For ease of patch making please not only provide the nexus url to the mod but also details of number of baths etc and if outside/inside. This makes it easier to find them in the creation kit. Been meaning to post this request for ages! :)
Announcing version 7.0.0 : Experimental because I've changed how the player undressing is implemented, it is now done using a spell like the NPC undressing is done. The activator/triggerbox scripts now determine if undressing/redressing should take place and if so cast the spell. Every patch has been opened in xedit and some in the CK to disable house built in undressing for NPCs and replace with activators from this mod so that almost all NPCs are managed by the MCM menu. This was a lot of patches and script rewriting:) So this is experimental is while users have the opportunity to test. I just didn't have time to actually playtest every patch so please try on your favourite house with a spare save and report any issues. NPCs now have a separate toggle in the MCM for disabling undressing.
The motivation here is to remove the main part of the player undressing from the individual triggerbox scripts, so that if there is added MCM functionality in the future, it only needs to be added in one place:) By removing all my scripts that were added to playerhome mod triggerboxes, disabling and then adding my own activators for NPCs, I ensure that in the future, should I need to alter the scripts properties I only need to do that in my support esp - dz_undress_common.esp - and all new properties will be inherited by existing patches.
As said earlier, this should have been done from the beginning, but I plead total newbishness at the time! Not that I can claim expertise now:) If you find that you get papyrus errors regarding properties from previous versions of scripts it shouldn't cause a problem, but if it does prevent you doing stuff like lodgen etc. then let me know.
This is not marked as the main Vortex download yet, however I intend to put all new patches only into the experimental version from now on.
Hi, Diziet. First of all, thanks for this mod, for me it's a must-have on my mod list. Would it be possible for you to make two patches for the following mods?: - https://www.nexusmods.com/skyrimspecialedition/mods/140837?tab=files - One interior bathroom accessible from the basement of the Tundra Homestead, no KIC version. - https://www.nexusmods.com/skyrimspecialedition/mods/144069?tab=files - One interior bathroom, accessible from the right side near the master bedroom door, no KIC version. English is not my native language, so I apologize for any mistakes in this request. Thanks in advance, and if that's not possible for you right now, don't worry, I completely understand.
Please provide a patch for the bathrooms in the Markarth View Home mod (3 bathrooms + 1 shower and 1 indoor sauna; 1 outdoor bathroom on the observation deck at the top). The integrated button for undressing companions doesn't work. Players generally don't undress there.
If possible i would like to put in a request for Winter Cove Moved to Winterhold with Optional General Stores Added as the normal patche for winter cove dose not seem to work with this version of the mod.
Edit: Went to the house with a follower and your mod seems to work for them but not the player.
House in question: https://www.nexusmods.com/skyrimspecialedition/mods/16422?tab=description
Not at the moment, the new version of BIS changes formids and also function names. Since the new version does have a slightly different plugin name to differentiate it I will have a look at the newer version and see what i can do.
diziet
edit: sorry but attempting to compile for the new version gives errors about missing sexlabframework and that's a rabbit hole outside of Nexus I wish to avoid:)
Thanks for your answer, so far i've nothing related to SL with BISR and your mod. I found some activator to be to tall at some place (with HS inteior mod) do you wish i report them to you or i can try to resolve this myself ?
i suspect that BISR works without sexlabframework but is compiled to use it if present and thus I would need it present to compile my scripts since they refer to BIS scripts. Any problems with existing patches please report:)
After updating, MO2 is showing missing master for LOTD resource pack, which I assume is because I'm still on .640 and haven't updated LOTD. Is there a fix for this? Worked fine before update in the Safehouse.
It picked those up from the CK when being checked with ver6 of lotd, can be cleaned of masters in xedit and next update will have cleaned plugin in. Thanks for the report:)
Hi diziet, before I get to the main thing, let me be another to praise you for the amazing work you do. Okay, with that out of the way, time to whinge.
