Skyrim Special Edition
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  1. lanastara
    lanastara
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    Hi,

    since uninstallation of my mod seems to be a bigger problem than I ever anticipated I'm currently looking into adding a feature to the mod to backup the original files that got replaced so they can be restored more easily.

    I'm not 100% sure how I want to implement this tho or what users would prefer.

    The two options I thought of are:
    1. on every launch create a backup of all the files that got replaced this time in a separate directory
    advantage: guaranteed not to lose any files.
    disadvantage: might fill up hard drives after a while
    2. backup files that would be replaced and don't have a backup yet this should keep the original state before my mod ever ran.
    advantage: less space requirement on harddrive and it wouldn't require additional space each run
    disadvantage: if someone manually changes files after a backup was created (for example by installing uninstalling other mods) those changed would be lost

    Which of those options seem more attractive for anyone using this mod? 
    1. ezfreee
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      I'm kinda baffled by this uninstallation issue. Clearly users having problems aren't using MO2 or are not familiar with modding.
      Just did a quick test on AE v1170 (1500 mods) disabled this plugin, cleared the overwrite files and boom. Ye old Skyrim logo.
      I do have other scaling issues with 1.6.1170, but i'll post in another comment after more testing.

      Edit: Oh I see, the issue with BGS_Logo.bik (The Bethesda Intro). That logo is about the only loose file in the Skyrim data directory.
      everything else resides in BSAs. Maybe you could provide a set of vanilla files in your mod install, that way if a vanilla overwrite happens, it will happen on the files you provided as opposed to the orig. And uninstalling your mod would then remove the changed file.
    2. lanastara
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      It's also an issue if you had another mod installed first that contain loose files that get replaced.

      I'd really rather not distribute files owned by bethesda that sounds like a lawsuit waiting to happen.
    3. lanastara
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      I had another idea for figuring out which files to backup and I'm currently evaluating if it would add a significant startup time hit.

      for anyone interested my new idea is:

      • when I replace a file calculate a simple hash of the new file and store it in a lookup file.
      • before an existing file gets replaced check that files hash against the lookup file and if the hash doesn't fit it's a "new" file and needs a backup.

    4. aeonmark
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      The previous wallpaper I installed is stuck in my main menu even though I already deleted the folder and put a different one in there. I can't find any other place where the MMR files would be this confuses me.
    5. ezfreee
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      aeonmark Look in your <skyrimInstallDirectory>/Data folder. If there is a meshes folder and a textures folder, this is likely where they are.
      If not, it depends on what mod manager you're using, if MO2 they end up in your overwrite folder by default.
      As a last resort, Here is an example mod containing the 3 items this mod generates.
      You can install this in your mod manager at the bottom of your load order (as a test) and check to see if any conflicts. 
      this should help find where the files are. If you don't see a conflict it may've been installed by a different mod.
    6. lanastara
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      I just uploaded a new version with backup capabilities.

      to use this with an existing config the following needs to be added to the config:
      [Backup]
      Directory = ".\\data\\backup\\"
      Filter = "New"

      description of these settings is in the mod description.
  2. ngovandang
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    having some trouble here, I used this to randomize intro video, but now I wanna remove the intro randomize from my game, there's still the last intro keeps running on my game startup, even I turned off the mod it's still there, checked in overwrite theres nothing
    1. lanastara
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      Sadly the way MO2 works by default is that if a file gets written that is already provided by another mod the file in that mod gets
      replaced.
      
      The intro video is usually Data/Video/BGS_Logo.bik
      The easiest way to figure out what happened it to check the data tab on the right in MO2 for that file and see which mod provides that file.

      Example:
      

      In this case the file is in the mod "Randomizer - Output"

      then you need to reinstall that mod.

      I hope that helps.
    2. ngovandang
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      Ah I see
      I found it rewriten bethesda intro file directly, removed it and seem like it work
      how did you make it output to another folder like that Randomizer - Output?
    3. lanastara
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      You can create an empty mod in MO2 and move it to the very bottom of your mod list.
      then you find the actual path of the mod folder (easiest way is to right click the mod, select "Open in explorer" and then copy the path from the file explorer)
      then you open the MainMenuRandomizer.config.toml file in my mod and edit the Destination property (when your path contains \ you need to double them up so \\)

      For example:
      I changed
      Destination = ".\\data\\"
      to
      Destination = "E:\\ModOrganizer2\\SSE\\mods\\Randomizer - Output\\"is my config file.

