Skyrim Special Edition

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Ceindynce

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Ceindynce

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About this mod

Provides consistency and compatibility for Skyrim Redone SE. All patches are ESLs unless otherwise specified, and Legacy of the Dragonborn SE version 5 compatible. New patches are in development, and larger projects are listed at the bottom of the page. First 5 pics are from various quest mods.

Requirements
Permissions and credits
Changelogs
Consistency and Compatibility patches for Skyrim Redone SE

Unless otherwise stated, all patches are safe to remove and are standalone (none of the patches require any other patch from this page to function), and they will include WACCF edits, although WACCF is not a master, and you do not need to be using WACCF, stats of items will reflect these edits. Naming Conventions will be used in all patches and perk requirements will be enforced for all crafting/tempering recipes - these requirements are Skyre defaults, with the exception of those items listed in the Crafting Standardization below.

Crafting Standardization
 
Perk Requirements (based on the materials used for crafting - source of the standard included in brackets)
* (WACCF): Nordic requires Orcish Smithing
* (WACCF): Stalhrim requires Glass Smithing (light armor, all weapons), or Ebony Smithing (heavy armor, all weapons)
* (HA):Silver Weapons require Steel Smithing (as well as Tradecraft - Skyre)
* (HA):        Blades (Akaviri) requires Advanced Smithing- Heavy Armory standard less exotic Akaviri requirement
* (SKYRE):  Ancient Nord requires Skyforge Smithing (Steel Smithing)
* (NEW):     Ancient Nord Honed requires Skyforge Smithing (Orcish Smithing)
* (NEW):     Ancient Nord Hero requires Skyforge Smithing (Orcish Smithing)
* (NEW):     Falmer Honed requires Advanced Smithing

Ingredient Requirements
* Weapons and armor of the same category (for example Elven) will have similar ingredient requirements. No wild ingredient requirements.

Enforcement
* all crafting/tempering recipes will require appropriate perks
- any weapon/armor crafting/tempering recipe using silver or gold, will require the Tradecraft perk 
- any recipe creating jewelry will require the Tradecraft perk 

Exemptions

* Legacy of the Dragonborn recipes for replicas will have their default perk requirements (if any)

Naming Conventions
* Ore and Ingots renamed (example: Iron Ore renamed to Ore - Iron)
* Notes, Letters, Orders, Journals, Recipes, and the like, renamed (example Josh's Journal renamed to Journal - Josh's)


Skyrim Redone SE Unofficial Patch
This patch will be updated when new fixes are made (development log at bottom of page), and to reflect the current version of the SkyRe_Main.esp (the main module). Since JDSmith is still active - any fixes adopted by the main module will be removed from this patch.

Required Masters: Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm, Unofficial Skyrim Special Edition Patch.esp, and SkyRe_Main.esp. Although not required, I strongly recommend using Weapons, Armor, Clutter and Clothing Fixes (WACCF).

Includes: Skyre SE Unofficial Patch.esp which corrects current issues with SkyRe_Main.esp, and Reproccer Fixes.esp corrects current issues with Reproccer.esp - both are updated as new issues are discovered and corrected.

LOAD ORDER:SkyRe_Main.esp;
Your other mods; 
Skyre SE Unofficial Patch.esp (load before other patches from this page, and before the Reproccer.esp);
Other Skyre SE - Patches.esp;
Reproccer.esp;
Reproccer Fixes.esp;
Any other Reproccer Fixes.esp

Fixes 
Are listed in the change log.

Other Patches
Any patches here, adopted by the Official page will be removed from this page and you will be directed to the Skyrim SE Redone Official page to obtain the patch. 

In the case where you have an option between patch versions (Standard, BSB, LotD, AOS, etc) - only use one version (usually the version that best describes your setup). If a patch specifically states it includes another patch, you don't need the included patch (this is done to resolve conflicting records between two different patches or to create an All In One patch). As of 23/02/2020, the esp's of these types of patches will be named to include the patch variant as well. For example: Skyre SE - AOS SE Patch.esp will now be named Skyre SE - AOS SE Patch (STD).esp for the standard version of the patch, so you can easily identify which version of the patch you're using. Change logs for patches will be listed under the patch - after a week, I will remove it to save scrolling.


Reproccer Fixes - Immersive Armors SE Patch
This patches the Reproccer for Immersive Armor SE, courtesy of Ingvion.

Reproccer Fixes - Dreamcloth Fix
This fix for the Reproccer corrects issues in Dreamcloth entries, courtesy of Ingvion.

