0 of 0

File information

Last updated

Original upload

Created by

Squittle

Uploaded by

Vaati88

Virus scan

Safe to use

Tags for this mod

16 comments

  1. kmNx
    kmNx
    • premium
    • 0 kudos
    From time to time it just bugs out with burning silver effect activating without any silver equipped or in inventory.
    I don't think it bugs out by itself - to me it seems like it's caused by other mods, but tbh I didn't bother investigating too much.

    To fix it I just use workaround below:

    help "burning silver" - this one will help you find spell id for this effect (be sure to take id from SPELL object type)

    player.removespell <spellid> - will remove the spell, therefore active effect that's cast by it as well
  2. jcosma289
    jcosma289
    • supporter
    • 0 kudos
    The mod is bugged and puts a debuff on your character even if you aren't equipping and silver weapons. 

    Either fix the problem or remove this trash. You're breaking our games
    1. stickman2050
      stickman2050
      • supporter
      • 0 kudos
      I am having the same issue! I was like huh why is it happening right now and I have been wearing same armours and never wear any silver tools and yet i am continously taking damages as like I cant fast travel or even sleep and skip time as well. I might have to remove this if this cant be fixed
    2. Lynzula
      Lynzula
      • supporter
      • 14 kudos
      Another vague and unhelpful comment likely left from a confused console user responding to his alt account on the same day. You love to see it.
  3. Hu1Sol
    Hu1Sol
    • member
    • 0 kudos
    Great Mod, really adds to the immersion. Any way to make this compatible with left hand rings?
  4. Goldcat99
    Goldcat99
    • supporter
    • 0 kudos
    Really great mod. I had the same idea and I'm glad someone else thought the same. I think this mechanic would fit really well in a larger scale silver overhaul that expands on the magic properties of silver in the elder scrolls lore.
  5. WorldWarTheThird
    WorldWarTheThird
    • member
    • 1 kudos
    Vampires are not vulnerable to silver though.
    1. Vaati88
      Vaati88
      • premium
      • 11 kudos
      Sure they are. Undead are vulnerable and vampires are undead. Makes sense to me.
  6. cthunsthrall
    cthunsthrall
    • premium
    • 235 kudos
    cool idea and sounds like the script has a lot of potential. like making redguards better at wielding scimitars, that kind of thing
    1. Vaati88
      Vaati88
      • premium
      • 11 kudos
      Yes, but also no. To make something like that for Redguards and scimitars, all scimitars would need to be added to a formlist or get a unique keyword. Or even have "scimitar" in its name. The reason this mod works is because all silver items already exist in a formlist and/or have keywords. So as long as any mod adds their silver items to the appropriate formlists, it should work with this one.
    2. cthunsthrall
      cthunsthrall
      • premium
      • 235 kudos
      yeah exactly, i'm working on that same thing for this mod. there are some 2h dawnbreaker mods so itd be cool if this counted those as dawnbreaker. your script uses those silver formlists but just the formID for dawnbreaker. i made a formlist and switched your dawnbreaker conditions to a formlist check, that could then allow easy patches by just adding more weapons into the formlist, as patches can already be made for mods that add more silver weapons. but for some reason when i compile the new script, the binary comes out looking way more different from yours than i expected and idk if that's just optimization or what since i don't do much papyrus scripting. so i'm not sure if what i did works and i don't have time to play myself. maybe you would know, all i changed was this:
      line 6: Formlist Property DawnbreakerFormlist auto
      line 53: If DawnbreakerFormlist.HasForm(akBaseObject) && PlayerIsVampire.GetValue() == 1
      line 76: If DawnbreakerFormlist.HasForm(akBaseObject)
      and then changed the script properties in the plugin to refer to the new DawnbreakerFormlist instead of DA09Dawnbreaker or whatever it was. i think it's right but maybe you or someone else can check my work haha
    3. Vaati88
      Vaati88
      • premium
      • 11 kudos
      Yes, that does look correct to me. I'm not exactly an expert but I don't see how that would go wrong.
    4. cthunsthrall
      cthunsthrall
      • premium
      • 235 kudos
      cool, thank you. i'll give it a try when i get a chance
  7. Skinjack
    Skinjack
    • premium
    • 24 kudos
    What would be the difference between this and Cold Iron - Immersive Silver Weapon Damage? Does that one just do damage while hitting them, while this one prevents them from wielding it unless it is with damage?
    1. Vaati88
      Vaati88
      • premium
      • 11 kudos
      I didn't know that mod existed. That one adjusts the damage dealt when hitting somebody with it. This mod makes you take constant, configurable damage when wielding them.
    2. Skinjack
      Skinjack
      • premium
      • 24 kudos
      That's pretty much as I thought. Thanks.