I got kicked out for killing the werewolf in the "Hircine" quest. Was I meant to let him live? I don't see why since the vigilant hunt monsters such as lycanthropes. If it's the mod having a stroke, can someone provide me with the command to get back in? I'm having no luck with the quests used to join at the start. Oh, and my "Can I go on a patrol" quest also no longer works. Is there a limit to that as well or is my game, again, broken?
Is it possible to see again the destroyed hall of the Vigilants and maybe after some days or with an activator to be rebuilded? And could be very immersive an integration of this mod https://www.nexusmods.com/skyrimspecialedition/mods/48890?tab=description... What do you think? Thanks
Is this mod compatible with Stendarr Rising, I noticed the description from the Skyrim original that it rebuilds the hall after dawnguard so it may or may not be compatible.
I got as far as "A New Order" in the Dawnguard questline, but the Keeper at the Beacon on Stendarr doesn't speak, except for some rote lines. The Hall of the Vigilant is indeed destroyed, because I checked. How do I start this quest? Is there something else to do?
Heya, the hall should go straight from destroyed to fixed. Did you have any mods that affected the location as well? I recently found out that the latest update to Vigilant killed something as well.
Uninstall (should be safe to just do that and rerun the game) load the game, resave then reinstall. That works for some!
How can I unlock the dialogue for joining their faction with the Keeper? I'd completed about 4 or 5 patrol radiant quests before the monster slaying one had unlocked and I had completed the monster slaying one 9 times after that and I'm not getting any new dialogue.
Hello, I have just downloaded this mod for an existing playthrough. I'm lvl 20+ and have completed a couple dawnguard quests. Thought this would have some additional content that would fit with current character. However, I don't have any dialogue options with the Keeper at the beacon. Did I do something wrong? I'm not a vampire, nor have I contracted the disease and I'm not part of the Companions. Only faction I'm In at this point is DG and I've done one quest for the empire (the Jagged Crown). I do have a few mods installed: Wet and Cold; Silver Weapons; Immersive Weapons; Immersive Armors; Immersive Patrols; Summermyst; Better Vampire NPCs; Alt Start and Ordinator) Not sure if there is a conflict somewhere or not. Can anyone help/point me in the right direction?
Hey! Sorry for the delay I am a busy college student!
So, it works fine with alternative start. The trigger is usually after the vigil is destroyed and the place burns down. I have run into issues with alternative start mods that put you straight into the game at a level higher then the start of dawnguard though so you may need to avoid those.
I run immersive encounters and havent had any issues, I havent played around with road events in the CK but I assume they are simply added to a list. I do use a bash patch in my runs though so you may want to pick that up in case any leveled lists are effected.
Safe to upload midgame as far as I know, even better to remove if you use fallrim tools and the resaver. In case any scripts are running and you have a ongoing quest.
Hello. At first - thanks for sse-port and publish. I have a question about Ciniella, that vigilant-child. How\Where can i meet her? I complete other quests in this mod, but whatever i do after, i still can't start Boethia-Quest line. I heard about Dawnstar Inn (there Ciniella's appearentice location) but i saw nobody in there.... And another question is about event-encounters. Like a ramdom vampire attack (mod-added, not vanilla). It was in Oldrim, but no in SSE. Earlier, I'm already ported this mod (for self-using, not for public) and there was a same problems - no Boethia, no attacks... Did you have a same problems? Maybe I'm doing something wrong in playthrough, or... i don't know...
lol. it's really to bad the vigilants aren't as open to a werewolf within their ranks. a werewolf could prove to be a good ally and are naturally immune to disease so they don't become undead. and as long as they became a wolf for noble causes, this is all that should matter. but this is why the vigilants get massacred so easily. and this is why the dawnguard make for a better ally as they really don't care if you are a werewolf. but if your a vampire then you are SOL!
I mean, you don't *have* to be a follower of Hircine just because you are a Werewolf. Sinding does not worship Hircine, and the companions don't either.
I do agree that Vigilants should be against werewolfs still, but there really wouldn't be anyway for them to tell if player was a werewolf or not.
The Companions of the Circle most definitely do worship hircine, at least Aela and maybe Skjor. They want to go to the Hunting Grounds instead of Sovngarde
23 comments
Im leaving this up for data archive reasons but it is most certainly lacking in comparison.
Uninstall (should be safe to just do that and rerun the game) load the game, resave then reinstall. That works for some!
I'd completed about 4 or 5 patrol radiant quests before the monster slaying one had unlocked and I had completed the monster slaying one 9 times after that and I'm not getting any new dialogue.
thank you for this port.
Does it work fine with alternative start?
Does it has conflicts with the mod "Immersive encounters" ? Since "Immersive Encounters" also has Vigilant events
can i upload the mod midgame?
So, it works fine with alternative start. The trigger is usually after the vigil is destroyed and the place burns down. I have run into issues with alternative start mods that put you straight into the game at a level higher then the start of dawnguard though so you may need to avoid those.
I run immersive encounters and havent had any issues, I havent played around with road events in the CK but I assume they are simply added to a list. I do use a bash patch in my runs though so you may want to pick that up in case any leveled lists are effected.
Safe to upload midgame as far as I know, even better to remove if you use fallrim tools and the resaver. In case any scripts are running and you have a ongoing quest.
At first - thanks for sse-port and publish.
I have a question about Ciniella, that vigilant-child. How\Where can i meet her? I complete other quests in this mod, but whatever i do after, i still can't start Boethia-Quest line. I heard about Dawnstar Inn (there Ciniella's appearentice location) but i saw nobody in there....
And another question is about event-encounters. Like a ramdom vampire attack (mod-added, not vanilla). It was in Oldrim, but no in SSE.
Earlier, I'm already ported this mod (for self-using, not for public) and there was a same problems - no Boethia, no attacks...
Did you have a same problems?
Maybe I'm doing something wrong in playthrough, or... i don't know...
I do agree that Vigilants should be against werewolfs still, but there really wouldn't be anyway for them to tell if player was a werewolf or not.