For personal reasons, I no longer have enough time to work on my patches and fix/create stuff, apologies, the patches should still work even if the original mod author update his mods. Any Vortex related issues are out of my field of knowledge since I'm an NMM user, I don't use Vortex and don't know anything about it. Sorry about that, I'll be coming back in a while.
Edit: January 2nd 2022: About to release an update that makes Falkreath, Morthal, Dawnstar and Winterhold guards use only one of the swords added by guards armor replacer (I picked the one that fit their armor the most) and no more axes. This change was made to fit the fact that guards in major cities use only one kind of weapon (Whiterun sword, Markarth sword, Riften sword, etc.) Patch 1.4 won't change anything else. It's mostly a personnal update for myself but if other people want it, it'll be in the files.
I'm not back in the modding scene yet, but I intend to remove USSEP from the required files in the future, since the original mod doesn't need it. I'll find how to remove a master from a mod and make it happen eventually, so you guys won't be forced in using USSEP to use my patch anymore, not now but in the future.
The description says that this mod also allow us to destroy the Imperial or Stormcloaks camps, anyone knows if it can cause a conflict with "Civil War Aftermath"?
honestly i think it makes sense they lose their gear (other than whiterun with imperial) as the guards are replaced with soldiers from the respective faction (again except for whiterun when joining the imperials) but i can see why this annoys some people
I like to report with the minimal armor version needs to be fixed, I think.
It seems to be replacing the stormcloak armor from the vanilla with the armor replacer's version.
I was able to fix it by deleting the rebel armor, stormcloak officer armor, and references in the armor and armor add-on section. As well as the modified the armor set in the outfit to revert back to vanila.
This makes my guards have the vanilla helmets on them and with unplayable faction armores installed the vigilantes get their hand and foot armors removed .
What do you mean by this? "type in the command resetinventory or resurrect if necessary." Do you mean I have to reset the inventory for each and every guard in said city? I tried that but didn't work, so either I installed it wrong or it doesn't work mid play through I guess.
Mod seems dope, but I have to know. If I use Open Civil War mod and finish CW with it, will the guards still keep their armor? The mod I mentioned basically adds cut seizes so instead of attacking the forts you attack the cities.
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Edit: January 2nd 2022: About to release an update that makes Falkreath, Morthal, Dawnstar and Winterhold guards use only one of the swords added by guards armor replacer (I picked the one that fit their armor the most) and no more axes. This change was made to fit the fact that guards in major cities use only one kind of weapon (Whiterun sword, Markarth sword, Riften sword, etc.) Patch 1.4 won't change anything else. It's mostly a personnal update for myself but if other people want it, it'll be in the files.
I'm not back in the modding scene yet, but I intend to remove USSEP from the required files in the future, since the original mod doesn't need it. I'll find how to remove a master from a mod and make it happen eventually, so you guys won't be forced in using USSEP to use my patch anymore, not now but in the future.
It seems to be replacing the stormcloak armor from the vanilla with the armor replacer's version.
I was able to fix it by deleting the rebel armor, stormcloak officer armor, and references in the armor and armor add-on section. As well as the modified the armor set in the outfit to revert back to vanila.