Skyrim Special Edition

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  1. DarkFox127
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    FINAL UPDATE (VERSION 3.0)

    IMPORTANT

    Please be aware that version 3.0 will not work with saved games already using previous versions of the mod. Unfortunately, due to the extensive changes made, the versions are incompatible. If you have previously generated DynDOLOD for a previous version, it WILL NOT work with version 3.0 and will need to be regenerated. There are also a few other known issues to be aware of covered in the FAQ.

    A full changelog can be found here.

    UPDATE OVERVIEW

    The final version of the mod is now available and has been brought forward to version 3.0, bringing it in line with the LE version of the mod. The aim with the final update was to provide the polish needed and add a few additional features. The mod has been re-scripted from the ground up with many of the assets reworked with textures and design.

    BUG REPORTS

    This final update and partial rework of the mod took me approximatly four week, much longer than initially anticipated and I've spent that time addressing many of the minor and major issues the previous version experienced. Please feel free to continue posting any bugs you may come across in the Bug Reports section of the mod page and I'll consider returning to the mod if there's anything major that needs resolving.

    THE FUTURE

    My focus going fowards is on finalising a couple of other projects before moving onto new mods and eventually new games. You can explore what I'm working on via my website and over on my Twitch channel where I regularly stream mod development.

    Thank you all for your continued support and I hope you continue to enjoy the mods I release.
  2. Foxxator
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    Hello,
    I accidentally blew out the candles above the dinner table and it just disappeared. Is there a way I can put them back because it's a bit dark now in my dining room.
  3. Zecca1985
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    Hello. I have downloaded the mod again beacuse I love this home,I am doing the main quest now,and everytime I get the book in the shelf the ghost is killing me and I can`t get out of the basement. And the grave outside is not working so I cant burne the bones of the ghost...
  4. AliDocious
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    I was shocked when I saw an update, and didn't hesitate to download this mod immediately. Morskom has been and always will be my favorite house mod, to the point where I'd rather suffer through the crafting wait times than not use Morskom. I've only just bought the house and have started crafting everything, and I'm excited for it to finally be done so I can live in it and bring the family in and all that fun stuff. Finally, a house that feels right and isn't buggy as hell for my playthrough.


    My question to the community, since the creator said this was their final update & I don't count this as 'major and in need of fixing': does anyone know a way to remove or disable the crafting wait times? I'm impatient, sitting and waiting is killing me, and while I don't wanna do it again when I start my new character :') 
    1. DarkFox127
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      You can also pay workers to construct everything for you at the ledger in the living room, otherwise, I've edited the script real quick to exclude crafting. Just commented out a single line. I'll link it below on my Google Drive. Let me know if that does the trick as I never tested. Just install it with your mod manager of choice and place it after Morskom or bundle the Scripts folder in with the esps, bsa and Music.

      Click Below Link
      No Craft Time
    2. AliDocious
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      okay nexus hates me, sorry, i edited this like five times

      it didn't work, but it's fine --  thank you so much anyways! i didn't realize you could hire workers to do it for you, and i'll probably just do that in the future. or make sure i'm not a vampire when i build the house. thank you, love morskom, and super excited about having it back in my game :)
  5. Gonzeh84
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    Quick update from the stream yesterday, got the beds and chairs changing with Ctrl+E. It was all about timing, had to make sure I was doing it quick enough.

    So now my entire estate is purple and black :D Oh and I found the option to change the floor too! Classy.

    I still don't know how you pulled all this off, the whole place is full of lights, super detailed and I never drop below 60 FPS. Loads of player homes TANK my FPS and that's with smaller rooms and loading doors, most of yours is fully loaded and it runs amazing. Even wearing SMP clothing and it's still never dropped below 60.

    LOVE IT.

    P.S. Thanks for the toilet humour haha
    1. DarkFox127
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      Hey Gonzeh, thanks for letting me know about the colour changing. Bit of an odd duck that one but I'm glad it's working for you.

