Okay guys, I believe the patch now is properly tested and proved to be stable. Most of reported issues now related to the conflict with SSE Engine FIxes which is mentioned dozens of times in description, comments and bugs as well as the workaround for it. So, I close the bug section and pin this message here with another mention of what to do if you see No valid segment found!
Case 1: SSE Engines Fixes installed 0. Check if you really have Engine Fixes, go to /Data/SKSE/Plugins folder, find thereEngineFixes.dll, if you have it there, then you have SSE Engine Fixes installed. If you don't have it then it's not your case. 1. Open EngineFixes.toml with any text editor. If you don't have EngineFixes.toml file then you have to update your SSE Engine Fixes to the latest version. 2. Find the line that starts with AnimationLoadSignedCrash, if you have "true" after equals then you need to change it to "false", so it will be AnimationLoadSignedCrash = false. If it's already false then you're ok.
Case 2: SSE Engine Fixes not installed or its fix already disabled Then you're in bad luck. It may happen if some other mod already did some changes to the code part the patch works with or your runtime version of skyrim has changes for it. If it's some other mod you can try the patch on a clean game with SKSE and the patch only. If in that case the problem remains then the patch should get updated to support it.
- When it will be updated? - Idk, personally, I don't have much time now for playing or modding, sorry.
- What can I do about this? - If you have reverse engeneering skills you can update signatures for the patching segment and recompile the patch. Source provided in the download section. If you're not willing to do that then I'd recommend to rollback your runtime version until patch update appears.
For those who followed the instructions but still received a warning: don't know why, reinstall engine fix and modify EngineFixes.toml, then "no valid segment" warning gone
Edit: yes, it's indirectly stated in the description that the beta is for 1.5.97. I am not sure if the latest version works for 1.5.97 since I don't use it.
Thank you for this mod. Below is a post a made to "SSE Engine Fixes (skse64 plugin) https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts&BH=0 I'm hoping that someone can tell me how to solve this problem.
"Had animation overload problem and noticed that you recommend SrtCrashFix instead of your fix: " AnimationLoadSignedCrash". I changed the EngineFixes.toml value from true to false, but get a start up error "No valid segment found! SrtCrashfix64 can not be applied." When I disabled "SSE Engine Fixes" , this message did not appear.
How do I get "SSE Engine Fixes' to work with SrtCrashFix64.dll. Thanks in advance for your help."
If anyone knows how to make "SrtCrashFix" work with "SSE Engine Fixes", please let me know.
Not sure if you foud the answer you're looking for yet, but I came here for a reminder on what mod it was affecting my new install.
If you go into Engine Fixes, and open "EngineFixes.toml" go to the [Fixes] and set "AnimationLoadSignedCrash" to False. That will allow SrtCrashFix to be applied.
It's my understanding that EngineFixes allows you to use more animations without CTD, but I'm not sure if its the same or less than SrtCrashFix.
If you're using MO2, you can right click Engine fixes in your mod list and open in explorer. If you're using NMM/manual the path is SkyrimSE/Data/SKSE/Plugins
If you are still having this issue you could try checking if something else comes with an enginefixes.toml that is overwriting the one you changed. In my case, it was this mod https://www.nexusmods.com/skyrimspecialedition/mods/62705?tab=files.
"No valid segment found! SrtrashFix64 patch cannot be applied. It may happen due to incompatible runtime version or some other plugin already made changes to the patching segment."
"EngineFixes.toml" set "AnimationLoadSignedCrash" to false solved the problem for me.
This is an old thread but RabbiMan, you saved me. If anyone else uses the mod "SSE Engine Fixes - Save Corrupt Fix", it also comes with a enginefixes.toml where the "AnimationLoadSignedCrash" needs to be set to False.
The location of your game folder which you can go to steam library and browse local files for fast access. "Drive" (for me F):\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Nemesis_Engine....look for nemesis.ini and open it with notes or any text editor, change the limit to whatever your heart desires
I have a 140 mods I tried to change from nemesis to pandora but I couldn't do it if anyone knows where there is a tutorial video or explanation on how to download and install it on the vortex I would appreciate it
@7days13 Really are you serious? Did you even bother to check the comments section and read? there has been a tutorial up for 2 months already Very detailed Instructions/tutorial with examples made by me available here! READ it all, pay attention to little notes i also made and make the changes needed for your setup, don't just copy paste.
when i go into the file to change "true " to "false" it says this cannot be run in DOS mode. does anyone know how to fix this i know nothing about computers. any help would be appreciated. NEVERMIND i was opening the wrong file :)
"1. Open EngineFixes.toml with any text editor. If you don't have EngineFixes.toml file then you have to update your SSE Engine Fixes to the latest version. 2. Find the line that starts with AnimationLoadSignedCrash, if you have "true" after equals then you need to change it to "false", so it will be AnimationLoadSignedCrash = false. If it's already false then you're ok."
How do I edit it to become false? What should I use?
EDIT: The issue seems to have fixed itself, or I figured it out on my own. I didn't see the replies until a couple days later, after it was working.
