to offer this insight as well. Nice to see the community ready and willing to lend hands without prompting.
    4. Kulharin
      Kulharin
      • premium
      • 610 kudos
      For streamlined convenience, uploading this to the file section would be great.
    5. xiaochangjue
      xiaochangjue
      • premium
      • 51 kudos
      Thanks y'all, I've added an optional file according to the file path listed by nosferat2007. Hope it works <3
  7. Vladimirvl0111
    Vladimirvl0111
    • member
    • 2 kudos
    thank you!
  8. Garinov
    Garinov
    • member
    • 13 kudos
    Great mod, any chance you can make this LE compatible?
    1. xiaochangjue
      xiaochangjue
      • premium
      • 51 kudos
      As far as I can remember, the texture itself should be LE compatible. It might be using a newer format than what's supported in LE, can't remember exactly, but you should try though. Just put it in the same file path for breath.dds as the LE version of Wet and Cold, which might be different than the SE version. 
  9. deadzgam3r
    deadzgam3r
    • member
    • 0 kudos
    hey, I know I'm in no place to ask this, but is there a chance you could make a mod which lowers the brightness of the falling dust effect inside caves/ruins and that dust effect when draugrs break out their coffins, I've been trying to fix that it enb configuration for ages but i cant seem to find the setting that effects it so i dont think there is one, though I think this is partly due to my game being quite dark.

    also great mod (:
    1. xiaochangjue
      xiaochangjue
      • premium
      • 51 kudos
      Glad you like the mod.

      As for your request, I was actually working on something similar before I was pulled off by work, so unfortunately I won't be able to touch and mod Skyrim for a long time. But I could've sworn I've seen something on the Nexus that fixes what you're describing, maybe not exactly, some more digging around the site might help?
       
      If messing around ENB haven't worked out, and you're interested in some light modding - you could also try something like the More Informative Console? to find out exactly which mesh, and texture by extension is bothering you. Then some rudimentary image\mesh editing could probably get what you want.

      But yea, I wish I was able to help. Good luck~ 
  10. agardengnome
    agardengnome
    • member
    • 0 kudos
    This mod is great. I use it even though I don't have an ENB installed, and it makes the w&c breath textures look a LOT less intrusive.
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 46 kudos
      Exactly. I also don't use ENB, the effect is much more realistic. Thanx.