Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.
I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.
Here and there, you may find me replying to some comments but certainly not all.
You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
Anyone know how to put out those two big ass sconces hanging from the ceiling inside the house? I activated them like 100 hours ago and all I'm prompted to do is inspect the Sconce
I've spent to much time on this quest. The author needs to put in quest markers and stuff. I'm just going to remove this mod. Sometimes people make things more complicated then it needs to be. Give a simple quest. The puzzles in skyrim are enough for me.
like im stuck with the part to search the outside of estate and the note is stuck there on the door the warning note is not in my inventory either so yea idk if that will be fixed issue still persists for me
I realize this is an older post but figured if it helps others, I'll reply what worked for me. For me it was the mod (Take or Read) that sort of interferes with the note. As in, game-wise, what you see is an activator that gives an activate command to a hidden note , which then opens up.. etc.. and the quest starts. But due to it being an activator and not a book, I would take it or read it, and the onREAD() event wouldn't fire off. If you try to take it, it doesn't show as taken but check your inventory again for the warning note. if there, drop it, then read the dropped note. If you already have the warning note, and try to activate the note on the door, it won't fire after.
Long story short. Disable READ/TAKE before even attempting the mod quest, then enable when completed.
For those that just want to keep things as they are, I'll be making a quick patch to bypass the note popping up and having one go right into your inventory, kicking off the next stages of the quest. It's just a small script extending the already established one on the note. It won't fix other issues, if any, but at least if you're stuck on stage 0 with objective to search the area.. it'll get you to the correct stage. Should be up within a few days.
Looked through all the posts and FAQ and it seems only one other person had this problem but they were never answered
Quests and everything works perfect, easily top 3 house mods Ive seen so far. When I finished the house I blessed it using Hearthfire Multiple Adoptions, kids stay and sleep in it fine but the wife camilla just keeps pathing back to riverwood. When I first married her and told her to live in my new house she was stuck in the basement, so I player.placeatme her up in the main floor and she began her pathing to riverwood. I've tried placing her back at me a few times and she continues to path back.
When I had Camilla as a follower and spouse, she kept heading back to Riverwood when I wasn't around. It may have something to do with her specifically (not meant to be a follower/spouse).
This is one of the finest mods I've ever seen. I have blessed my house, and my wife keeps heading back to see her friend in Riften. Most of the time, she is home, though. I must need SKSE 64 because I get stuck when I sit down in the bathtub. haha
You make awesome mods. I have played on and off for years and just got this home. It is one of the best immersive player homes I have ever had. I hope you plan updates and do more homes. Thank you for sharing! Endorsed!
453 comments
Thank you to everyone who has downloaded and enjoyed my mods over the years. It's amazing to see so many people enjoying the content I create.
I no longer intend to provide updates to any of my existing mods and focus some time on new projects. I will be keeping the bug reports tab available for reporting issues and offering solutions to anyone else that may encounter similar issues.
Here and there, you may find me replying to some comments but certainly not all.
You are free to create alternative versions of my mods, patches or translations so long as I and others included in the original mod's development are clearly credited for their work.
the warning note is not in my inventory either so yea
idk if that will be fixed issue still persists for me
For me it was the mod (Take or Read) that sort of interferes with the note. As in, game-wise, what you see is an activator that gives an activate command to a hidden note , which then opens up.. etc.. and the quest starts. But due to it being an activator and not a book, I would take it or read it, and the onREAD() event wouldn't fire off. If you try to take it, it doesn't show as taken but check your inventory again for the warning note. if there, drop it, then read the dropped note. If you already have the warning note, and try to activate the note on the door, it won't fire after.
Long story short. Disable READ/TAKE before even attempting the mod quest, then enable when completed.
For those that just want to keep things as they are,
I'll be making a quick patch to bypass the note popping up and having one go right into your inventory, kicking off the next stages of the quest. It's just a small script extending the already established one on the note. It won't fix other issues, if any, but at least if you're stuck on stage 0 with objective to search the area.. it'll get you to the correct stage. Should be up within a few days.
-Happy Modding-
Mush
Quests and everything works perfect, easily top 3 house mods Ive seen so far. When I finished the house I blessed it using Hearthfire Multiple Adoptions, kids stay and sleep in it fine but the wife camilla just keeps pathing back to riverwood. When I first married her and told her to live in my new house she was stuck in the basement, so I player.placeatme her up in the main floor and she began her pathing to riverwood. I've tried placing her back at me a few times and she continues to path back.