This page was last updated on 28 June 2020, 7:48AM
Changelogs
Version 4.0
New ice/snow cave textures.
Incorporated the roots lighting changes into the main mod.
Version 3.3
Some users are experiencing abnormal lighting on the roots at certain times of day, where light appears to pass through the cliff. I've attempted to fix it by disabling blending on the roots. So this comes at the cost of smooth root edges. If you're not experiencing this problem or you don't mind it, then don't download the beta file in the Updates section. The file has all meshes, including Bruma's, but does not require BS: Bruma. If you don't have it installed they will just do nothing and you can safely delete the bscyrodiil folder if you're anal about pointless files on your drive lol.
Version 2.1
Made a new 4K normal map for the ice cave snow trim. It used to be 2K and the Y axis was inverted. The rocks look like they're jutting out a bit on the edge of the cliff now.
I also adjusted the edges of the texture so it tiles very seamlessly
Version 2.0
Now includes a lot more meshes with blending enabled on cliff skirts AND roots. Adds blending to the ice cave cliffs' edge alpha masks too. Fixes some obscure dawnguard falmer cave cliff meshes which had erroneous texture paths in the vanilla files but weren't fixed by any other mod I know of. There's a new (experimental) optional file which adds the parallax shader to the cliff meshes which use dirtcliffs01 on the cliff walls, with a corresponding height map. The effect isn't that strong but I think it looks better. That file requires SSE Engine Fixes and SSE Parallax Shader Fix (BETA).