This page was last updated on 05 March 2022, 9:25PM
Changelogs
Version 1.9
Fixed some grammatical errors in the letters
Attempted to address claims of CTD from CWAHangedManScript
Removed USSEP as a dependency.
Version 1.8
Added additional logic to reward letters, you must now be a member of a specific faction and be destroying an enemy camp specifically. Previously it only checked to see if you belong to either faction. If you belong to neither it would be weird for a general to award you (that general could be dead).
Removed WIDeadBodyCleanupScript from camp commanders at the actor reference level (not ActorBase)
Removed dirty edit for Jagged Crown quest
Version 1.7
Replaced horses with CWA variants; they do not respawn and do not enable/disalble with the camp they are located at. This prevents crashing when stealing and riding off on a horse when the camp has just been destroyed. The horses are now associated to their correct factions and imperial horses use the imperial saddle.
Disabled the quest "CWACleanupQuest" from automatic start up. This quest was responsible for repairing destruction caused by the civil war. However, other mods now handle this better and I recommend using them. They will be linked in the mod description. If anyone wants my simple implementation, it should still be accessible as "setstage CWACleanupQuest 0" via console. If you are currently playing with the mod and didn't complete the civil war, use the console command "setstage CWACleanupQuest 2" this will stop the quest.
Added a new script "CWAHangedManScript", an improved version of the "HangedManScript" vanilla script. It adds more events that cause the body to attach to the rope, hopefully resulting in a more consistant experience... bodies did not always attach correctly, instead being on the ground instead of on the rope..
Removed .bsl file from mod package, apparently this isn't really needed. Also packaged FaceTint/Geom for the hanging commanders (I use HMB II, may appear gray faced for other configs as with any mod added NPCs).
Version 1.6
Changed script logic for requirements to burn tents. You now need to have CW03 at stage 10 or higher (you should be here after completing Jagged Crown). If you are not affiliated with the faction the tent belongs to, you can burn it down. This means that after Jagged Crown is completed, if you don't belong to either faction you can burn down the tents of both factions. You will only be rewarded gold if you belong to one of the two factions.
Removed some dirty edits, added changes from Unofficial Skyrim Special Edition Patch.
Added Unofficial Skyrim Special Edition Patch as a requirement.
Changed kill radius for collapsing tents.
Version 1.5
Fixed Hjaalmarch Imperial tent that was not burning (thank FalseZen for the detailed report).
Fixed Winterhold Imperial letter for Winterhold (thank zalmahzalmah for the detailed report).
I spell stuf wrong. Now I dont.
Version 1.4
Added Civil War Aftermath clean up functionality; no more destroyed objects littering cities after the civil war.
Fixed Winterhold Stormcloak tent that was not burning (thank LisuPlayingGames for the detailed report).
Version 1.3
Repackaged the archives. Bethesda did not inform us of changes made to the archive tool. Textures, meshes, and scripts should now function as expected.
Version 1.2
Fixed Water Flow entries (XCWT) in Hjaalmarch and Haafingar