Skyrim Special Edition
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Dromundas

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Dromundas

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  1. warlordstar1234
    warlordstar1234
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    • 1 kudos
    Wrye detect no shout load order ..this is fake, address issue O will report ..stickman bug.. Sorry but my Malty followers crash instant.. opt also inject warning to my Address Process, CPU.GPU.. Edit Sine.. Virtual studio Code, if you know how to script, please report Modder.
  2. Archerdon88
    Archerdon88
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    vortex is telling me im missing a master file for this mod, the MFF_SaveData.esp file. Ive looked in the MFF mod folder and its not there, i even tried downloading the MFF loose file bundle and extracting it with 7z and getting it from there and moving it into the mod folder, and also tried installing the loose bundle 7z straight onto vortex but that only caused more issues.. I tried loading the game up without it and it seems the mod isnt working without it. Its probably a really simple solution and im just being daft but i honestly cant figure out what the problem is

    EDIT: okay so i think ive found a fix, i dragged the MFF_SaveData.esp into the file dropper in Vortex and downloaded it as a separate mod which seems to have done the trick but something tells me its not really the best fix, please let me know if you know of any better fixes for this issue or if this one is okay
    1. Dromundas
      Dromundas
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      • 34 kudos
      Sorry for the delay, this mod only works with the older version of MFF now (the last MFF bundle). These basic shouts were all absorbed into MFF so you only need the newest version of MFF to get all of this. The next update for Shout Commander will work with the newest version of MFF and is still in progress (for over a year now), it will bring new shouts for fielding an army of expendable soldiers. No idea when this will be ready. Sorry to have confused you because I didn't update the description of this mod.
    2. WhiskeyMike
      WhiskeyMike
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      • 0 kudos
      Im having this issue. Where dit you get the MFF_SaveData.esp file?

      Edit: This mod only works with MMF Bundle 2.0
  3. SilumanUdang
    SilumanUdang
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    • 0 kudos
    How to put this mod? 
    Whare shout I put it? 
  4. Punkkhaleesi
    Punkkhaleesi
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    • 0 kudos
    Where do you find the shouts?
  5. testaccount69
    testaccount69
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    • 0 kudos
    (oops)
  6. chixonator
    chixonator
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    • 21 kudos
    so at first i didnt realise that followers leave your service if you tell them to wait for 3 days, and i was using mff to have around 50 followers in my hearthfire house, i went around skyrim regathered them all used the manual configuration book to turn wait time limit off, tested by waiting for 5 in game days then going back to the follower location and they were still there so i thought it was working, then today i noticed all my 50 followers were gone again, reloaded an earlier save went to my house waited a day and i could watch all of my followers walking out of my house.

    so i reloaded save and found the saftey mode setting for mff, turned that off as well as wait times so telling them to wait shouldnt have a wait time limit so they wont leave my service, so i used the group shouts to tell them to follow and wait again, (not dismiss them, but to stop waiting) then waited a day and still they are all leaving my service
    do i have to dismiss them all then recruit them, then tell them to wait for the no wait time limit to take effect?
    1. Dromundas
      Dromundas
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      • 34 kudos
      I responded on the other mod page.

      https://www.nexusmods.com/skyrimspecialedition/mods/24167?tab=posts
    2. Dromundas
      Dromundas
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      • 34 kudos
      Reading my response now I see the link is useless. I will just say that this user was experiencing a bug in the old version of MFF that means followers will leave regardless of the wait timer being turned off. The only work-around is to set the wait time as high as possible which is 720 hrs (30 days).

      This bug is fixed in the current version I'm working on but it has not been released yet.
  7. Derrame
    Derrame
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    • 9 kudos
    can't get it to work, if I tell a follower to come with me, other follower leaves, or says there is already a follower with me
    1. Dromundas
      Dromundas
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      • 34 kudos
      This mod has no dialogue in it, it only adds shouts to the character.

      Edit: to correct myself, it has no recruit/dismiss dialogue in it
  8. zx362168897
    zx362168897
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    Good!Almost perfect!Now we can talk to creatures!!!!!!!!!!
    Thank you for the author!!!!


    What is the direction of the update in the future?For example: recruited creatures are allowed to be ridden,With the creature MOD, that would be cool!
    1. Dromundas
      Dromundas
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      • 34 kudos
      It's good to know you are enjoying =)

      I am considering riding for recruited creatures, it's not high in my priority list right now but I want it done - this would be for MFF and not Shout Commander.

      I'm still working on the next update for Shout Commander and it's a formation system.
  9. fuccnormies
    fuccnormies
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    This is hands down the easiest and best follower cap increase mod. I just popped it into vortex and the shouts worked perfectly as intended, only thing bad I can say is the shouts dont appear in the shout tab with sky ui. but they do show up in the general tab. 9/10 would endorse again
    1. Dromundas
      Dromundas
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      • 34 kudos
      Thank-you for the kind review =)

      Early on I ended up making the commands into powers, that way you can use a vanilla shout with a really long cooldown and still issue commands to your followers. Actual shouts share the same cooldown that is referenced and reduced by the Amulet of Talos. The shout commands for followers each have their own separate cooldowns of about 2 seconds. I'll add this point as a disclaimer on the mod page when I finish the next update so it's clearer why it was done this way. Thanks for the feedback.
  10. Redxjak
    Redxjak
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    • 0 kudos
    I can't seem to get this to work. I get the messages in game saying I recruited whoever. But when I do the rallying shout, it says that people are coming, but nothing happens. If this is just user error, can someone tell me what I am doing wrong?
    1. Dromundas
      Dromundas
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      • 34 kudos
      The rallying shout is to make followers return that you have waiting somewhere.
    2. Redxjak
      Redxjak
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      • 0 kudos
      Yeah it doesn't look like this mod is working, at least for me. The shouts aren't actually doing anything other than the animations
    3. Dromundas
      Dromundas
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      • 34 kudos
      You have only said that it doesn't work after using it, which isn't much to work with. All shouts are still working correctly on my end.

      Do you have Multiple Followers Framework and Shout Commander in the correct load order? I can't think of any other reason it wouldn't work.