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This page was last updated on 11 November 2023, 12:10AM
- Changelogs
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Version 2.0e
- Fixed an AE crafting recipe and removed Mywatch from the combined patch, it has its own patch now because of a technical problem (only AE stuff was updated, not the core mod)
- v2.0e update to the ~Main File~, not just AE patch this time, includes a number of small fixes. Fixed an oversight letting some extra Dragonbone stuff drop in Soul Cairn, raised Dremora Merchant gold to 6k, lengthened and slightly nerfed Goldbrand Fire Damage, fixed some Greatsword speeds I missed, and some grammar and keyword corrections.
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Version 2.0d
- MLU - AE.esp: "Fixed" a mistake that kept quest "Bones for a Crow" from completing, however due to how Skyrim handles persistent NPC placements this may only fix the issue on entirely new games. See the top stickied comment for a solution with console commands.
- Fixed Remnant Scimitar crafting and tempering recipes to match the other Remnant gears'
- MLU.esp: Improved level control of the later Penitus Oculatus you fight in Dark Brotherhood questline
- Wouldn't have updated MLU.esp for this little difference normally, just wanted the version number to keep up
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Version 2.0c
- MLU.esp -
- Fixed Ancient Knowledge bug that was boosting Tempering to all items, not just Dwarven, and nerfed it a bit more because it was stronger than intended
- Lowered Encounter Zone of Forth Hraggstad to make entry into Imperial Army not as hard
- Probably fixed blackface bugs by updating Facegen data and reverting any non-Vanilla/USSEP NPC cosmetic changes
- Fixed a behavior problem with Thalmor Elite Ranger and some leveled lists that weren't spawning
- MLU - AE.esp -
- Added same quest requirement as Soul Stealer Arrows to Soul Gem Fragment recipes so you won't see them before you could use them
- Buffed Torment enchant to be a little more worth the effort
- Moved a couple keywords in MLU - AE.esp to MLU.esp for better future patch support, be sure to download both updates if you have AE
- MLU - Lore Weapon Expansion.esp - fixed some leveled lists that weren't spawning
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Version 2.0b
- Fixed a leveled list error that could sometimes give you bows when you should get swords.
- Found MLU has been reducing the number of enchanted weapons & armor you could find in Dwarven chests, made some new dwarven-only enchanted lists for those chests to use.
- Patch for Lore Weapon Expansion updated v2.0b: Fixed a LL error in LWE, and replaced some more MLU Dwarven weapon placements with Eastern Dwemer versions
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Version 2.0a
- Redid gold values and some stats on Ancient Nord Hero equipment, added 25% chance for them to be enchanted, same adjustments to Nord Hero
- Matched Stalhrim crafting recipes to let Glass perk craft Light, and either Glass or Ebony craft weapons, just like WACCF and Adamant
- Added a pile of Bash tags
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Version 2.0
- New Treasure Hunt (placements majorly changed), deleveling for most outdoor enemies, support for the four free CC plugins, and much more than can be noted here - check the article!
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Version 1.57
- USEEP
- Added: Missing Acoustic space for Gloomreach 02 cell
- [Reversion] MLU
- Removed leveled items edits whose issues were addressed in USSEP 4.2.4 and are no longer needed in MLU
- DLC2SublistEnchNordicSwordAbsorbMagicka
- SublistEnchArmorSteelShield01, 02, 03
- No other changes.
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Version 1.55 and Optionals
- Some of the files archives format are being redone and re-up'd for consistency. Do note, MOST of these files, are not getting any actual updates, It is for file management and naming consistency.
- No in-game impact. If (something) does happen to get an actual update, which is unlikely, it will be noted.
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Version 1.54
- 1.54
- -Removed a wild edit. A Beth test weapon that does not appear in the mod, or the game.
- -Added Stenvar to file. Adding him allows for built in compatibility with Cutting Room Floor. It does not matter if you do not use CRF, this addition will have no impact whatsoever in that case.
- This will be preferred method for NPCs added by CRF, or USSEP where they might affect MLU balance. Much simpler to add the NPC directly to the main file, with the desired changes, rather than create a separate 'patch'.
- With this change, Stenvar can be removed from the MLU-CRF patch.
- [New] Added a lock to certain (worldspace) location (no spoiler), that really should have had this set by default in the vanilla game.
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Version 1.51 (Hotfixed)
- 1.52 Hotfix.
>Corrected a couple of entries in the 2 dragon priest masks. No end user impact.