Categorized Favorites Menu Skyre Config
November 20, 2020 - Version 1.05 Started
1.05 - Torch moved to Clothing section (Moves it to the top of the column)
1.05 - "Change Outfit" from LotD moved to Adaptation Spells
1.05 - Moved "Cure Poison" out of Poisons and into Potions
1.05 - Hunterborn bloods added to Potions

This is just the config file for Categorized Favorites Menu SE (a pic of the layout is posted in images) - this is a rework of the G.A.V config file (Guile, Augury, Vigor - original credits left in the file), to include Skyre Spells (and items), and other spells/items from mods that I use (I make updates to this as I run across items that hit the unsorted column). It is designed to keep equipped items near the top of the list (to reduce scrolling), and the config file is plain text, and easily edited - if you need to add/remove things. The Survival column also includes, Heavy Armor, Shields, Food and Drinks, and Tools. It is a 6 column layout requiring 16:9 display to fit on the screen.

Visceral Re-Engaged ENB Preset
This preset was designed using Visceral ENB preset as the base, and Re-Engaged enbeffects.fx file, then editied majorly to create this new preset, which I have called Visceral Re-Engaged ENB. Most importantly, Night Vision works with this ENB preset no fixes required. The preset was built using ENB .448 Binaries and Vivid Weathers, and the editor key has been changed to Shift X. I made an effort to stick to Skyrim default color pallet, and the lighting brightness has been dialed back (all of which is configurable via the enbeffects.ini file). This was my first go at an ENB, and I hope you all like it, I made it as performance friendly as possible - by default I have shut Depth of Field off (I just don't like it), but you can easily turn it back on via the editor.


Skyre SE - AIO Collectibles  SE Patch, Standard and LotD versions
Includes the patches for Skyre SE and Konalrik's Accoutrements SE, Artifacts of Skyrim SE, Oblivion Artifacts SE, and Skyrim Unique Treasures SE, all in one patch.

Skyre SE - AK Skyrim Underground SE Patch
Places AK NPCs into their own factions so they are no longer effected by Harmony Perk. Some NPCs have received Skyre perks. SkyRe perk requirements for crafting/tempering. Naming Conventions for ore and ingots.

Skyre SE - Artifacts of Skyrim SE Patch, Standard and LotD versions
Excludes all unique weapons and armors from meltdown, and implements SkyRe crafting perk requirements for tempering.

Skyre SE - Audio Overhaul Skyrim SE Patch, Standard and LotD versions
Conflict Resolutions: Adds sounds to spells and weapons. If you use Immersive Sounds Compendium, then use the AOS version of that patch instead of this patch.

Skyre SE - Beyond Skyrim, Bruma SE Patch, Standard and AK Skyrim Underground versions
November 16, 2020 - Version 1.05 in development. ETA: a couple few weeks away (just playing thru Bruma now)
1.05 - Added level scaling, Skyre Perks to many NPCs
1.05 - Adjusted many NPC stats to reflect those of the Skyrim variant
1.05 - Changed "Colovian" weapon/armor name (added by previous version) to "Cyrodilic" on all non-denominated weapons and armor
1.05 - Almost all misc items now have "Cyrodilic" added to the name (eg. Cyrodilic Silver Bowl)
1.05 - Renamed some magical weapons/armor to reflect the Skyre enchantment on them
1.05 - Changed the method of pointing the Water Walking spell to Skyre version
1.05 - Pointed the Bound Dagger spell to the DLC version of the spell (to avoid double entries into the spell list)
1.05 - Thinking about moving Ogres and Minotaurs into their own factions so they are not affected by Harmony Perk

Some of the edits made here was to provide some comparability with the Unofficial LotD - Bruma Patch, which is required if you want to display Bruma Items in the Museum. That patch makes edits to all the magical weapons and armors, adding the name "Cyrodilic" to them, (eg. Cyrodilic Deadric Battleaxe of Draining), but I find this is unnecessary - ensure that patch loads before this one, so that magical weapons names are not changed (effecting the names of Skyre edits). If you all think its a good idea to include Cyrodilic in the weapon/armor name of magical items, let me know and I will make the changes. 


DO NOT REMOVE THE ITMs, these are included to force the reproccer to generate the recipes - included with this patch is Reproccer Fixes BSB.esp (load after Reproccer.esp) which corrects a few errors in Reproccer.esp. 

This patch renames all common weapons and armors (iron, steel, etc) to include "Colovian" in the name - this makes it easy to identify weapons and armor from Cyrodiil, and will remove duplicate recipes from the blacksmith workbench, as the new recipes will be identified as Colovian. Implements SkyRe crafting perk requirements for crafting and tempering. Smelter recipes: Brass Ingots changed to require Dwarven Smithing, and Meteoric Iron Ingots (Aylied Weapons) now has Elven Smithig requirement enforced. Naming Conventions for ores, ingots, recipes, notes,  and journals. Water Walking spell tome points to the Skyre version of the spell. 

