From time to time it just bugs out with burning silver effect activating without any silver equipped or in inventory. I don't think it bugs out by itself - to me it seems like it's caused by other mods, but tbh I didn't bother investigating too much.
To fix it I just use workaround below:
help "burning silver" - this one will help you find spell id for this effect (be sure to take id from SPELL object type)
player.removespell <spellid> - will remove the spell, therefore active effect that's cast by it as well
I am having the same issue! I was like huh why is it happening right now and I have been wearing same armours and never wear any silver tools and yet i am continously taking damages as like I cant fast travel or even sleep and skip time as well. I might have to remove this if this cant be fixed
Really great mod. I had the same idea and I'm glad someone else thought the same. I think this mechanic would fit really well in a larger scale silver overhaul that expands on the magic properties of silver in the elder scrolls lore.
Yes, but also no. To make something like that for Redguards and scimitars, all scimitars would need to be added to a formlist or get a unique keyword. Or even have "scimitar" in its name. The reason this mod works is because all silver items already exist in a formlist and/or have keywords. So as long as any mod adds their silver items to the appropriate formlists, it should work with this one.
yeah exactly, i'm working on that same thing for this mod. there are some 2h dawnbreaker mods so itd be cool if this counted those as dawnbreaker. your script uses those silver formlists but just the formID for dawnbreaker. i made a formlist and switched your dawnbreaker conditions to a formlist check, that could then allow easy patches by just adding more weapons into the formlist, as patches can already be made for mods that add more silver weapons. but for some reason when i compile the new script, the binary comes out looking way more different from yours than i expected and idk if that's just optimization or what since i don't do much papyrus scripting. so i'm not sure if what i did works and i don't have time to play myself. maybe you would know, all i changed was this: line 6: Formlist Property DawnbreakerFormlist auto line 53: If DawnbreakerFormlist.HasForm(akBaseObject) && PlayerIsVampire.GetValue() == 1 line 76: If DawnbreakerFormlist.HasForm(akBaseObject) and then changed the script properties in the plugin to refer to the new DawnbreakerFormlist instead of DA09Dawnbreaker or whatever it was. i think it's right but maybe you or someone else can check my work haha
What would be the difference between this and Cold Iron - Immersive Silver Weapon Damage? Does that one just do damage while hitting them, while this one prevents them from wielding it unless it is with damage?
I didn't know that mod existed. That one adjusts the damage dealt when hitting somebody with it. This mod makes you take constant, configurable damage when wielding them.
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I don't think it bugs out by itself - to me it seems like it's caused by other mods, but tbh I didn't bother investigating too much.
To fix it I just use workaround below:
help "burning silver" - this one will help you find spell id for this effect (be sure to take id from SPELL object type)
player.removespell <spellid> - will remove the spell, therefore active effect that's cast by it as well
Either fix the problem or remove this trash. You're breaking our games
line 6: Formlist Property DawnbreakerFormlist auto
line 53: If DawnbreakerFormlist.HasForm(akBaseObject) && PlayerIsVampire.GetValue() == 1
line 76: If DawnbreakerFormlist.HasForm(akBaseObject)
and then changed the script properties in the plugin to refer to the new DawnbreakerFormlist instead of DA09Dawnbreaker or whatever it was. i think it's right but maybe you or someone else can check my work haha