Skyrim Special Edition

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BralorMarr and Remake by LoopsOrLamps

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LoopsOrLamps

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About this mod

They say death is permanent. Once you die there's no coming back. Everything you have done will be a staple forever etched to the annals of history. No way to change it.
Well, if that's the case, why die... That's all I got for dramatic preview title.

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CURRENT SKYRIM STATUS: PROJECT FINAL COMPLETE!
This project is now complete and as such, will no longer receive major updates.
Any hotfixes or updates are unlikely due to this. Thanks for using!

                  /\)--( \,, 
                                      /              '. . - - - .- -  , , ,
                                        p  ^ . .`                .'     \
                                            `--..  .  /               .        /      \ .
      .-'     (                  /        :     |]\
             (.-'    ) - - - -..__> /     / _    / , ;
     O__   (_.--``        (  __./    (_/ /.|
                                                                             .-._.-'.' ;/
                                                                          '-...-' '
You finally did it!



!!! Before You Even Begin Using This !!!
Spoiler:  
Show

RECOMMENDED NEW GAME FOR FRESH INSTALL
YOU MUST HAVE A SAVE THAT CAN OPTIMALLY RUN WITHOUT ANY FORM OF Death Alternative!

UPDATE: ALL VERSIONS PRIOR ARE NOW OUTDATED AND ARCHIVED DUE TO A COMPILER ERROR
PLEASE REMOVE THEM IN FAVOR OF THE FINAL UPDATED ONE
A NEW GAME IS REQUIRED FOR SCRIPT REINSTALL


YOU MUST ALSO BE AT LEAST BELOW 100ms Script Delay FOR THE SCRIPTS TO FIRE OFF PROPERLY.
THIS IS THE LOWEST AMOUNT REQUIRED DURING SCRIPT CHOKEPOINTS SO THEY DON'T CLOG UP!
Elephant's Script Latency Tester is a good way to test this. But note there is ironically Added Delay running it.

NOTE: If you Are Using Enhanced Death Cam:
Make sure to add "hideUI = False" in its .ini file located inside its own "SKSE" Folder
Not Doing So Results in the Bleedout Bar and by extension Any UI Bar from appearing back until Blackout
This also overrides Camera Angle when in Bleedout until Blackout resets it. If not, either turn it off or use Free Rotation


NOTE: If you Are Using Better Dialogue Controls or Better MessageBox Controls:
The two will not function the Message Prompts Properly due to them being made BEFORE SKSE.
Thus Quest-Tied Scripts such as "Shapeshift" or "Break Free" will not work UNLESS YOU CLICK ON THEM
A Better Alternative would be to find any modern mods that modify "messagebox.swf"
Using SkyUI on its own or other Extensions works quite well and is what I use.
So when you can, Endorse The Past and Move On To Pass It...


BEFORE YOU START UP DAYMOYL:
- Backup your old saves

- Ensure no daymoyl content is running (NPCs, Scenarios, Items)

- Rollback if that's the case.

- Create a New Save with Daymoyl disabled and uninstalled from the MCM


IMPORTANT!
You must pass this preliminary test or else the mod won't work. This is non-negotiable.

1. In the Main Menu, Open the Console and type "coc warehousemapmarkers"

2. Wait for all MCM Message and Mechanics or Game messages to successfully load

3. Open the Console again and select the Player (make sure Current RefID is "000014")

4. Type "pushactoraway 14 10"

4.5. If nothing happened, the Player is not selected. Try again until something does.

5. Your Player will now be forcibly ragdolled. Let the entire animation play out.

5.5. If your Player got up normally without any disturbance, you are safe to download.

6. BUT, if your Player is suddenly phased and transported "In The Void", YOU MUST FIX IT.

6.5. There could be a variety of reasons why, but either way, IT MUST BE FIXED.

7. Anyone who can't pass this test and claims "It Doesn't Work" will be voided of support.



INSTALLATION PROCEDURE:

Either MO2 or Vortex:
- Install into your Original Daymoyl
MERGE w/ Overwriting, DO NOT REPLACE!
Otherwise, it will erase all core files needed and leave only the modified ones.

- Alternatively, you can download as a new mod, so long as it has overwriting privileges.

Manual (Divines Bless You)
- Inject into Daymoyl Directory, having it overwrite all files of the same name.

- ACTIVATE DAYMOYL THEN "MANUALLY RUN QUESTS" <-- This fixes DLC scenarios that Vanilla can't otherwise access

- ENTER "Utility Settings" AND RESET "Quests (Cheat), Effects, and Status"


Congratulations. You've successfully updated Daymoyl!


SUMMARY

This is a reworked version of the highly popular "Death Alternative - Your Money or Your Life." Well... It was. But after so many necessary changes to the point I couldn't believe it, it's now remade.
Still, this primarily uses the same assets and functions which the prior had. Except it fixes the bugs it had. AND DOES...

This Title instead is now entirely it's own Primary Iteration of Death Alternative: Your Money or Your Life.

More details, as well as featured highlights, are included in the Readme located under Docs*.
*Note: The Readme is effectively outdated as of the past update. However, it will still remain as there is no real harm having it.

Testing and Development is now currently concluded as a result of  "What else left is there that I can realistically fix."

The version up is now a Final Product which received a massive amount of testing from many different builds and iterations of my Mod Setup from 2018-2024, whether intentional or unintentional.
Many things will have been resolved but could also open new problems entirely independent to this version.
The main and ONLY thing I should attest to so far is that ALL BLEEDOUT CTDs AND DEATH SCENARIOS ARE NOW FIXED.

There are also a variety of other new features not implemented in the Original Mod. How you use them is up to you.
Do not expect updates, hotfixes, and major versions. Unless they severely halt my play-through forcing me to solve them...


Lamps off. До свидания, товарищ.


Additional Credits and Special Thank:
 LimerenceMods for finding the Backdoor Method to Compile Scripts which would fail due to dependencies on SKSE or SkyUI.

 Abundzu for being the first and only official volunteer to confirm changes from testing.

 Metaton for being the first unofficial volunteer to confirm changes from an earlier version.

JediStudley for uploading working versions of "CAPTURED" and "LAL Extension" which allowed me to successfully test and fix its scenarios. May The Force Be With You...

 The entire Skyrim Modding Community so I can just blanket thank without needing to add anymore names.