      Optimisation is key when filling player homes with a lot of objects, sometimes past their recommended limit. I imagine a lot of creators are not aware of the difference that well-placed occlussion planes make.
  6. Elitheia
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    Hi, two things, DynDOLOD is giving me an error for the LOS2 patch when opening it to regenerating LODs, it says

    [Main Instruction]
    MELOSBrazier [STAT:FE03BC11] has invalid ObjectID 014C11 in MorskomPatchLOS2.esp for a light module (ESL).

    and also, if I get this right, I can savely upgrade from 1.2 to 3.0 on a save as long as I have NOT visited Dawnstar/ Mörskom during that playthrough, is that right?
    1. Gonzeh84
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      Same issue when running TexGen 1st. Tried running it through SSEedit AutoClean, returned this message:

      [00:00] Error saving MorskomPatchLOS2.esp.save.2022_05_04_11_27_54: Record [REFR:FE000D19] (places MELOSBrazier [STAT:FE000C11] in GRUP Cell Temporary Children of DawnstarExterior01 [CELL:00008EB4] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,25)) has invalid ObjectID 019D19 for a light module. You will not be able to save this file with ESL flag active

      Hope this helps troubleshoot for a fix.
    2. jesusw00t
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      LOOT is saying same error i guess it was not compacted? not sure if its wise to do thou


      # MorskomPatchLOS2.esp

      - CRC: 4FEA54B7
      - Load Order Index: FE 10E
      - Attributes: Active, Light Plugin

      ## Messages

      - Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

  7. aufisch
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    Morskom is a must have for me since I discovered it and I can't thank you enough for that.

    Just a small question, as the screenshots seem to be for version 1.2 and older and as I need to wait for a new play-through before installing it.... You mentioned you have new custom carpets in version 3.0, so the old changeable carpets are no more, or is at least one of them still around?

    I am just asking, as I always duplicated them with Jaxon Positioner (your carpets having had an activator made that easy) and placed them and color adjusted them in other houses that were in dire need of decoration.
    1. DarkFox127
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      I still need to update the screenshots this week to reflect the changes to the mod. The new rugs are done in the same way with activators so you can move them around or duplicate them if you wish and then swap them out. Just be aware they may look odd as stated on the FAQ until you save and reload. Bit of a weird alpha thing with SE.
  8. amoran2
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    Thank you so much for the 3.0 !!! 

    BEST playerhome on skyrim clearly, it's so cool, so cosy, so much features, and the designs are very beautiful, a fantastic work, great job DarkFox.
  9. diskdevl
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    This looks amazing, can't wait to try it out !
  10. Phayntom
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    FINAL UPDATE NOTE FOR VERSION 3.0.

    Three important things everyone needs to be aware of:
    1.  If you have installed version 1.2, and discovered both Dawnstar and Morskom Estate, then you will have to start a new game, because of the extensive rebuilding of the scripts and the textures Darkfox127 did during this update.

    2.  You will absolutely without a doubt HAVE TO regenerate DynDOLOD when you update to this version of the mod from an old one, or if your installing it for the first time.

    3.  If you use mods that alter or change anything to do with Shrines, such as Trua - Minimalistic Faiths of Skyrim or Wintersun - Faiths of Skyrim then make sure that Morskom Estate is loaded AFTER those mods, to prevent them from causing any bugs or issues with the shrine you build in the house hallway.
  11. Mehdi603
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    Hello,in the course the outside can repair nothing and build nothing when I use the workbench nothing is offered that and is there a bug ?
    1. DarkFox127
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      You need to complete the quest before you can start building anything.
    2. Mehdi603
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      I just finished the quest and started building inside everything is fine but outside I can't do anything
    3. DarkFox127
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      Not sure on that one then. It depends what happens when you activate it. Does it show a notification or do you get a blank crafting menu? I've double-checked the conditions but there is nothing out of the ordinary.
    4. Mehdi603
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      actually I had a blank artisan menu but I installed the mods after performing a save without the problem was fixed




    5. Mehdi603
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      Now when I want to take a child in the house it tells me what and too small