      That way my mod circumvents the MO2 file write behaviour behaviour.
    4. ngovandang
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      I can't just make it
      Destination = ".\\data\\Randomizer - Output\\"
      Instead?
    5. lanastara
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      Sadly no ".\\data\\Randomizer - Output\" would mean a directory named "Randomizer - Output" inside your skyrim data directory which is not where the game would look for the files and also not how mods in MO2 are stored.
  3. Euphan
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    As a Vortex user, I can confirm with what ezfreee mentioned in the pinned comment regarding resetting the menu to default.
    Delete the following:
    data\texture\interface\objects\mainmenuwallpaper
    data\meshes\interface\logo\logo.nif
    data\meshes\interface\logo\logoae.nif
    Use steam to verify game integrity to get the default files, then WALA! menu returns to default.
  4. cincydba
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    This one is way too complicated and the instructions are not clear, sorry man.
    Under Easy:
    Install one of the replacers avaiable for main menu wallpaper replacer HD 1080p now with randomizer (Only the Meshes, music, textures and NOT! the skse Directory) -- What does an oldrim mod have to do with this and what is a replacer?

    Under Custom:
    Place a new Data directory for each replacer in a seperate child directory (The whole path for a meshes directory should be "Skyrim Special Edition\Data\mainmenuwallpapers\[your replacer name here]\Data\Meshes" ) -- Again, what is a replacer? 

    Under Tip for ModOrganizer users:
    To do this find the path to your overwrite directory and set it as "Destination" in your Config file (windows users need to double every "\" to "\\") -- What Config file? Where is it?

    Under Usage & Configuration:
    You should not need to change any configs if you use main menu wallpaper replacer HD 1080p now with randomizer or similar main menu replacers this mod uses defaults that work with these replacers. -- Where does an LE mod come into the picture? How and why would I be using an LE mod?

    I think what you're saying is that this works similar to an ENB manager where it stores files in a file structure and grabs one, copies it to the main skyrim data folder on load to be used for that load, is that corrrect?

    You mention a config file but for the life of me I can't find anywhere where you mention the name of it or where to find it, might be me.

    The instructions just need a ton of work. 
    1. lanastara
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      to answer your questions.

      What does an oldrim mod have to do with this and what is a replacer?
      This mod started as a replacement for the oldrim mod and therefore was written to be compatible with the tons of replacers that already existed for that one.

      Again, what is a replacer?
      in short a replacer is a directory which gets copied over your destination directory. If you want some examples you can look at https://www.nexusmods.com/skyrimspecialedition/mods/36732

      What Config file? Where is it?
      my mod contains two files one is called MainMenuRandomizer.config.toml that's the config file.

      I think what you're saying is that this works similar to an ENB manager where it stores files in a file structure and grabs one, copies it to
      the main skyrim data folder on load to be used for that load, is that
      corrrect?
      yes exactly

      Sorry my instructions weren't clear to you English is not my first language.
    2. cincydba
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      Hey lanastara, Thanks so much for replying so quickly and with such professionalism. I apologize if my post was not in that same spirit and will do better next time. You are a scholar and a gentleperson and I respect you and your work. 
    3. cincydba
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      Ok, I messed with this for quite awhile and it appears to work great and you can add other menu screens to it, I was able to add several from the Epic MMR series from yoshika73 https://www.nexusmods.com/skyrimspecialedition/users/134379753?tab=user+files. The Randomizer copies to a folder in the mod directory, so there is no risk of overwriting anything in the SkyrimSE Data directory. Again, sorry for my previous post, was just a bit frustrated. Just to clarify a bit, you need Main Menu Redone with this: https://www.nexusmods.com/skyrimspecialedition/mods/59993
      That provides the folder structure and a bunch of cool main menus. Then you can add to that file structure from other mods like the Epic MMR series. But again, once you have this base from Main Menu Redone, you're set.
      One more item, it looks like it copies a backup to the overwrite folder each time as well. Not sure what the purpose of this is yet, but I believe it can just be deleted. 
    4. lanastara
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      I'm glad you got everything working and thank you for the kind words.

