Skyrim Special Edition

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kcaz25 GamerDude092

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marob307

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175 comments

  1. marob307
    marob307
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    Yes, I removed the conflicts with cutting the room floor.

    Yes, I had applied the Waterflow script.

    I won't do any compatibility patches. But, everybody is free to do compatibility patches without my permission.

    The permissions of the mod are fully open now. 

    I don't use any longer this mod. So, I won't update it. If you want to improve it or support it. Just PM me, I will grant you the admin rights. 
  2. Yalcioneus
    Yalcioneus
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    I made a little patch for this and Whiterun Valley 3. Nothing major, just hides a few apple trees and sections of a wall to eliminate some clipping. https://www.mediafire.com/file/68di262ccuc1tn5/Whiterun_Valley_3_%2526_Whiterun_Expansion_Redone_Patch.zip/file
  3. shadowsiren66
    shadowsiren66
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    I love this mod. It adds a much needed revamp of the hold capital.

    However, it does have a compatibility issue with the Tundra Homestead for AE.
    If there is a fix, or a patch available somewhere, that would be helpful.
    1. Oghma20
      Oghma20
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      +1
  4. ThalmorJusticiar7th
    ThalmorJusticiar7th
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    this mod is still my favorite. even though there's whiterun metropolis out there, i still do not want to use that one instead of this, because this one gave me the feeling of being a real part of whiterun outskirts much more than metropolis. and yet, the fact that i can't use this with capital whiterun expansion is really holding it back. i hope someday you make a patch for CWE, because that would be great. and its really not that much work, as there's a small clipping issue near jorvaskaer only, and the rest of the mod is safe.
    1. ourcommonfear
      ourcommonfear
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      Is this true even with the exterior version of Capital Whiterun? The goal of the exterior version is for it to have the maximum compatibility with other overhauls mods that affect the outside of Whiterun.
    2. Yalcioneus
      Yalcioneus
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      Yes. A few buildings near the end of the path up to the new gate are buried under terrain.
  5. Detazdvl
    Detazdvl
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    make a patch to be compatible with Capital Whiterun Expansion and this would be a perfect whiterun.
    1. marob307
      marob307
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      the author will maybe add the mod
    2. Skinjack
      Skinjack
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      I guess that answers my question about compatibility between the two. I'm going to hazard a guess that the conflict is around the gate entrance added by Jorrvaskr.
      I'm going to throw my vote in for a patch, just so the author knows there is some interest in this.
    3. heleanarodo2012
      heleanarodo2012
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      I believe if anybody use BOTH these huge overhaul mods, it will super break his build/game.
      Also, not mention the ultra-heavy area, the incredible FPS loss...
      So... pick one and use that one, my opinion.
    4. dvdaed
      dvdaed
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      It's a simple-sounding fix.  The interior terrain of whiterun behind jorvaskr in Capital cities, is Covered by the exterior terrain mesh of WExpRedone.  All that needs to be done is for someone to fix that mesh in the interior only somehow.  But I know cities don't work like rooms, since they are to scale to the world...
    5. SuzanoSho
      SuzanoSho
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      .
    6. SuzanoSho
      SuzanoSho
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      (redacted)
    7. burakcanaksit
      burakcanaksit
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      Have been waiting for a patch to make them work together since the summer :(

      I see that heleana already got banned but for anyone else wondering; having both modes don't break your game at all and I assume since they are located in different regions on the map, it doesn't affect the performance even in my dated GTX 1650ti. The only problem is that with the two mods combined, the door near Jorvaskr (added by this mod) is blocked by a wall (from Capital WE)
    8. kcaz25
      kcaz25
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      I doubt they got banned from the nexus because of that post. 
    9. burakcanaksit
      burakcanaksit
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      I didn't mean that, I meant they might never see these replies
    10. jasleenkilla
      jasleenkilla
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      what would need to be done to be compatible?
    11. daoudalqasir
      daoudalqasir
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      All it should take is removing or editing that one ground mesh in the Whiterun world space. it's outside the city walls regularly but covers over one of the new districts added by capital Whiterun expansion. maybe also move the gate to the side a bit since it doesn't really make physical sense of with the district there, but that's more of an immersion problem than gameplay. 
    12. usernamesux
      usernamesux
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       Whiterun The City of Walls "This is A huge combination patch combining currently 7 mods with all permission from their current mod authors. READ Details ESL Flagged available"
    13. xenon4ever
      xenon4ever
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      Did anyone ever made a patch?
    14. abilitydraft
      abilitydraft
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      https://www.nexusmods.com/skyrimspecialedition/mods/59584?tab=description
  6. xbk123
    xbk123
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    Whiterun trees overhaul compatibile?
  7. GreenADHDBird
    GreenADHDBird
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    Will there ever be a patch for Whiterun Capital Expansion by Surjame? When I use this one with their mod it creates a mish-mash area with the whiterun hills overlapping parts of their created space.
  8. Eohelm
    Eohelm
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    I really adore this mod, the only thing it's missing is LODs. Does anyone have a fix available or do they need to be hand-crafted by the creator?
    1. liamnotneeson
      liamnotneeson
      • member
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      DynDOLOD
  9. spec02alex
    spec02alex
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    Does this mod need a patch to work with "Dark's Whiterun Market"? Seems like they are different parts of whiterun.
  10. amadeusdark
    amadeusdark
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    It's compatible with Civil War Checkpoints Whiterun?
  11. Wookiejo
    Wookiejo
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    Has someone tested this with fortified whiterun ?

    Edit : so far so good, no conflict noticed. Thanks for this great mod
  12. Jacray
    Jacray
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    Big conflict with creation club/Anniversary edition addon "Tundra Homestead" it edits the same areas and a few buildings clip into the house. Other than some clipping issues, it seems to work fine. Will need update for AE.
    1. marob307
      marob307
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      Not my problem