Skyrim Special Edition
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AndraGhariael

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AndraGhariael

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14 comments

  1. Dispensation
    Dispensation
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    • 360 kudos
    This mod is obsolete and should no longer be used.
  2. ThEnderKing
    ThEnderKing
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    This does mostly work! Except that it leaves one extra navmesh It bumped it down from 5 to 1. I got this from Loot.
  3. ForRedwall
    ForRedwall
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    • 10 kudos
    When I run Wyre Bash with this esp activated in my load order I get this message:
    File "bash\patcher\patch_files.pyo", line 210, in scanLoadMods
      File "bash\bolt.pyo", line 1879, in __call__
      File "bash\bolt.pyo", line 1847, in __call__
      File "bash\balt.pyo", line 841, in _do_progress
    wx._core.wxAssertionError: C++ assertion "(argtype & (wxFormatStringSpecifier<T>::value)) == argtype" failed at C:\PROJECTS\bb2\dist-win64-py27\build\ext\wxWidgets\include\wx/strvararg.h(449) in wxArgNormalizer<unsigned __int64>::wxArgNormalizer(): format specifier doesn't match argument type

    Does anyone know what this means and how to fix it? 
  4. lizard9998
    lizard9998
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    fixed the last deleted navmesh not sure how to upload esp
    1. jeffreyschumi
      jeffreyschumi
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      • 7 kudos
      I would definitely like to get that esp if you upload it
    2. felipeshaman
      felipeshaman
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      https://www.nexusmods.com/skyrimspecialedition/mods/31574/
    3. Oooiii
      Oooiii
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      Use the one in optional files here.
    4. Giboss
      Giboss
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      • 17 kudos
      Is the optional version completely safe / correct?
    5. Oooiii
      Oooiii
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      Yes CptMcSpoldy confirmed it's his esp (he is a LOOT team member and actually knows how to do navmesh related things).
    6. TwoBeed06
      TwoBeed06
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      edit: comment deleted
  5. Giboss
    Giboss
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    In that case, is this fix patch safe - the game / save will not break?
  6. Oooiii
    Oooiii
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    This still has 1 deleted navmesh according to xEdit QAC.
  7. Oooiii
    Oooiii
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    • 360 kudos
    Interesting. If you actually did it properly, well done.
  8. Zahnrad
    Zahnrad
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    • 1 kudos
    Wow. I was literally just doing research into Legacy mods last night and found out about the deleted navmeshes, and that there wasn't a fix for it.
    Crazy timing.