Skyrim Special Edition

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Soldierofwar

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242 comments

  1. soldierofwar
    soldierofwar
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    Check out the Projects United Discord for updates on The Great Cities Series: https://discord.gg/ZsrydCs
  2. soldierofwar
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    Patch collection by the awesome Janquel: https://www.nexusmods.com/skyrimspecialedition/mods/36380
  3. HavenofDarkness
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    I don't think this is still being worked on as there hasn't been an updated in 4 years, but Wilhelm is going where the inn used to be and disappearing through an invisible door. I have to summon him with console whenever I need him.
    1. Archinatic
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      Then you have an incompatible mod installed
  4. WyrmStryk
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    Hello, I am having a problem with NPCs entering or exiting the Vilemyr Inn are getting lost to the void. I could not find Lynly Star-Sung when looking for her for a quest, so I used console command to move to her location and it took me to an empty void with a few other Ivarstead NPCs and we were falling endlessly in the void.

    I checked in XEdit and the only mods I have that conflict with the Vilemyr Inn cell is Lux and this one, and I do have the patch for Lux and Great Town of Ivarstead. 

    This is the first time I've encountered these problems after using this mod for years, I started a new character and same problem- all the NPCs entering and exiting the inn are lost in the void. Any help greatly appreciated! 

    And many thanks for all the great mods!
    1. sheepswirl
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      getting a similar issue. Does xedit show a farmhouse load door in there as well as a riften load door? Only thing i can think of is that farm load door is causing the issues.  xedit is saying it is navmeshed and is referenced by a few other doors.

      Edit. it has to be the farmhouse load doors. The other great city mods disabled them and removed the teleport info. This mod and shor's stone doesn't.
    2. WyrmStryk
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      did you end up removing one of them from the record?
    3. Tetrol88
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      Look at the placement references for Vilemyr Inn NPCs in SSEEdit - I have around 10 NPCs that spawn in there, and this mod alters the references by so far that they fall into the void, and trying to move to them puts you there as well.
      Somewhere around -2220, -860, -207 is close enough (it's in front of the bar approximately) doesn't matter if they spawn stacked on top of each other, they move apart.
      Shouldn't happen for Lynley though as she should be relocated by this mod itself.

      Same thing happens for TGTOKynesgrove and its inn.
    4. WyrmStryk
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      Lol gonna be a hard pass on these mods then. I swear I never used to have problems with them before, only started recently. Definitely doesn't help the mod author won't even acknowledge the problem.
    5. slayerus
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      Confirm navmesh from copability patch jk's does not match with new tawern, this old version navmesh, add door(why?) and marker door not match. Lux patch doesn't match either, shadows in old cell place.
    6. HavenofDarkness
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      Yup all the NPCs in the inn interior are broken. Going to be uninstalling alot of these, most of them are broken and haven't been updated in years. I wish we could just get an exterior overhaul and these MAs leave the interiors the hell alone.
  5. Ruper12345
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    LOOT says that the .esp has 1 ITM record that requires cleaning. Is it safe to clean?
    1. Baconator96
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      Did you ever find out?
  6. sukeban
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    If you ever circle back to this mod, please consider adding a house for Temba Wide-Arm, the owner of the sawmill. In vanilla (and in TGC Ivarstead) her home is renting a room at the inn. But someone who owns the primary business of the town should probably live somewhere a little bit swankier.
  7. Wouter445
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    can you make a merged Plugin of the following?
    Atlas map
    Embers
    Immersive wenches
    Kaidain 2
    more to say
    USSEP

    i wonder why not more modders make tons of plugins but not really merged them
    1. Tetrol88
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      Because any one user could have any of them installed, but not others - the 6 mods you indicate could have 720 different combinations
  8. LordtFardt
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    GREAT MODS. ALL OF THEM.
    Thank you for your work.
    Love how seamlessly these could have been part of the vanilla game.

    ++Immersion
  9. DavesADV
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    Hi, wondering if anyone is having the same issue as I am right now.
    When approaching from the bridge the mountain and some other terrain in the distance seems to pop in and out but then returns when I actually enter the town. Probably messed something up but I'm just wondering if anyone encountered the same thing. Installed all the patches for the mods I use. Could this be an issue with DyndOLOD perhaps? 

    Amazing mod btw, using it even with the aforementioned bug.
    1. SirSchniien
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      I have the same problem ._. 
    2. DavesADV
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      Did you ever find a fix for it?
    3. Thuldor3621
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      Also experienced this, curious if anyone found a fix / diagnosed the issue
    4. MizterMoonshine
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      Also getting this, it's an occlusion plane bug

      Edit: load order issue. Moved TGC Ivarstead and all its patches to the bottom of my load order which fixed it
  10. helion8923
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    No matter what I do this causes a CTD on loading every time. Am running many other Great Town and city mods perfectly. Not sure what's going on here but it seems to have issues with Water for ENB as it flags up missing esp when loading.
    1. Citachi0
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      +1
  11. deleted74338003
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    Has anyone considered placing Mandragorasprouts' beautiful Statue of Kynareth in the Hall of Kyne? Seems like a perfect place for it. 
  12. Blackieees
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    I like the mod and commend the work.

    Every time I rent a room in the INN the keeper walks me outside and then walks right back in. When I check all of the rooms the beds that are there are owned. 

    I went ahead and just took possession of one of the owned beds via console but I shouldn't have to as it must have been overlooked in the creation? 
    1. Archinatic
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      Did you start a new game?
    2. Blackieees
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      Yes it was a new playthrough.

      I just found another issue with the farmers house down by the lumber mill, trying to retrieve one of Wylandriah's items from Riften, to complete her quest, I had to use "TCL" to walk through a wall and found the item floating in space but was able to retrieve it after walking through the wall.
    3. honeypopcorn
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      Same problem, and the new game does not fix it. Wilhelm's INN dialogue needs to be fix.
    4. honeypopcorn
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      I opened it using the modding tool and found that Ivarstead's Player Bed was deleted. It needs to be corrected.
    5. RIDICULOGAN1
      RIDICULOGAN1
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      The first room on the right upstairs doesn't have a bed. I imagine thats where it was meant to be. 
    6. evertoncebolinha
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      I had the same problem, but I had also installed the Perseids Inns and Taverns mod. It happened when I used one of the mods dialogue options for renting a room. I could fix the problem by saying to the innkeeper I was ready to move out and then renting the room again, this time using the "I'd like to rent a room" dialogue option from vanilla. The innkeeper then went correctly to show me the room and the bed was no longer owned.
    7. jkz91
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      I used TCL to walk out of the inn and found the bed really far away on the opposite side. It's not that all the beds were owned, it's just that the one you were supposed to sleep on just flew to outer space. XD. I don't know what the issue is, but it's probably to do with JK's Skyrim since that is the only other mod that I used in Ivarstead.
    8. mertz
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      Came here to report the same things, mostly.

      • After you rent a room, Wilhelm walks outside toward the correct vanilla location of the inn.
      • There are no rentable beds in the inn.