>Totally forgot about the CK glitch affecting npc stats.
>Added a fixed, set outfit for Bandit Chiefs. Just in case....
[Fix] Reverted the Whiterun Thane weapons back to default. Weapons will have to wait for another time. - [Fix] A moderate number of items hand placed by MLU were found to be set to respawn, where they should not have been.
- -A (few) items got minor position adjustments and tweaking. This was mostly done for the worldspace items and not interior items.
- BSA.
- All the files meshes, have been separately (re)optimized using the latest NO, v3.0.14. The old optimize was done with, 3.0.6? I believe, and it was time to redo these with a more up-to-date version. The meshes were redone using the original source, LE meshes.
- [New] Merchant inventory re-balance. Many of the vendors, have had certain inventory items either removed entirely, or pared down. This is consistent with the scarcity aspect of the MLU as vanilla vendors inventories, or aspects of them, often make little sense even IF MLU were not involved.
- Specifically the items affected are:
- -ores
- -ingots
- -Caster wear
- Examples
- General vendors, with a few exceptions, will no longer carry ores and ingots, or, possibly, a more limited supply and selection.
- -Khajitt vendors now have limited blacksmith goods as heavy bulky metals, much less ore, are not consistent with travelling caravan vendors.
- -Spouse merchants, wont carry ores, ingots or caster wear either. Why would they?
- Caster wear was removed from most all vendors that are not with the college, or court wizards. Again, it makes little sense for villages like Riverwood, or small towns like Falkwreath for example, to have any market for such goods.
- -The Drunken Hunstman, no longer carries general blacksmith items. Again, why would he with War-maidens literally across the street? He is fletcher, not an Armorer.
- These are just examples. Many of the vendors got re-tunes along these lines. These changes are fairly basic, and are not strictly intended to replace or supplant the more complex vendor and economy overhaul mods.
- Compatibility Note:
- MLU gives Old Orc some new appearance features over vanilla. Because these files are in a BSA, any loose file meshes or textures OR an ESP, that also modify Old Orcs appearance or setup in some way, could overwrite MLU and possibly cause appearance issues even if MLU is lower in the order.
- 1.52 Hotfix.
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Version 1.43
- -Slowed down the Ebony Blades speed to USSEP's value.
- -Added 2 missing keywords to the two Sanguine gloves. These items will now properly sort in mods with auto-sorters.
- -Fixed a progression issue with (one) of the recently added DLC2 Leveled list vanilla fixes.
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Version 1.42
- [Weapons]
- -Fixed Grimsevers low weight
- -Thane Weapons. The 2 Whiterun reward weapons, now use the SKYFORGE Steel models.
- -Fixed a effect issue with Daedric Crescent.
- Text indicated a 4 sec paralyze effect, but it was actually set to 5sec duration
- Duration from 5 > 4 to match text.
- [Armor]
- Dragon Priest Mask Fix. The two DLC2 Dragon Priests masks, had their effects reversed.
- This update switches both effects of the masks themselves AND modifies the spell sets of the 2 priests so that their spells sets are consistent with the mask they drop.
- Dukann's mask, now uses the actual obect effect, Dukaans Fury.
- Zahkriisos mask, now uses the actual object effect, Zahkriisos Fury.
- Added Visually Dark KW to Ebony Mail
- Leveled List. (Vanilla fix). The DLC2 LL update has been added to the main file.
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Version 1.4
- General updates to: texts, npcs, weapons and maintenance updates. Impact Light - Low moderate. Only changes that are Non-retroactive are: If you've already cleared KillKreath Ruins, killed the Old Orc or Malyn for examples. No need to start a new game regardless of your current progress.
- Extensive text updates for books, effects, spells, particularly on weapons\armor. Same information, just in a cleaner and better structured format and style.
- [Fix] Corrected an issue created by saving the ESP in CK. Some npcs, and some records were being altered on save. To correct this, Old Orcs skills had to be reset back to there intended v1.2 values along with Malyn. Saving the esp in the CK was\is\does reset changes made to certain NPCs stats Why was this happening? Bethesda.
Any values\stats that were found to be altered by the CK , have been restored to the intended (v1.2) values. - [Fix] Per above, intended changes to Dremora Lord confidence, were also being reset to Skyrim.esm default by the CK on save. They really are *Foolhardy* this time. Really.
- -Thane Weapons. A number of tweaks\ changes to the charge (enchantment) levels of most of these weapons. Some got mild nerfs, others got modest buffs. Min. charge for most Thane weapons is > 1500. Most charged weapons got some form of increase overall.
