Skyrim Special Edition
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Krdan

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krdan

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About this mod

After "Conjuration Ritual Spell" is completed, this mod adds Dremora Lord (and Dremora Warlock if you wish) as new thrall(s).

Requirements
Permissions and credits
Lore-wise as a Master Conjurer you are required to subdue to your will an unbound Dremora Lord to complete your Conjuration Ritual Spell quest, in my opinion it fells a fair consequence that you could retain such Dremora at your service indefinetly.

This mod thus adds Dremora Lord (and Dremora Warlock if you wish) as new Master Conjuration spells, to be able to buy the corresponding Spell Tomes from Phinis Gestor (College of Winterhold), the player must first complete Conjuration Ritual Spell.

Dremora Lord and Dremora Warlock are level 50, health is roughly comparable to others (non-potent) Atronach Thralls further details below.
Both Dremora are affected by Twin Souls perk.

NOTE: As with other Thralls spells, these are dispelled by transforming into a Werewolf or taking the boat to Solstheim.

Requirements:
Unofficial Skyrim Special Edition Patch

Installation:
Use your favourite FOMOD-Compatible Mod Manager OR if you wish to perform a manual installation download the relevant file listed under Miscellaneous and extract the content to your Data directory.

Compatibility:
Since this mod uses its own npcs it SHOULD be compatible with other Dremora mods

If another mod makes changes to ANY of the following then it's not compatible without a patch:
  • WerewolfDispelList
  • DLC2BoatRideDispelList
  • LItemSpellTomes100Conjuration
  • MGRitualConjurationBooks
  • MGRitual03 (Conjuration Ritual Spell)

Basically anything that adds new level 100 conjuration spell tomes to Phinis Gestor or adds new spell to be removed from a Werewolf form or the boat to Solstheim.

Thralls statistics:
Dremora Lord [mostly a scaled Conjure Dremora Lord]
Magicka to cast at Conjuration 100: 831 (w/o Master Conjuration) - 415 (w/ Master Conjuration)
Health: 367
Stamina: 246
Armor: 280 (Full Daedric Armor less than Helmet)
Weapon: Daedric Greatsword of the Inferno
Perks: Same as a regular Conjure Dremora Lord

Dremora Warlock
Magicka to cast at Conjuration 100: 846 (w/o Master Conjuration) - 423 (w/ Master Conjuration)
Health: 270
Magicka: 352
Armor: 0 (+150 in combat using alteration spell)
Weapon: Daedric Dagger of the Inferno
Spells:
    Alteration
    • Ebonyflesh
    Destruction
    • Fireball
    • Fire Cloak
    • Incinerate
    Restoration
    • Close Wound
    • Steadfast Ward
Perks:
    Alteration
    • Mage Armor 3
    • Magic Resistance 3
    • Stability
    Destruction
    • Augumented Flames 2
    Restoration
    • Recovery 2
    • Regeneration
    • Respite
    • Ward Absorb