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Cer12

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Cer12

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  1. Cer12
    Cer12
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    Latest Version: V2.0
    Rebuilt mod from scratch to work w/ UBG Fixes update, bugfixes

    If you encounter any issues, or problems I've overlooked, as always submit a bug report.
    Thanks!

    My other mods:
    Falconroost SE
    Honed Metal Revoiced
    Unique Border Gates Fixes
    Alternate Start Void Fix
    CG4 Horse Muck SE
  2. Cer12
    Cer12
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    Ended up redoing this mod from scratch as there were a lot of issues with the original that made patching a nightmare.

    TBD:
    Rigmor of Cyrodiil Patch; have to deal with some of the quest elements in the area
    Convenient Carriages Patch
  3. GiantmetalLink
    GiantmetalLink
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    What exactly does the Immersive Dawnguard Dayspring Pass patch do for this?
  4. shvetsov0711
    shvetsov0711
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    1. footgo
      footgo
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      +1
      Where is DOOR?
    2. logicality77
      logicality77
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      I recently ran in to this issue myself. I don't know exactly the reason, but I also have Ruins Clutter Improved installed, and it has a version of the mesh meshes/dungeons/imperial/door/ImpWoodDoorDouble01.nif that is causing the issue. When I get rid of Ruins Clutter Improved's version and use the vanilla mesh instead, everything works fine.
  5. Mrovkogon
    Mrovkogon
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    Hi, can you make soldiers from your mod particibate in battle when player choose violent option in dialog with captain? 
  6. capitanohook
    capitanohook
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    problem resolved !
    1. capitanohook
      capitanohook
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      problem resolved ! i love this mod 😊
  7. ronaldsmcnuggets
    ronaldsmcnuggets
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    Can you make a patch for Convenient Carriages?
  8. Rafaelkai
    Rafaelkai
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    Thanks for the update :)
  9. shvetsov0711
    shvetsov0711
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    It is a pity that the author has not been seen for a long time.I would like to ask him to make a patch for The Frontier to Cyrodiil mod.
  10. Alexander066
    Alexander066
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    Hey there, I really love this mod, but Today a new Update of Rigmor of Cyrodiil was released, and the Texture.esm was merged into the main esm file.
    So could you please make an update for the mod to work with the new Rigmor version.
    1. amirdovahkin4life
      amirdovahkin4life
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      +1
    2. JefferyKorson
      JefferyKorson
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      +1 - Would be greatly appreciated.
    3. Filip133
      Filip133
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      +1
    4. RagnarSeptim
      RagnarSeptim
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      A Fix for Rigmor of Cyrodiil would be appreciated. Otherwise I won't be able to use Unique Border Gates which would be disappointing 
    5. ThorM465
      ThorM465
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      Can we just change the master to the new main file using Wrye Bash?
  11. davisdragon
    davisdragon
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    If I use the Fixes patch for Point the way; do I also still need this mods patch for Point the Way
  12. ExecutorGCW
    ExecutorGCW
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    So I'm not entirely sure what the cause is but I'm experiencing a number of issues, and I don't know whether I need the original UBG Bruma patch either, but I have been playing around with the load order to see if it makes a difference. Currently though, this is what I've got, and I wouldn't have thought this is the wrong Load Order. Please correct me if I am wrong.

    This is basically what I can see at the moment;
    https://imgur.com/a/xQlCRLK

    • I've got two gates and the most forward one of them has been shifted to the left and downwards.
    • The gatehouse is clipping with the Rigmor of Cyrodiil Border Post building on the left.
    • I have a tent that's been pitched clipping on the stairs to the RoC Border Post building.
    • There are floating crates next to the tent referenced in the aforementioned bulletpoint.
    • When I don't use the Imperial Tent patch, the actual tent itself is missing textures and therefore invisible.

    My current load order is set as having;

    • RigmorCyrodiil.esm
    • BSHeartland.esm
    • UniqueBorderGates-All.esp
    • Bruma Unique Border Gates Patch.esp
    • Bruma RigmorCyr UBG Patch.esp
    • NoTentPatch.esp
    1. capitanohook
      capitanohook
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      i solved the problem by putting these mods in order:
      1) unique border gate all (https://www.nexusmods.com/skyrimspecialedition/mods/4819?tab=files) only the first !
      2) unique border gate fixes (https://www.nexusmods.com/skyrimspecialedition/mods/34950?tab=files)only 3 , the first, better entrance fixes and point the way flagged
      3) bruma - unique border gates patch (this mod) only the first and point the way patch...