AKSU version includes Skyre SE - AK Skyrim Underground SE Patch with it (no need to download that patch if your using this one). Same as the standard version and changes BSB crafting requirements for Mithril to require Mithril Ingots instead of Quicksilver. Includes a new recipe to be able to smelt Mithril. AKSU Mithril stats/perk requirements set to match those of BSBruma Mithril.

Skyre SE - Heavy Armory SE Patch
December 22, 2020 - Version 1.05 in development.
1.05 - fixed level list for SkyRe staffs dropping
1.05 - fixed level list for SkyRe shortswords dropping

Although this patch is standalone, it will work best with the Unofficial Patch (make sure it loads after the Unofficial Patch) - the Heavy Armory makes balance changes to crafting which are inline with those made in the Unofficial Patch, and without it, you may find inconsistency between recipes within the same category.

Allows all weapons from Heavy Armory to be displayed in LotD Museum. Renames duplicate versions of Skyre weapons for compatibility with current saves - these weapons will persist in the world if they have already spawned/been created. HA versions of duplicate weapons updated to be inline with SkyRe stats. SkyRe crafting/tempering recipes for duplicate weapons disabled and level lists adjusted to drop updated HA versions - no new SkyRe versions should spawn or be able to be created (effectively removing them from the game). HA meltdown recipes disabled (the reproccer will generate recipes).

Standardized crafting categories between SkyRe, Heavy Armory, and WACCF - these changes are implemented across all versions of weapons/armors within the category to maintain consistency, this may include changes to crafting/tempering requirements and/or perks. Carried over Heavy Armory's faction/category intent to all weapons and armor of the faction or category in question (for example: Imperial or Dawnguard weapons from HA require faction affiliation to craft, this patch expands that premise to ALL Weapons and Armor of that faction/category - to craft and to temper).

Skyre SE - Helgen Reborn SE PatchStandard and LotD versions
Excludes all unique weapons and armor from meltdown, and implements SkyRe crafting perk requirements for tempering. Naming Conventions for notes, letters, orders, and journals. 

Skyre SE - Immersive Sounds SE Patch, Standard and Audio Overhaul Skyrim versions
Conflict Resolutions: Adds sounds to spells and weapons. AOS versions resolve conflicts between ISC and AOS as well.

AOS version (AOS-STD) - includes Skyre SE - Audio Overhaul Skyrim SE Patch (STD).
AOS version (AOS-LotD) - includes Skyre SE - Audio Overhaul Skyrim SE Patch (LotD).

If your using one of the AOS versions of this patch, you do not need to use the Skyre SE - Audio Overhaul Skyrim SE Patch counterpart, as it is included.

Skyre SE - Konahrik's Accoutrements SE PatchStandard and BS Bruma versions
Excludes all unique armors from meltdown, and implements SkyRe crafting perk requirements for crafting and tempering.

BS Bruma version changes KA crafting requirements for bronze to require bronze ingots.

Skyre SE - Moon and Star SE Patch, Standard and LotD versions
Excludes all unique weapons from meltdown, adds perks to NPCs, implements SkyRe crafting perk requirements for tempering and Naming Conventions for notes and journals.

Skyre SE - Oblivion Artifacts SE Patch, Standard and LotD versions
Excludes all unique weapons and armors from meltdown, and implements SkyRe crafting perk requirements for tempering.

Skyre SE - Skyrim Unique Treasures SE Patch
Excludes all unique weapons and armor from meltdown, and implements SkyRe crafting perk requirements for tempering.

Skyre SE - Wyrmstooth SE PatchStandard and LotD versions
December 26, 2020 - Version 1.05 in development.
1.05 - Changed Night Eye spell from Illusion to Alteration
1.05 - Created a new magic effect for Night Eye spell
1.05 - Will be including Spell Tomes in the vendor level lists
1.05 - Included expert level destruction half cast cost perk for Ice Volley
1.05 - Changed the method for pointing spell tomes to SkyRe versions of the spell

Excludes all unique weapons and armor from meltdown. Implements SkyRe crafting perk requirements for tempering. Adds perks to some NPC's. Naming Conventions for ore, ingots, notes, orders, and journals. Points WT Ease Burden spell book to Skyre's Feather, WT Cure Disease to Skyre's Cure Disease, and WT Fade Other to Skyre's Conceal spell books. Added keywords to summon creatures so they can be dispelled via the appropriate Dispel spells when this feature is supported in the Unofficial Patch.