      I added the backup feature in the last version for people who have my mod write directly to the data directory so they can restore their data directory to their original state in case they uninstall my mod.

      If you don't want the mod to make backups delete the entire backup section from the config or comment it out by adding # in front of it so:

      either delete this:
      # backups files that would be replaced automatically
      [Backup]

      # where to store the backups
      Directory = ".\\data\\backup\\"

      # what files should be backed up
      # None -> Backup all files
      # New -> Backup files that don't have a backup yet.
      # Hash -> Check if the file being replaced was replaced by this mod before. Only backup files that were changed by someone else. (Warning has a slight startup performance cost)
      Filter = "New"

      or turn it into this:

      # backups files that would be replaced automatically
      # [Backup]

      # where to store the backups
      # Directory = ".\\data\\backup\\"

      # what files should be backed up
      # None -> Backup all files
      # New -> Backup files that don't have a backup yet.
      # Hash -> Check if the file being replaced was replaced by this mod before. Only backup files that were changed by someone else. (Warning has a slight startup performance cost)
      # Filter = "New"


  5. PokemonIsLife
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    I have been using random main menu music https://www.nexusmods.com/skyrimspecialedition/mods/73437?tab=posts&BH=0 for awhile now and without issues. I was trying to use that mod alongside this mod and now when whenever I have random main menu music active the game crashes once I get to menu.. I managed to get the random main menus to work though :P
    1. lanastara
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      I'll see if I can reproduce the issue on my setup.

      Hmmm I wasn't able to reproduce it.

      Do the randomizers you use for my mod contain menu music?
    2. PokemonIsLife
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      They don't have music. I was using the random main menu music for that. If it helps I think I may have put the wrong directory when 1st installing this mod. I feel maybe having the wrong directory deleted something in my skyrim folder because reinstalling any of the mods doesn't fix the issue. I was trying lots of different things in the config because nothing was working. I then found out the plugin in MO2 has to not be grayed out and be an official mod for the directories to work but by then I had tried a bunch of stuff and idk if something I did previously in the config is at fault.
    3. lanastara
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      If my mod was grayed out then my mod shouldn't have done anything since my mod can only get run by skse if it is in the correct directory.

      if you send can send me your config I can check if something is set up really wrong.
    4. PokemonIsLife
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      What I mean is when I was making a mod for the directories that mod was grayed out and so it wasn't working. The mod is no longer grayed out though. I can't find where to send attachments so I'll just copy/paste the config. I changed my name in the files to "my name". I also don't think the config is a problem now but not entirely sure. Like I said I got this mod working fine now but my music randomizer now crashes and I don't think it's the mod's fault but rather something that may have been deleted in my skyrim folder. I should also mention firewall isn't an issue.


      # Fallback Filter in case no filter is defined on a source.
      Filter = ".*"
      # Sets how much logging will be done.
      # Possible Values are "Error", "Warn", "Info", "Debug" and "Trace"
      LogLevel = "Info"
      # Anniversary Edition used 2 different logo.nif files.
      # With this flag the normal logo.nif get also copied to logo01ae.nif.
      AnniversaryWorkaroud = true
      # The Directory the Files get Copied to.
      #
      # (Mainly usefull for ModOrgaizer users to write in a seperate mod instead of overwriting current files)
      # Can be either a relative or an absolute path.
      # Relative pathts need to be relative to the base skyrim directory.
      Destination = "C:\\Users\\my name\\AppData\\Local\\ModOrganizer\\Skyrim\\mods\\MainMenuRandomizer\\"
      # Each [[Source]] block defines a new Source Directory
      [[Source]]
      # The Directory your files get copied from.
      Directory = "C:\\Users\\my name\\AppData\\Local\\ModOrganizer\\Skyrim\\mods\\MainMenuRandomizer\\MAINMENUWALLPAPERS\\"
      # Filters what files will be copied
      # (see: https://en.wikipedia.org/wiki/Regular_expression )
      #
      # Filter will be applied to a relative path based on the skyrim/data directory so all models would be something like 'models\\.*'
      # in case no filter is given the Fallback Filter (see top of file) is used.
      # Filter =".*"
      # [[Source]]
      # Directory = ".\\data\\mainmenumusic"
      # Filter =".*"
      # backups files that would be replaced automatically
      [Backup]
      # where to store the backups
      Directory = "C:\\Users\\my name\\AppData\\Local\\ModOrganizer\\Skyrim\\mods\\MainMenuRandomizer\\backup"
      # what files should be backed up
      # None -> Backup all files
      # New -> Backup files that don't have a backup yet.
      # Hash -> Check if the file being replaced was replaced by this mod before. Only backup files that were changed by someone else. (Warning has a slight startup performance cost)
      Filter = "New" 
    5. lanastara
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      oooooh ok.

