This page was last updated on 27 April 2025, 11:14PM
Changelogs
Version 1.5.5
- Fixed the invisible Whiterun Guard that greets you the first time you go to Whiterun, which is the same NPC who argues with the Alik'r soldiers later on.
Version 1.5.4
- Fixed Main Quest "Dragon Rising" Whiterun Guards not using the correct gear. - Cleaned Masters
Version 1.5.3
Main files are now ESL flagged.
Version 1.5.2
Normal version: Fixed multiple missing flags that I had forgotten to modify. I figured out my mistake by comparing it to my minimal version's attention to details.
Both versions: Fixed Merryfair farm imperial guards missing dialogue, multiple flags to allow guards to display the correct name, and flags to allow the use of the correct gear.
Version 1.5.1
This was also supposed to be the final version of this patch. A patch for the minimal version is also on the way.
- Entire patch has been rebuilt from scratch on a separate, new file. You do not need to make a new save if you update your patch to the latest version.
- Patch is much cleaner and no longer contains useless files. Last patches were basically the original mod copy-pasted with the added patches due to lack of experience. This reduced the file size by almost four times!
Version 1.5
This was meant to be the final version of this patch, but I forgot to fix one last thing. That thing has been patched in version 1.5.1
I also reverted the change to guard gear from update 1.4, meaning that small town guards will once again use the different swords and axes. Let me know if you guys preferred when guards from Morthal, Falkreath, Dawnstar and Winterhold used only the sword with the brown sheath.
Version 1.4
Makes it so Falkreath, Morthal, Dawnstar and Winterhold guards only use one of the swords added by Guards Armor Replacer. Guards from these towns will no longer use axes. This change was made to fit the guard gear from the other cities.
Version 1.3
- Removed null references and other useless references - Added Guard Sleep Outfit and Default Sleep Outfit to a few guards - Fixed Castle Dour Imperial Guard's sword. Now uses an imperial sword
Version 1.2
- Minor changes to some NPCs
Version 1.1
- Added Dwemer museum key to Dwemer Museum and Calcelmo's Lab Guards (Stormcloak conquered Markarth)