About this mod
After "Conjuration Ritual Spell" is completed, this mod adds Dremora Lord (and Dremora Warlock if you wish) as new thrall(s).
- Requirements
- Permissions and credits
This mod thus adds Dremora Lord (and Dremora Warlock if you wish) as new Master Conjuration spells, to be able to buy the corresponding Spell Tomes from Phinis Gestor (College of Winterhold), the player must first complete Conjuration Ritual Spell.
Dremora Lord and Dremora Warlock are level 50, health is roughly comparable to others (non-potent) Atronach Thralls further details below.
Both Dremora are affected by Twin Souls perk.
NOTE: As with other Thralls spells, these are dispelled by transforming into a Werewolf or taking the boat to Solstheim.
Requirements:
Unofficial Skyrim Special Edition Patch
Installation:
Use your favourite FOMOD-Compatible Mod Manager OR if you wish to perform a manual installation download the relevant file listed under Miscellaneous and extract the content to your Data directory.
Compatibility:
Since this mod uses its own npcs it SHOULD be compatible with other Dremora mods
If another mod makes changes to ANY of the following then it's not compatible without a patch:
- WerewolfDispelList
- DLC2BoatRideDispelList
- LItemSpellTomes100Conjuration
- MGRitualConjurationBooks
- MGRitual03 (Conjuration Ritual Spell)
Basically anything that adds new level 100 conjuration spell tomes to Phinis Gestor or adds new spell to be removed from a Werewolf form or the boat to Solstheim.
Thralls statistics:
Dremora Lord [mostly a scaled Conjure Dremora Lord]
Magicka to cast at Conjuration 100: 831 (w/o Master Conjuration) - 415 (w/ Master Conjuration)
Health: 367
Stamina: 246
Armor: 280 (Full Daedric Armor less than Helmet)
Weapon: Daedric Greatsword of the Inferno
Perks: Same as a regular Conjure Dremora Lord
Dremora Warlock
Magicka to cast at Conjuration 100: 846 (w/o Master Conjuration) - 423 (w/ Master Conjuration)
Health: 270
Magicka: 352
Armor: 0 (+150 in combat using alteration spell)
Weapon: Daedric Dagger of the Inferno
Spells:
- Alteration
- Ebonyflesh
- Fireball
- Fire Cloak
- Incinerate
- Close Wound
- Steadfast Ward
- Alteration
- Mage Armor 3
- Magic Resistance 3
- Stability
- Augumented Flames 2
- Recovery 2
- Regeneration
- Respite
- Ward Absorb