      I checked the config and everything looks okay.

      depending on which songs you want to randomize you could try using my mod for that instead of random main menu music to see if this stops the game from crashing
    6. PokemonIsLife
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      I'm trying to have the music separate to the wallpaper but it's not working for me..
      Edit: I just noticed something I was doing wrong. I'll try again tomorrow with some rested eyes. Thank you for helping me.
    7. lanastara
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      you can have my mod pick from multiple files (one for the backgrounds and one for the music for example) that way they aren't linked to one another.
    8. PokemonIsLife
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      I'm trying to get the music added separately from the wallpaper. I'm trying to keep the music in the same folder as the wallpaper. 

      # The Directory your files get copied from.Directory = "C:\\Users\\my name\\AppData\\Local\\ModOrganizer\\Skyrim\\mods\\MainMenuRandomizer\\MAINMENUWALLPAPERS\\"

      In the folder where my music is it looks like this: Skyrim\\mods\\MainMenuRandomizer\\MAINMENUWALLPAPERS\\Song1

      I have this done for about 6 different songs numbered from 1-6 but it's not working. All that's in 'Song1' for example is: Song1\\data\\music\\mus_maintheme.xwm so no wallpaper.
      Could you please tell me what I'm doing wrong?
    9. lanastara
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      I think your folders should look like Song1\\data\\music\\special\\mus_maintheme.xwm at least that's where the mainmenu music is for me.

      if you have both wallpaper replacers and music replacers in Skyrim\\mods\\MainMenuRandomizer\\MAINMENUWALLPAPERS then my mod will randomize either music or a wallpaper each run.

      if you want both a random wallpaper and a random music each time you should put your music into a separate folder e.g.: Skyrim\\mods\\MainMenuRandomizer\\MAINMENUMUSIC and then add (not replace) the following to your config:

      [[Source]]
      Directory = "C:\\Users\\my name\\AppData\\Local\\ModOrganizer\\Skyrim\\mods\\MainMenuRandomizer\\MAINMENUMUSIC\\"
    10. PokemonIsLife
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      This worked thank you so much!
  6. compare123
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    It's unfortunate you had to use your time to make a version with a backup feature when it should have been sufficient for people to just check what file would have been replaced by their favourite menu replacer beforehand.
    I use vortex on .1170 update with this mod and have 160+ custom replacers and only had issues with the first replacers before I learnt where the default vanilla folders where.

    In defence of those having problem though, I think the description of the mod could have at the very top a list of the default important folders and files to check when installing/uninstalling:

    • files which control backgrounds settings:  "..\Skyrim Special Edition\Data\meshes\interface\logo\" named "logo.nif" and "logo01ae.nif"
    • main menu background image:  "..\Skyrim Special Edition\Data\textures\interface\objects\" named "mainmenuwallpaper.dds" 
    • additional effects path1:  "..\Skyrim Special Edition\Data\textures\interface\objects\" vim, vis, vsstr, vvis files (all .dds files)
    • additional effects path2:  "..\Skyrim Special Edition\Data\meshes\interface\" named "intmenufogparticles.nif" <- this replace vanilla fog
    • main menu music: "..\Skyrim Special Edition\Data\Music\special\" named "mus_maintheme.xwm"
    • intro video: "..\Skyrim Special Edition\Data\Video\" named "BGS_Logo.bik" <- this is the only loose vanilla file, you should really backup it