Sorry to be a pest, but with regard to HS Player Homes - Hjerim, I tried editing/making a new patch myself following the instructions, but it didn't work. My CK seems to just destroy your scripts for some bizzare reason, they're there but don't do anything. I made sure to follow the instructions word for word, so I think it's just jank on my end.
Anyway, the reason I ask is because the placement of the triggers in the existing HS Hjerim patch cause the PC and NPCs to strip well away from the bath area, even though the box placement looks correct in CK. I tend to strip as soon as I enter my or my houscarl's bedroom door, as I walk past the basement bath on my way to the forge, or (and this is the really quite disturbing one) if I turn right and go up to that end of my children's bedroom. Not a place to be randomly stripping off for no reason, I think you'll agree. I'm assuming this is because of some weird collision radius thing? Where for some reason the "actor" starts a couple feet away from their actual body, idk.
As I said, I was going to sort this myself, but neither editing the existing patch nor creating one from scratch seems to work. the boxes are still there, they just do nothing, and all I changed was the size/location of them. So, sorry to say, I need to trouble you, or someone else who sees this, to maybe have a look at it, please nicely. My thought was to push the edge of the trigger box back so that it was in line with the edge of the tubs, maybe a smidge outside it, so it only triggers if you are standing in the steps area (which is what the box currently covers according to ck, but it activates much further out) and for the basement bath, shift it back a foot, maybe two, from the wall with the door, which should stop people stripping as they walk down the hall, but make sure you're undressed in the room itself. And speaking of, there is a portion of the basement bath which isn't covered by the box, was wondering if adding a 5th box there, overlapping the main room's one, would make it so you stayed stripped, or if it would trigger you to dress as soon as you left the big one, despite still being in a "undressed zone".
Sorry again for bothering you, and sorry for the wall of text. here's the info you asked for in the sticky https://www.nexusmods.com/skyrimspecialedition/mods/95250 it's inside and there are 4 baths: 1 ground floor, 1 basement, 2 upstairs (may need a 5th box to keep people undressed in the basement bath area due to awkward room shape. Thanks for your time.
P.S. The movement controls in CK are indeed a real pain
It seems my only save with Hjerim acquired is not playing nicely with the HS mod. I can enter the house and test the areas where the triggerboxes are, but I can't be sure all the walls etc. are where the HS mod puts them, I have edited the edges of the triggerboxes and posted an update in the miscellaneous files for you, could you test and report for me please?
Amazing - I believe those are the main areas. Just going on memory but believe there are a few shower type locations and I recall a barrel/tub in one of the rooms. But honestly if you got those two that's more than enough.
I'm not sure why you would need a patch of mine if you are using Sky Outfit System (which by the by seems like a much better alternative to my outfit mod!). From what I read in its description it aims to do what my patches do?
My apologies if my post sonded aggresive or else, i think the better phrasing would be "Skyoutfit has the priority on those patches". Your patches unequip near the water (not skyoutfit) which i think is way better than just in water.
1627 comments
Been meaning to post this request for ages! :)
diziet
Experimental because I've changed how the player undressing is implemented, it is now done using a spell like the NPC undressing is done. The activator/triggerbox scripts now determine if undressing/redressing should take place and if so cast the spell.
Every patch has been opened in xedit and some in the CK to disable house built in undressing for NPCs and replace with activators from this mod so that almost all NPCs are managed by the MCM menu.
This was a lot of patches and script rewriting:) So this is experimental is while users have the opportunity to test. I just didn't have time to actually playtest every patch so please try on your favourite house with a spare save and report any issues.
NPCs now have a separate toggle in the MCM for disabling undressing.
The motivation here is to remove the main part of the player undressing from the individual triggerbox scripts, so that if there is added MCM functionality in the future, it only needs to be added in one place:)
By removing all my scripts that were added to playerhome mod triggerboxes, disabling and then adding my own activators for NPCs, I ensure that in the future, should I need to alter the scripts properties I only need to do that in my support esp - dz_undress_common.esp - and all new properties will be inherited by existing patches.
