Skyrim Special Edition
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JPSteel2

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JPSteel2

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65 comments

  1. ElRuti
    ElRuti
    • supporter
    • 3 kudos
    The patch works correctly in version 170, the only thing is that the ship is a little low and there is water in the area of the ship's entrance.
  2. Dulthran
    Dulthran
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    • 0 kudos
    Doesn't even let the game load to the main menu properly. Needs an update.
  3. AnnaKTZ
    AnnaKTZ
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    Thanks so much for this mod, the description page basically sums up what I'm like. :D
    Mod seems to be working fine after checking, even with BS WoT 1.5.1.
  4. Konahrik2020
    Konahrik2020
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    doesn't work.
  5. jonado1
    jonado1
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    Uploaded a patch for Arthmoor's Dawnstar to my patch hub: Jonado's random patches.
  6. starfis
    starfis
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    • 84 kudos
    Is it really necessary to have JK as a master? Looks like you've only moved the ship and removed the pier? It seems like it could help with the collision with EtaC. Although it may make it worse too.
    1. PierreDespereaux
      PierreDespereaux
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      I was just about to ask this. I don't use any city mods but I just like this location better for the ship in general. The default position was fine but it just felt too tucked away.
    2. JPSteel2
      JPSteel2
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      JK's needs to be a master because I also edited the navmesh. Otherwise it would conflict, and navmesh issues are known to cause CTDs rather easily
    3. PierreDespereaux
      PierreDespereaux
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      Ah yeah, that makes perfect sense. Thanks for the patch :)
    4. Ethdhelwen
      Ethdhelwen
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      • 2 kudos
      Ah, would this be why the ship doesn't change position when I have it installed alongside 'Minor Cities Dawnstar' instead of JK's Dawnstar - its looking to interact with JK's mod, which in my case isn't there?
  7. Fear2288
    Fear2288
    • member
    • 2 kudos
    I'm still getting a number of issues with this patch...

    Floating barrels and boxes, as well as the ferryman's campfire being under the dock (and still burning) and his tent clipping through the dock.
  8. MangaBottle
    MangaBottle
    • member
    • 4 kudos
    There are a few clipping issues when using this with Arthmoor's Dawnstar, that actually makes it a little difficult to get on the boat -- is it possible for you to create an additional patch for this?
    1. RelaxItsOk
      RelaxItsOk
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      • 12 kudos
      +1
    2. Shadowstalkers
      Shadowstalkers
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      • 6 kudos
      +2 :)
    3. RevontuletCXVII
      RevontuletCXVII
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      • 5 kudos
      If you're still watching this, I strongly suggest using JK's mod over Arthmoor's. The quality is much better, and unlike Arthmoor, jkrojmal doesn't act overentitled.
    4. inverttheyaxis
      inverttheyaxis
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      +3
  9. Spetzen01
    Spetzen01
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    • 0 kudos
    My game keeps crashing whenever my character goes to Dawnstar and it seems to be becaue of this patch. Is anyone else experiencing the same issue, and in that case do you know how to fix it without disabling either jks skyrim or BS wares?  I also tried to create new character with live another life and started in Dawnstars inn but whenever i leave the same crash happens.
  10. SaintDiablo
    SaintDiablo
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    Will this conflict with this patch that also moves the ship? Its for wares & the Haafingar Expanded mod. I have both JK & Haafingar Expanded in the modlist im building 

    https://www.nexusmods.com/skyrimspecialedition/mods/35356
    1. JPSteel2
      JPSteel2
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      Yes chances are it will, except if the author of that patch duplicated everything (which might be possible seeing how far the new location is from the original). But even then, there would be issues accessing/leaving the interior cell
    2. ComradeAlpaca
      ComradeAlpaca
      • supporter
      • 12 kudos
      So, the way the alternate location mod works is that it moves the ship to a new location, this patch would be useless if using that one because it already removes the Wares of Tamriel ship from Dawnstar.