Skyrim Special Edition
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Sekhmet13

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Sekhmet13

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About this mod

Renames Stendarr's Aura and Paladin Spells from Forgotten Magic so they are more appropriate to use when playing a champion devoted to Meridia. Further, instead of the Holy Hammer, Dawnbreaker is now summoned and can be perked as usual.

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If you plan to roleplay a Zealot of Meridia then this Mod is for you.

Once you defeat Malkoran during Meridia's quest, the Daedric Prince will grant you her upgradeable powers.

Forgotten Magic Redone offers wonderful, fitting spells in the Paladin section but they are named intended for a righteous devotee of the nine divines so using them as a Meridia follower can be a little distracting.

The Hammer of Justice was made to scourge the Undead but Meridia's weapon of choice is Dawnbreaker. So this mod allows you to summon an upgradable version of Dawnbreaker instead. Also several spells and effects have been renamed. No effects have been altered.

Installation & Compatibility

This file is ESL flagged and can be installed anytime.

  • As this is ESL flagged the load order doesn't matter.
  • If you prefer a non-script version, then you can safely delete the attached script and still get the spells by normal Forgotten Magic means (finding them on enemies).

Changed Spells and Effects

Cleansing Light (was Divine Light): Restoration Apprentice

Heals the caster 40pt.

Upgrades:
* Touch of Light: chance to restore twice as much health.
* Meridia's Plea: applies healing-over-time for 5 sec.
* Meridia's Aegis: increases armor rating by 25% for 10 sec.
* Revelation: if at full health, restores magicka instead.
* Daybreak: increases effectiveness by 50% during daytime.
* Pain Suppression: decreases damage taken by 15% for 10 sec.
* Blessed Aegis: increases magic resistance by 15% for 10 sec.
* Radiance of Light: restores health to nearby allies.
* Cleanse: cures all diseases.
* Sunshine: chance to decrease spell cost by 50% for 10 sec.

Glare of Dawn (was Holy Bolt): Restoration Adept

Blasts the target with light, causing 80pt healing to an ally or half that in damage to an enemy.

Upgrades:
* Banish: deals twice as much damage to undead.
* Meridia's Wrath: increases damage by 25% of Restoration level.
* Urgency: increases effect by 50% if used on targets with less than 20% health.
* Flash of Light: explodes on impact, causing damage to all nearby enemies.
* Anathema: decreases enemy's melee damage by 30% for 10 sec.
* Binding Heal: if healing an ally, also heals the caster half as much.
* Benediction: inspires the friendly target, increasing stats by 25% of your current health for 15 sec.
* Searing Light: burns the target, causing fire damage over 10 sec.
* Faithful Restoration: if healing an ally, restores 32-40pt magicka to the caster.
* Meridia's Avenger: deals damage equal to 100% of your current health. 3 min. cooldown.

Meridia's Blessing (was Divine Armor): Alteration Adept

Reduces incoming spell damage by 15% for 60 sec. (+3% per Divine Affinity point, up to 30% max).

Upgrades:
* Beacon of Light: restores health equal to 5% of your armor rating every 3 sec.
* Meridia's Vengeance: increases physical damage by 15% for 10 sec. after you block an attack.
* Redemption: when you get hit, deals damage equal to 4-8% of your total health to the attacker (varies by spell level).
* Combat Perception: chance to dodge a melee attack.
* Armor of Faith: increases armor rating by 25%.
* Devout Deflection: deflects 30% of melee damage taken back to the attacker.
* Divine Insight: decreases spell magicka cost by 15%.
* Pursuit: teleports you toward distant target, if shield or melee weapon equipped in left hand.
* Last Hope: restores 120-160 health if your health drops below 20%. 2 min. cooldown.
* Divine Intervention: restores you to full health, if your health drops below 10%, consuming a dragon soul. 3 min. cooldown.

Summon Dawnbreaker (was Hammer of Justice): Conjuration Apprentice

Summons Dawnbreaker for 180 sec.
  • It will benefit from the Conjuration Bound Weapon perks
  • It will benefit from the One-handed and Sword Improving Perks
  • It will not have it's default Dawnbreaker enchantment
  • This version is independent from the actual Dawnbreaker Artifact or Quest

Upgrades:
* Stalwart Protector: increases damage by 25% if used with a shield.
* Invigoration: increases spell damage by 15%.
* Righteous Blade: chance to score a critical strike.
* Exorcist: deals extra damage to undead, 5% of current health.
* Just Cause: deals extra damage to machines, 5% of current health.
* Crusader: deals extra damage to atronachs and other daedra, 5% of current health.
* Devout Strike: each attack restores 8-16 health.
* Reckoning: when you kill a target, heals you 120-140 health.
* Faithful Avenger: when you kill a target, decreases the cooldown of Divine Avenger by 100%.
* Light's Blade: increases damage by 50% of your Conjuration.

Auroran Axe (was Blessed Weapon): Conjuration Adept

Summons an auroran axe from the Colored Rooms imbued with Meridia's energy to fight for you for 60 sec.

Upgrades:
* Purifying Flames: Each Blessed Weapon's attack sets the target on fire for 3 sec.
* Burn the Heresy: Human enemies take additional mana and stamina damage.
* Power of Faith: Blessed Weapon deals additional magic damage to unholy creatures equal to ten times your Divine Affinity.
* Light's Touch: Restores 2% of your maximum health per sec while Blessed Weapon is active.
* Sigil of Faith: Increases Blessed Weapon's damage by 1% per caster's level.
* Devoted Weapon: The Mystic Binding perk also increases Blessed Weapon damage by 50%.
* Blessing of the Nine: Each Blessed Weapon's attack has a chance to increase your Holy Bolt effectiveness by 50% for 10 sec.
* Triumph: Each Blessed Weapon's attack has a chance to decrease the target's armor by 100 for 10 sec.
* Avenging Wrath: Each Blessed Weapon's attack has a chance to apply Avenging Wrath effect for 10 sec. While this effect is active, increases your chance to score a critical strike by 15%.
* Light's Domination: If Blessed Weapon's target attacks you, knocks the target down. 10 sec cooldown.

Meridia's Aura (was Stendarr's Aura): Also renamed the native Dawnguard Spell as it is a perfect complement to this theme.

I highly recommend the following mod if you plan to use Meridia's Aura a lot, as it tones down the visual effect so you can actually see on the Battlefield. Works great on SSE as well: https://www.nexusmods.com/skyrim/mods/71261