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Janquel Czasior robertgk2017 ra2phoenix fenrir0054 OrangeShade BreezyBuns DrMonops MissilemannUploaded by
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1. Does {insert mod here} need a patch?
If one doesn't exist, I either don't know, or it doesn't. My testing list (probably out of date at this point, but close enough) is here. Being on it doesn't guarantee that I'll make a patch if it needs one, but if it's on that list and one isn't present, you've got decent odds of not needing it.
2. Can you make a patch for {insert mod here}?
Probably yes, but I'm also not planning on it. I've burnt out HARD the past couple months. I'm scratching the surface trying to start up on stuff I always planned on doing, but I do NOT intend to have my TODO list grow at this point, because it'd be a miracle if I finish what's on it at this point.
3. You made a patch for {mod}. Is it good?
Honestly, as weird as this sounds, I have no idea. A lot of them I've never played with they're things I just thought looked neat. Some of them are staples of my load order. Some of them are things I tried and made a patch for but ended up not liking. Having a patch should not be taken as a recommendation or indication of quality.
4. My game crashed after installing your patches, what gives?
Crashing usually happens because you have some mod which is compacted formIDs, and the patches assume you have not compacted. Patches are made to compacted versions if they're available on the main mod page, otherwise to the uncompacted versions. You may have a compacted version from a discord or something, or in the case of armor mods it's very common for bodyslide specific re-uploads of stuff to compact plugins for people. That's great, but the installer has no way to differentiate, so I stick to the original. You'll need to work around that yourself.
5. I found a bug!
That's not a question. Also, great! Also, an incompatibility isn't a bug. If you want to let us know what's going on, please use screenshots, and especially More Informative Console to point out what's wrong. It might also make you realize it wasn't, in fact, our patch that's the problem :D
Moving forwards, any bug filed without screenshots with MIC, or appropriate description of debug steps taken will be closed as not a bug without response. We've been fielding debug requests for a long time now - years at this point - and while there's certainly potential for stuff to be wrong in our patches, they've been around long enough and there's SO f***ing MANY of them that trying to disprove any random bug report is a fool's errand and honestly is the primary drain on motivation for making anything new. We are 100% happy to fix any bugs in our s***. But before we handle them, it's on you to demonstrate that it's our s*** causing the bug.
6. This patch says it needs {insert CC master here}
Yeah. COTN relies upon USSEP. USSEP relies upon the CC masters. Anytime we load up CK, it loads up ALL masters (including those CC) and includes them on the patches. The update is over a year old, I'm done cleaning the masters every time for people who don't want to update.
Options? You can create dummy esps with the names of the missing CC plugins, and then clean the masters in the patch file using xEdit. Google it, it's not that hard. But really, just update the game at this point. You can update the game and then use Skyrim Lite Loader or "Best of both worlds" version of Unofficial Skyrim Special Edition Downgrade Patcher - you'll still have the 1.5.97.0 engine (so all these DLL/SKSE mods which still haven't received the update to the newest version of the game would still work) and all the free CC content which is needed by recent versions of USSEP, CRF, AI Overhaul, Immersive Citizens and ever-increasing amount of our patches based on these mods.
I've made a Discord server to handle quick questions for those so inclined, and my TODO/pre-release stuff should be there (it's a smidge out of date right now, sorry). There might be folks who can help answer quick questions in there (including us!) but no guarantees.
Better Dynamic Snow patches got moved over here, along with explanations if you have questions about 'em:
https://www.nexusmods.com/skyrimspecialedition/mods/52111
Thanks!
Not sure whats up, on a brand new game but Its still using COTN design. am I a butthead or something?
- resources
- Snazzy Interiors - Morthal Thaumaturgist's Hut.esp
- COTN Morthal
- COTN Morthal - Snazzy Interiors Morthal Thaumaturgist's Hut patch.esp
- COTN Morthal - Snazzy Interiors Morthal Thaumaturgist's Hut + Lux patch.esp
Im using the old single version with the new patches, perhaps its that?
thanks for reading
thank you
Getting an error in MO II with the latest update saying that the "COTN Morthal - Snazzy Interiors Morthal AIO - LotD patch.esp" can't be located in the archive. Thank you for the update!
Thanks for updating your patch collections to incorporate Thrones Expanded. Loot is telling me that they're all missing the .esp and I noted it isn't detecting the BOS version of Thrones Expanded. Is this still compatible? Thanks! :)
EDIT: did some testing. there's a slight clipping with a set of stairs added by TGC, but it's minor. Don't think it will be much of a problem in a playtrough. Now my Northern Roads patches on the other side...
Version 3.5
Thank you <3