That file is from Engine Fixes mod, if you're using Mod Organizer, on the mod name (which is the Part 1 of Engine Fixes), right click then click on Information at the very bottom. in Text Files tab, there's skse\plugins\EngineFixes.toml. Click on it, look for AnimationLoadSignedCrash (for me it's line 26), then just follow the instructions above.
Or you can find the file manually, it's in the folder where you installed Engine Fixes mod, inside \skse\plugins folder and then edit using text editor like Notepad.
I posted the following on Engine Fixes VR but thought i'd post here too since they're kinda connected. Hopefully i can get some help. Thanks
Hi there, I've gotten an error every time i launch skyrim and apparently this mod is causing it. I have looked on the Animation Limit Crash Fix SSE page which includes the file SrtFix64Patch and this mod. However, the advice given on their page was extremely limited. I have set the crashfixesvr.toml AnimationLoadSignedCrash = false as directed but i'm still getting the error. Any help would be greatly appreciated. Thank you! :
511 comments
Okay guys, I believe the patch now is properly tested and proved to be stable. Most of reported issues now related to the conflict with SSE Engine FIxes which is mentioned dozens of times in description, comments and bugs as well as the workaround for it. So, I close the bug section and pin this message here with another mention of what to do if you see No valid segment found!
Case 1: SSE Engines Fixes installed
0. Check if you really have Engine Fixes, go to /Data/SKSE/Plugins folder, find there EngineFixes.dll, if you have it there, then you have SSE Engine Fixes installed. If you don't have it then it's not your case.
1. Open EngineFixes.toml with any text editor. If you don't have EngineFixes.toml file then you have to update your SSE Engine Fixes to the latest version.
2. Find the line that starts with AnimationLoadSignedCrash, if you have "true" after equals then you need to change it to "false", so it will be AnimationLoadSignedCrash = false. If it's already false then you're ok.
Case 2: SSE Engine Fixes not installed or its fix already disabled
Then you're in bad luck. It may happen if some other mod already did some changes to the code part the patch works with or your runtime version of skyrim has changes for it. If it's some other mod you can try the patch on a clean game with SKSE and the patch only. If in that case the problem remains then the patch should get updated to support it.
- When it will be updated?
- Idk, personally, I don't have much time now for playing or modding, sorry.
- What can I do about this?
- If you have reverse engeneering skills you can update signatures for the patching segment and recompile the patch. Source provided in the download section. If you're not willing to do that then I'd recommend to rollback your runtime version until patch update appears.
for 1.6.1170 to avoid CTD
just a reminder for me because the versions are described as similar but aren't.
1. The beta
2. the v0.4.1 version
both theoretically work in this case.
Edit: yes, it's indirectly stated in the description that the beta is for 1.5.97. I am not sure if the latest version works for 1.5.97 since I don't use it.
https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts&BH=0
I'm hoping that someone can tell me how to solve this problem.
"Had animation overload problem and noticed that you recommend SrtCrashFix instead of your fix: " AnimationLoadSignedCrash". I changed the EngineFixes.toml value from true to false, but get a start up error "No valid segment found! SrtCrashfix64 can not be applied." When I disabled "SSE Engine Fixes" , this message did not appear.
How do I get "SSE Engine Fixes' to work with SrtCrashFix64.dll. Thanks in advance for your help."
If anyone knows how to make "SrtCrashFix" work with "SSE Engine Fixes", please let me know.
If you go into Engine Fixes, and open "EngineFixes.toml" go to the [Fixes] and set "AnimationLoadSignedCrash" to False.
That will allow SrtCrashFix to be applied.
It's my understanding that EngineFixes allows you to use more animations without CTD, but I'm not sure if its the same or less than SrtCrashFix.
If you're using MO2, you can right click Engine fixes in your mod list and open in explorer.
If you're using NMM/manual the path is SkyrimSE/Data/SKSE/Plugins
"EngineFixes.toml" set "AnimationLoadSignedCrash" to false solved the problem for me.
Cheers man, that fix it for me.
"Drive" (for me F):\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Nemesis_Engine....look for nemesis.ini and open it with notes or any text editor, change the limit to whatever your heart desires
Very detailed Instructions/tutorial with examples made by me available here!
READ it all, pay attention to little notes i also made and make the changes needed for your setup, don't just copy paste.
NEVERMIND i was opening the wrong file :)
2. Find the line that starts with AnimationLoadSignedCrash, if you have "true" after equals then you need to change it to "false", so it will be AnimationLoadSignedCrash = false. If it's already false then you're ok."
How do I edit it to become false? What should I use?
EDIT: The issue seems to have fixed itself, or I figured it out on my own. I didn't see the replies until a couple days later, after it was working.
Or you can find the file manually, it's in the folder where you installed Engine Fixes mod, inside \skse\plugins folder and then edit using text editor like Notepad.
Hi there,
I've gotten an error every time i launch skyrim and apparently this mod is causing it. I have looked on the Animation Limit Crash Fix SSE page which includes the file SrtFix64Patch and this mod. However, the advice given on their page was extremely limited. I have set the crashfixesvr.toml AnimationLoadSignedCrash = false as directed but i'm still getting the error. Any help would be greatly appreciated. Thank you! :