709 comments

  1. Janquel
    Janquel
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    1. Does {insert mod here} need a patch?

    If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.

    2. Can you make a patch for {insert mod here}?

    Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.

    3. You made a patch for {mod}. Is it good?

    Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.

    4. My game crashed after installing your patches, what gives?

    Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.

    5. I found a bug!

    That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D

    Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.


    6. This patch says it needs {insert CC master here}

    Yeah. COTN relies upon USSEP. USSEP relies upon the CC masters. Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.

    Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds"   version  of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.

    I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.

    Better Dynamic Snow patches got moved over here, along with explanations if you have questions about 'em:

    https://www.nexusmods.com/skyrimspecialedition/mods/52111

    Thanks!
  2. Rampage2war
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    the city overhaul that includes jk's skyrim - the great city of morthal option doesnt fully integrate it. there is a building that smashes together both the COTN and the TGC Morthal building together and overlaps quite a few things. but the option with just COTN morthal and JK's Skyrim works amazingly. 
  3. Supermacy
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    Trying to use COTN-MORTHAL + Snazzy Thaumaturgist.
    Not sure whats up, on a brand new game but Its still using COTN design. am I a butthead or something?
    - resources
    - Snazzy Interiors - Morthal Thaumaturgist's Hut.esp
    - COTN Morthal
    - COTN Morthal - Snazzy Interiors Morthal Thaumaturgist's Hut patch.esp
    - COTN Morthal - Snazzy Interiors Morthal Thaumaturgist's Hut + Lux patch.esp

    Im using the old single version with the new patches, perhaps its that?

    thanks for reading 
    1. Czasior
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      You definitely need the new single version - the patch relies on it. Also, check if the plugins are active - if you update the mod in the MO2 it doesn't activate the newly added plugins automatically.
    2. Supermacy
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      Switched to latest AIO, new game, Still getting COTN Thaumaturgist, (can tell right away cause no center fire place) im at a loss

      Spoiler:  
      Show


      • Snazzy Location Resources.esp
      • Snazzy Interiors - Morthal AIO.esp
      • COTN - Morthal.esp
      • COTN Morthal - Nature of the Wildlands patch.esp
      • COTN Morthal - Snazzy Interiors Morthal AIO patch.esp
      • Environs - Hroggars House - COTN Morthal Patch.esp
      • Environs - Abandoned Abodes - COTN Morthal Patch.esp
      • Occ_Skyrim_COTN-Morthal_patch.esp
      • COTN Morthal - Landscape and Water Fixes Patch.esp
      • COTN Morthal - Embers XD Patch.esp
      • COTN Morthal - Snazzy Interiors Morthal AIO + Embers XD patch.esp
      • Lux - COTN Morthal patch.esp
      • COTN Morthal - Snazzy Interiors Morthal AIO + Lux patch.esp
      • Environs - Hroggars House - COTN Morthal - Lux Patch.esp
      • Lux Orbis - COTN Morthal patch.esp
      • Environs - Hroggars House - COTN Morthal - Lux Orbis Patch.esp
    3. Czasior
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      I'm not sure if I understand you. Do you expect that the interior will look like on the screenshots from the Snazzy Interiors - Thaumaturgist's Hut page? It won't. The patch applies some of the Snazzy addons and solutions to COTN Morthalm, using the general COTN interior layout, the interior model, etc. Or am I missing something and you mean something completely different? Maybe you could post some screenshots of how it looks on your side, I'll tell you if it's wrong or everything looks like intended.
    4. Supermacy
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      Ah, yes Im afraid I did have the assumption that Snazzy's style would have priority in the overall look. So if I wanted Snazzy interiors, I would generally not be able to use them with COTN

      thank you
  4. Agent2P
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    Hello,

    Getting an error in MO II with the latest update saying that the "COTN Morthal - Snazzy Interiors Morthal AIO - LotD patch.esp" can't be located in the archive. Thank you for the update!
    1. Agent2P
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      It's there, so I just yoinked it manually, assume it's probably something with the FOMOD but I don't know much about how they're built.
    2. Czasior
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      Yeah, the installation path in the FOMOD config is wrong. I'm on it.
  5. lopolativo
    lopolativo
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    Hello!

    Thanks for updating your patch collections to incorporate Thrones Expanded. Loot is telling me that they're all missing the .esp and I noted it isn't detecting the BOS version of Thrones Expanded. Is this still compatible? Thanks! :)
    1. Czasior
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      The BOS variant uses a different .esp name, which is why LOOT reports the master as missing. You can try switching the master using WryeBash.
  6. Niyu
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    I'm using COTN morthal and the great city of morthal. For "Finding Helgi... and Laelette". Should i use the COTN patch for that mod in this collection? or do i need more patching for that mod if using that combo?
    1. Czasior
      Czasior
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      Probably a dedicated combo is needed. Don't expect it soon - no team member has the time/energy/willingness to work on the TGC - COTN combo these days.
    2. Niyu
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      That's fair. Just wanting to know if it was enough. Anyways. Thanks to the team for their work.

      EDIT: did some testing. there's a slight clipping with a set of stairs added by TGC, but it's minor. Don't think it will be much of a problem in a playtrough. Now my Northern Roads patches on the other side...
  7. PhotoForce
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    just like your falkreath and morthal patchs i am endorsing 100% thank you for this and anyone who has contributed. ive had such terrible cell meshes with missing floor and npc's floating outside inn walls inside the inn. these patches have fixed everything!!! 
  8. mariah69
    mariah69
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    so ive downloaded this patch with mo2 and it says theres no valid data,am i missing smth?
    1. Czasior
      Czasior
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      Probably your download is corrupted, try redownloading the file
  9. Kulharin
    Kulharin
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    For the Throne.  It looks like the Morthal throne maybe be two parts? Perhaps attached to or sitting on a separate object but when installing Thrones Expanded BOS version, the replacer throne seems to clip heavily with a stone structure.  I did not experience any such issues with COTN Falkreath or Dawnstar,  it might require a small patch to initially disable a conflicting/overlapping object?
    1. Kulharin
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      Made a patch here, feel free to add it to the collection.  It required initially disabling 6 COTN objects that were placed on or around the throne.

  10. faentaallmods
    faentaallmods
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    should cities be above or below the great city in the load order?
    1. Czasior
      Czasior
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      Generally, we're trying to make our patches load order agnostic, so it shouldn't matter.
  11. preyka
    preyka
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    Hey, could you patch Farmhouse Chimneys? There's one for Dawnstar but none for Morthal  :(


    Version 3.5

    • - [New patch] Farmhouse Chimneys

    Thank you <3