As said earlier, this should have been done from the beginning, but I plead total newbishness at the time! Not that I can claim expertise now:)
If you find that you get papyrus errors regarding properties from previous versions of scripts it shouldn't cause a problem, but if it does prevent you doing stuff like lodgen etc. then let me know.
This is not marked as the main Vortex download yet, however I intend to put all new patches only into the experimental version from now on.diziet
First of all, thanks for this mod, for me it's a must-have on my mod list.
Would it be possible for you to make two patches for the following mods?:
- https://www.nexusmods.com/skyrimspecialedition/mods/140837?tab=files - One interior bathroom accessible from the basement of the Tundra Homestead, no KIC version.
- https://www.nexusmods.com/skyrimspecialedition/mods/144069?tab=files - One interior bathroom, accessible from the right side near the master bedroom door, no KIC version.
English is not my native language, so I apologize for any mistakes in this request.
Thanks in advance, and if that's not possible for you right now, don't worry, I completely understand.
----> Markarth View Home
diziet
If possible i would like to put in a request for Winter Cove Moved to Winterhold with Optional General Stores Added as the normal patche for winter cove dose not seem to work with this version of the mod.
Edit: Went to the house with a follower and your mod seems to work for them but not the player.
House in question: https://www.nexusmods.com/skyrimspecialedition/mods/16422?tab=description
I saw in the mcm menu some bathing animations, is it compatible with Bathing in Skyrim - Renewed ?
diziet
edit: sorry but attempting to compile for the new version gives errors about missing sexlabframework and that's a rabbit hole outside of Nexus I wish to avoid:)
I found some activator to be to tall at some place (with HS inteior mod) do you wish i report them to you or i can try to resolve this myself ?
Any problems with existing patches please report:)
diziet
diziet
diziet
Sorry to be a pest, but with regard to HS Player Homes - Hjerim, I tried editing/making a new patch myself following the instructions, but it didn't work. My CK seems to just destroy your scripts for some bizzare reason, they're there but don't do anything. I made sure to follow the instructions word for word, so I think it's just jank on my end.
Anyway, the reason I ask is because the placement of the triggers in the existing HS Hjerim patch cause the PC and NPCs to strip well away from the bath area, even though the box placement looks correct in CK. I tend to strip as soon as I enter my or my houscarl's bedroom door, as I walk past the basement bath on my way to the forge, or (and this is the really quite disturbing one) if I turn right and go up to that end of my children's bedroom. Not a place to be randomly stripping off for no reason, I think you'll agree. I'm assuming this is because of some weird collision radius thing? Where for some reason the "actor" starts a couple feet away from their actual body, idk.
As I said, I was going to sort this myself, but neither editing the existing patch nor creating one from scratch seems to work. the boxes are still there, they just do nothing, and all I changed was the size/location of them. So, sorry to say, I need to trouble you, or someone else who sees this, to maybe have a look at it, please nicely. My thought was to push the edge of the trigger box back so that it was in line with the edge of the tubs, maybe a smidge outside it, so it only triggers if you are standing in the steps area (which is what the box currently covers according to ck, but it activates much further out) and for the basement bath, shift it back a foot, maybe two, from the wall with the door, which should stop people stripping as they walk down the hall, but make sure you're undressed in the room itself. And speaking of, there is a portion of the basement bath which isn't covered by the box, was wondering if adding a 5th box there, overlapping the main room's one, would make it so you stayed stripped, or if it would trigger you to dress as soon as you left the big one, despite still being in a "undressed zone".
Sorry again for bothering you, and sorry for the wall of text. here's the info you asked for in the sticky https://www.nexusmods.com/skyrimspecialedition/mods/95250 it's inside and there are 4 baths: 1 ground floor, 1 basement, 2 upstairs (may need a 5th box to keep people undressed in the basement bath area due to awkward room shape. Thanks for your time.
P.S. The movement controls in CK are indeed a real pain
diziet
I'd like to put in a request for Bal Meryan. Its a large Dunmer keep with multiple indoor baths and a grotto.
Might take a while so no rush but if you do get to it that would be awesome.
as the Skyrim urchins say "You're the best!"
diziet
diziet
diziet