    On top of that I suggest to explicity encourage your users to not download the menu replacers and custom music/backgrounds/video using mod managers, but to download them manually, and manually fit them to keep consistency with the default folder structure (using the default config) which is:

    replacer_000 <-- name example of the folders chosen by the randomizer, they will go in "..\Skyrim Special Edition\Data\mainmenuwallpapers\"

    • Data

      • meshes

        • interface <-- this is where "intmenufogparticles.nif" will go (I suggest not to use this file for adding effects and deleting it)

          • logo <--  this is where you will put "logo.nif" and "logo01ae.nif"

      • textures

        • interface

          • objects <--  this is where you will put "mainmenuwallpaper.dds" and the .dds effect files (vim, vis, ...)
      • music

        • special <--  this is where you will put "mus_maintheme.xwm"
      • video <--  this is where you will put "BGS_Logo.bik"

    Suggesting them to add replacers manually can have the additional perk of making them realize when one of their replacers have missing music/video/background or wrong folder structure.

    I leave here useful link for those wanting to take a step forward and create/mix up replacers:


    • "XMH Tools - DDS thumbnails BC7 - Image Suite" mod on nexus, for converting .dds files to .png files, edit them in paint3D/whatYouUse and converting them back to .dds using bc7 compression.
      Read that mod descritption for how to install and use that tool.Useful for editing images to fit you resolution and aspect ratio.
    • "Nifskope", from github, for editing .nif files.
      You can change the path and/or name of the .dds file to use for the main menu background editing "logo.nif" and "logo01ae.nif" files. Editing those files you can also remove the effects, too long to explain what to edit, make a backup and experiment yourself.
    1. lanastara
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      thanks for the input!
      I'll see how I can improve the description when I have some free time.
    2. compare123
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      This info was copy pasted and adapted from a guide i made for a couple of friends of mine some time ago.
      It covers how to use your mod to randomize background images and effects without issues (using mod manager to install your mod but manual installation for menu replacers), how to create/edit dds and nif files to create and edit background images, how to apply/remove effects and how to make images fit for every resolution and aspect ratio.
      It didn't cover music and intro video randomization but I think it just needs a couple edits to adapt, I just have to rememebr to put the disclaimer to the intro video being a loose file in vanilla, differently from all the other files.
      It also had a troubleshooting section for common issues (purple squares, purple background, CTD, an element not randomizing, etc)

      If you want I can put it somewhere you want, just tell me where and I'll update the guide and give it to you.
      Just give me a couple days, maybe a week, because I'm a little busy with work and other modding
  7. hoopla7
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    I don't really comment often, but here I am. It's been hours since deleting your mod. I am using Vortex. I've searched far and wide. And have thought, far and wide. Yet, I still cannot find a solution. I've checked files beyond files, and deleted files beyond files, but still nothing. I've been stuck with the same menu, and same blue floating squares. Seems out of all of my triumphs over encountered bugs when modding, this one takes a victory for now. Hopefully someone who uses Vortex and is reading this now, found the solution, or a solution. I am desperate, and tired, very tired. This doesn't affect gameplay whatsoever, so I'll just keep playing, but it is, indeed, an eye sore. Again, hopefully someone can truly help me.

    Never before have I witnessed a mod have such a great purpose, but track s#*! stains where it used to dwell. God save me. 
    1. lanastara
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      As I mentioned before:

      I don't use Vortex (because it always f**ks up my games) so I can't and won't officially support it.
      In cases like this you need to figure out which files were overwritten and which mods provided those and reinstall those mods.
      Easiest way to do that is

      • look into the menu replacement mods you used. In there should be directories for each replacer and in those a data directory. Note which files are in t´hose data directories (for main menus it's usually stuff like "Meshes\interface\logo\logo.nif" and "textures\interface\objects\MAINMENUWALLPAPER.dds" ).
      • figure out which mod provides those files (I have no idea how to do that in Vortex again I don't use or support it)
      • reinstall those mods

    2. Mjolner8873
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      i use vortex,i like it when uninstalling a wallpaper or this mod use vortex to open you data folder look in meshes,find interface folder to see changes,if you have leftover effects from a wallpaper you deleted look at said mods files then go into interface folder in meshes/music/and textures and remove all the ones added by the wallpaper,also when you download a wallpaper take note of any conflicts when downloading,i downloaded a wallpaper that conflicted with particle patch for enb,overwrote loadscreen smoke with embers,once i removed walpaper embers still persited,redownloaded particle patch resolved issue..dont know if i explained good enough hope it helps
    3. twhiting9275
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      since the author can't be bothered to help here...