In Development
Skyrim Redone SE Unofficial Patch Version 1.05 - ETA: next few weeks
* Detect Life and Detect Dead Spells - Balancing
(to be more inline with Campfire Instincts cost usage, which is 0, and Better Vampires cost usage which is 4mana/s, a Werewolf cost usage, (Moonlight Tales) is attached to a 15sec shout cool down for 30sec of vision. I really think 25 or 37 mana/s, for the two different concentration spells is pretty brutal, and as a result, I never use either of these spells - this balancing is meant to make these two spells useful again).
- Reduced skill requirement by 1 skill level (Dead=Adept, down from Expert, Life=Apprentice, down from Adept);
- Reduced magicka casting cost by approx. 66% (25 to 8, and 37 to 12);
- Added 25% to the range (max range 250 instead of 200);
- Detect Dead can now tell the difference between, the Undead, and the dead;
- Non-hostile hit shader is now blue (inline with Campfire);
- Dead hit shader is now purple (inline with Campfire).
* New Spells Added (all Dispel spells are Alterations) - New Feature
- Dispel Candlelight;
- Dispel Undead (summoned);
- Dispel Daedra  (summoned);
- Dispel Familiar (summoned);
- Dispel Mage Cloak.
* Added/removed keywords of some summon/call/conjure spells so they can be dispelled via appropriate Dispel spell
* Level lists adjusted to include new spell tomes
* Level lists adjusted for Detect Life and Detect Dead spell tomes
* Reduce the cost of Detect life and dead spell books to reflect the lower level requirements
* Elemental ram buffed (20%, 40%, 60%)
* Destruction skill requirement lowered to 130 for rank 3 of Intense Flames, Deep Freeze, and Shocking Blast
* Included the updated records for tanning leather missed in 1.04
* Perk requirements for smelting ores (Reproccer says you need the perk for meltdown, so same for crafting then)
* Imported Imagespace settings for Night Vision from Better Vampires (no blur, clear vision, in the blue spectrum)
November 16, 2020
* Draugr Resistance (xxxSCADraugrPerk) modified to include Dawnguard weapons as special weapons
* Skeleton Resistance (xxxSCASkeletonPerk) modified as above and also reduces the damage of axes against them
* Added condition to Detect life so hunter prey animals and goats are hit with a friendly hit shader instead of hostile
* Fixed missing facegen data for mage prisoner in Chillwind Cave
* Extra Effect perk changed to be additive, instead of static (+1 enchantment instead of 2 enchantments)
* Fix typo in Monkey Trickery, and removed Style
* Added Style to Sorcerer's Wrath
- Styles were never fully implemented, these fixes are in case someone wants to finish it
* Next

**** Important to note, that the imported Night Vision Imagespace will not fix any problems you currently have with your night vision not working while using an ENB - this is an ENB issue and needs to be fixed there. Last four pics are with night vision off and on (I am using the Dwarven nerd goggles from AKSU for the night vision, and running a modified version of Viseral ENB with darker nights enabled) ****


Skyre SE - Full Immersion SE Patch - ETA next few weeks
This patch will tie Campfire SE, Frostfall SE, iNeed SE, and Hunterborn SE all together.

* Reduced Campfires Instincts range by 20% (max range 160 instead of 200)
* Removed recipe Fur Plate to Leather (which allowed double crafting experience and bypassed HB Animal Fat requirement)
* Added in new recipes (around 40 or so, new recipes) for tanning leather based on Hunterborn pelt quality
* Added Leathercraft perk requirement for tanning leather
November 22, 2020
* Instincts Perk modified - detect creatures features will require Wayfarer advancement 20, 40, 60
* Added Goat to the friendly hit shader for Instincts
December 4, 2020
* Wayfarer's Gatherer Perk changed to Stalker giving a bonus to sneak, stamina and stamina regen while outside;
- Rank 0: 15 Sneak, 20 Stamina, and 25% Regen rate
- Rank 1: 30 Sneak, 40 Stamina, and 50% Regen rate
* Next.


Skyre SE - Full LotD SE Patch - ETA at least couple months away - On hold
This patch will be for a full Legacy of the Dragonborn setup with/without Beyond Skyrim Bruma (BS Bruma SE Patch (AKSU) would replace AK Skyrim Underground SE Patch for a BS Bruma setup) and will include all patches from this page in one patch. I plan to release this patch when most of the other smaller patches are completed and any bugs in them worked out (so those bugs aren't carried over to this patch). 

Patches to be included: Skyre SE - AIO Collectibles SE Patch (LotD),  AK Skyrim Underground SE Patch, Heavy Armory SE Patch, Helgen Reborn SE, Immersive Sounds Compendium SE Patch (AOS-LotD), Moon and Star SE Patch (LotD), Wyrmstooth SE (LotD), and patches not yet released.

* Deck of Spiders paralyze chance reduced to 2% from 5%
* Boots of the Crusader Kayne's Peace effect removed - way OP, nullifies many Wayfarer Perks
* Ancient Tongues weapons "Call of the Dragonborn" effect reduce to 15% from 50%
* Artificer Perk (Archaeology) changed to Walk Amongst Automatons (like the Undead perk)
* Duration of both Walk Among perks increased to the same duration as Friend of the Falmer
* Next.