- Per above, Dwemer weapons effects and charges were re-tuned. Weapon effects were boosted, but with reduced charge levels to offset this. This refers to the Dwemer Pneuma-Trap and the other 2 Dwemer weapons that currently use vanilla weapons as their base.
- New bounds calculated for a few of the ML weapons that were still using CK default.
- Some internal EID updates and other under-the-hood stuffs. No end user impact.
Added a couple of minor VANILLA leveled list fixes, that eventually, will make there way into USSEP. You get them here first.
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Version 1.3.5
- Gave a certain display case, containing certain easily obtainable items, a much more appropriate lock.
- [Fix] Removed an unnecessary Bethesda testing cell (wild edit) from the esp. What does this mean? if you were manually cleaning your masters of these test cells, then MLU would have added it right back in. If you are not doing cleaning or are familiar with that process, not a problem. Either way, MLU wont add that cell back in after you went to all the effort of removing it. Be aware, you will still need to do manual removal\clean whenever Bethesda runs a CC update. CC updates, or any update period, always restores these cells.
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Version 1.3.4
- Last set of updates for the New Year.
- [Fix] Corrected (2) KW's in books, that had Vendoritemrecipe, and not VendorItemBooks.
- [FIx] Very minor effect text updates to a few items
- [New]
- Renamed all Weapons with Turn Undead effects to: (Sample) <Weapon of Turn Undead X>. All Turn Undead type weapons will sort and organize together in lists.
- Revamped all EID for the 5 books. (No visible end-user impact)
[Optionals]
Updated MLU - WaCCF Solitude Heavy > Light shield file.
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Version 1.3.3
- [Impact-minor]
- At the start of the game, MLU places a Frost Staff near the dead mage in a cage during Unbound. This staff could be picked up by the Stormcloaks and used against the player, which is problematic in several ways. One, it is doubtful any of those stormcloaks would have the skill to use it, and second, the player cannot loot any objects in the cage unless the lock is picked (well you technically, can, but, its not advisable to try...). However, npcs can easily grab the staff and use it against the player as or just before the player arrives.
- This fix moves the staff so it can be retrieved by the player, but not NPCs.
- [Misc]
-Updated every Actor Armor, Weapon bounds values. This pass is much more comprehensive than earlier updates. - Reduced the weight of the Ebony Ingot from 5 > 4, since it was close enough to golds weight CCoR =(6), Ebony - WaCCF (5), CCoR - 4.5, that it would be rather impractical for use in either armor or weapons.
- Staff placement fix is only applicable for new games, during Unbound. Do not start a new game to see this change, really.
- This update is totally safe to install mid-game.
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Version 1.3.1
- 1.3.1
- -Improvements to magic effects and other texts for clarity, formatting etc.
- [WACCF]
- -forwarded some survival mode KW to a few armors.
- -Murraks leveled, non-playable mask got a boost c/o WACCF. This will scale his masks bonus (properly) during that encounter instead of him getting the bare minimum base effect of his mask regardless of what level the game spawns him in at.
- -The shield of Solitude now has a more appropriate value.
- MLU No-Artifacts version: Pending update based on 1.3.1 - Complete
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Version 1.3.0
- 1.3.0
- -Tamriel Worldspace Max Height fix (USSEP)
- [MLU fix] (sorta) 1.2.9
- Dremora Lords confidence was supposed to be set to >Foolhardy. This change did not go through, and has been implemented in this release.
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Version 1.2.9
- Applied any missing USSEP related updates to MLU. IE Loudness detection, worldspace updates etc as required.Such updates do not impact any MLU specific feature sets.
- -Renamed Rkund vault EID to prevent SSE save game bug. This bug would occur only if you attempted to save inside Rkund Vault itself.
- -Some internal EID updates (no end user impact)
- -Texture lighting\tint updates for NPCs
- --DB Initiates will no longer be equipped with Ebony Daggers.
- --Orc hunters will be dressed more appropriately.
- -Small # of WaCCF compatibility updates on a few items, KW and loudness detection mostly.
- -Calculated or updated bounds for many of the NPCs
- -Increased Malkoran's shade level from 26 > 45.
- -Improbable enchantments (weapons) have been moved to new merchants and will now appear in world. (no spoilers) They do not drop as loot, purchase only. Because the merchants these were set to sell these to do not normally handle edged weapons, these items were not appearing on merchants as intended.