      The floating squares are caused by something not being removed properly, or something literally being changed that shouldn't have been by this mod.. 

      The fix? Honestly, there is no 'fix'... Just a patch (grab from files here). The patch will replace the texture files needed for the particle effects.
    4. aeonmark
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      I found this after looking through my Data inside MO2 it was accidentally put in one of my mods randomly I think I accidentally Overwritten files from it. Everything is fixed now I'm making a Randomizer Output for the rest of these files so it never happens again.
  8. kbjwasd
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    Will this work on skyrim 1.6.1170?
    1. twhiting9275
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      sure, until you go to uninstall it.
      Don't use it
    2. ezfreee
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      Works perfectly. Advise using MO2.

      There is one caveat in v1.6.1170 in that it handles scaling for ultrawide monitors differently than 1.6.640.
      If you have an ultrawide monitor, say 5120x1440 and you use Display Tweaks to set the output to 2560x1440 windowed,
      It used to scale the wallpaper correctly in v1.6.640. In v1170 the scaling is tied directly to your skyrimprefs.ini regardless of what display tweaks says. and if skyrimprefs say 5120x1440 , you'll get tiny wallpaper the size of an index card like this 
      The fix in my case was setting the skyrimprefs.ini to 2560x1440 AND use Display Tweaks as mentioned.
  9. Mjolner8873
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    question,is it possible to add or configure this to radomize the loading screen for main menu instead of just one wallpaper showing per start up to say maybe switch between 2 or 3..i have about 17 wallpapers and was wondering if theres a way to see more then one at a time??does that make sense?
    1. lanastara
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      sadly with just my mod this is impossible someone would need to create a complete replacer for the main menu screen that does a slideshow of different files.
  10. Remaetanju
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    HI ! First of all I really like your mod ! its perfect and really easy to set up music and multiples wallpaper ! 
    i may produce a guide on own to do this with detailled information, would you like me to share it there so you can add it to the mod description ? 

    Also i have a small request, is it possible to have a short to "switch" on all possible main menu replacers while in game in the main menu ? so we dont have to reload a lot to test ? (i dont know if its technically possible, just asking !)

    Again, your mod is awesome 
    1. Mjolner8873
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      +1
    2. lanastara
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      Sorry for the late response I was out of the country.

      sadly I don't think that's possible since skyrim only loads all the files once so whatever files are at the correct location at the time will be loaded until the game closes.
  11. zhuemin
    zhuemin
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    • 1 kudos
    Any advise for using Vortex? I don't know where I went wrong but it's not "just" working lol.
    1. twhiting9275
      twhiting9275
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      • 3 kudos
      Do you have other mods that modify the menu installed?
      Honestly, with Vortex, it's best to avoid this mod altogether. 
    2. zhuemin
      zhuemin
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      • 1 kudos
      Thanks for the reply, I forgot to update. This mod https://www.nexusmods.com/skyrimspecialedition/mods/71797 and renaming the file to logo.nif seemed to fixed the issue I was having. Thanks again for the mod!!
  12. Mjolner8873
    Mjolner8873
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    hello thank you for mod,i have a question,mod works fine im able to add and remove content from mainmenuwallpapers folder just fine.accept for now the wallpaper was removed but some of the fx are still there,fire embers floating by,could anyone help direct me to where i might look to remove them like i said usualy if i remove something from that folder its gone all the meshes/music/textures assoiated with it are removed.
    1. lanastara
      lanastara
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      • 23 kudos
      you can try if the file data/meshes/interface/intmenufogparticles.nif got accidentally overwritten in one of your other mods.
    2. Mjolner8873
      Mjolner8873
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      ahh thank you thats the spot i was looking at the logo nif because it only seemed to do it on start up and random loading screens thank you..it overwrote my enb particle patch lol i never would of found it lol