- -Some items renamed for better organization.
- -Various in-game item and load-screen text improvements.
- -Cyrus Sabre has a new (provisional) effect applied. The effect is vanilla, not custom.
- -The Nord Hero Arrows projectile attributes set to be compatible with WaCCF values.
- -ESP has been re-saved with latest CK and cleaned of any ITMs.
- These updates are safe to apply mid-game.
- The 2019 BSA is current and up-to-date.
- Updated EZ 1.2.6
- -Removed Worldspace edit as it is included in MLU 1.2.9+
- -Lowered MAX. level for MossMotherCavern slightly.
- Note: The improved quest timing updates are not included. To get those, install the updated EZ file from optionals.
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Version 1.2
- See News & Upcoming Changes at the top of the comments for details.
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Version 1.1c
- Mainland Stalhrim patch updated to correct an oversight
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Version 1.1b
- Falion, Nelecar, and Neloth can all now sell "Improbable Enchantments" on Steel Daggers - Aborb Health/Stamina/Magicka, Banish, and Paralyze. Before, MLU unintentionally made these very rare.
- Ebony Ingots now require 5 Ores to smelt and Refined Malachite requires 4 (and their values raised further) to make high-end equipment less trivial to craft once unlocked.
- Dustman's Cairn Encounter Zone lowered to 16 and Gallows Rock raised to 24
- A handful of small fixes, see Bugs
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- Author's activity
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February 2025
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06 Feb 2025, 12:12AM | Action by: chocolatenoodle
Attribute change
'File \'MLU - Summermyst before 4.0 see description\' description changed.'
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06 Feb 2025, 12:11AM | Action by: chocolatenoodle
Attribute change
'File \'MLU - Summermyst\' changed to \'MLU - Summermyst before 4.0 see description\'.
File \'MLU - Summermyst before 4.0 see description\' description changed.'
November 2023
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11 Nov 2023, 12:10AM | Action by: chocolatenoodle
Mod edited
'The 2.0 Update'
October 2023
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02 Oct 2023, 10:14PM | Action by: chocolatenoodle
Changelog added
'Change log added for version 2.0e'
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02 Oct 2023, 10:06PM | Action by: chocolatenoodle
File added
'MLU - Artificer - An Artifact Overhaul [version 2.0e]'
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02 Oct 2023, 10:03PM | Action by: chocolatenoodle
File added
'MorrowLoot Ultimate 2.0e [version 2.0e]'
August 2023
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09 Aug 2023, 4:05AM | Action by: chocolatenoodle
Attribute change
'Description changed.'
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09 Aug 2023, 4:02AM | Action by: chocolatenoodle
Attribute change
'Description changed.'
June 2023
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21 Jun 2023, 9:05PM | Action by: chocolatenoodle
Attribute change
'Description changed.'
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11 Jun 2023, 5:24PM | Action by: chocolatenoodle
File added
'MLU - Skyrim Revamped Complete Enemy Overhaul [version 2.0e]'
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11 Jun 2023, 5:22PM | Action by: chocolatenoodle
File added
'MLU - SRCEO - WICO [version 2.0e]'
May 2023
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17 May 2023, 5:59PM | Action by: chocolatenoodle
Mod edited
'The Anniversary Edition Patch'
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17 May 2023, 5:22PM | Action by: chocolatenoodle
Changelog added
'Change log added for version 2.0e'
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17 May 2023, 5:19PM | Action by: chocolatenoodle
File added
'MLU - Myrwatch [version 2.0e]'
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17 May 2023, 5:17PM | Action by: chocolatenoodle
File added
'Patch - Anniversary Edition 2.0e [version 2.0e]'
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03 May 2023, 10:37PM | Action by: Rusey
Untracked
'MorrowLoot Ultimate'
October 2022
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24 Oct 2022, 2:07AM | Action by: chocolatenoodle
Changelog added
'Change log added for version 2.0d'
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24 Oct 2022, 1:56AM | Action by: chocolatenoodle
File added
'Patch - Anniversary Edition 2.0d [version 2.0d]'
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24 Oct 2022, 1:54AM | Action by: chocolatenoodle
File added
'MorrowLoot Ultimate 2.0d [version 2.0d]'
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19 Oct 2022, 4:25AM | Action by: chocolatenoodle
Attribute change
'File \'MLU - Unique Uniques-ESL\' description changed.
File \'MLU - Unique Uniques-ESL\' category changed to Old versions.'
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