Wrye detect no shout load order ..this is fake, address issue O will report ..stickman bug.. Sorry but my Malty followers crash instant.. opt also inject warning to my Address Process, CPU.GPU.. Edit Sine.. Virtual studio Code, if you know how to script, please report Modder.
vortex is telling me im missing a master file for this mod, the MFF_SaveData.esp file. Ive looked in the MFF mod folder and its not there, i even tried downloading the MFF loose file bundle and extracting it with 7z and getting it from there and moving it into the mod folder, and also tried installing the loose bundle 7z straight onto vortex but that only caused more issues.. I tried loading the game up without it and it seems the mod isnt working without it. Its probably a really simple solution and im just being daft but i honestly cant figure out what the problem is
EDIT: okay so i think ive found a fix, i dragged the MFF_SaveData.esp into the file dropper in Vortex and downloaded it as a separate mod which seems to have done the trick but something tells me its not really the best fix, please let me know if you know of any better fixes for this issue or if this one is okay
Sorry for the delay, this mod only works with the older version of MFF now (the last MFF bundle). These basic shouts were all absorbed into MFF so you only need the newest version of MFF to get all of this. The next update for Shout Commander will work with the newest version of MFF and is still in progress (for over a year now), it will bring new shouts for fielding an army of expendable soldiers. No idea when this will be ready. Sorry to have confused you because I didn't update the description of this mod.
so at first i didnt realise that followers leave your service if you tell them to wait for 3 days, and i was using mff to have around 50 followers in my hearthfire house, i went around skyrim regathered them all used the manual configuration book to turn wait time limit off, tested by waiting for 5 in game days then going back to the follower location and they were still there so i thought it was working, then today i noticed all my 50 followers were gone again, reloaded an earlier save went to my house waited a day and i could watch all of my followers walking out of my house.
so i reloaded save and found the saftey mode setting for mff, turned that off as well as wait times so telling them to wait shouldnt have a wait time limit so they wont leave my service, so i used the group shouts to tell them to follow and wait again, (not dismiss them, but to stop waiting) then waited a day and still they are all leaving my service do i have to dismiss them all then recruit them, then tell them to wait for the no wait time limit to take effect?
Reading my response now I see the link is useless. I will just say that this user was experiencing a bug in the old version of MFF that means followers will leave regardless of the wait timer being turned off. The only work-around is to set the wait time as high as possible which is 720 hrs (30 days).
This bug is fixed in the current version I'm working on but it has not been released yet.
I am considering riding for recruited creatures, it's not high in my priority list right now but I want it done - this would be for MFF and not Shout Commander.
I'm still working on the next update for Shout Commander and it's a formation system.
This is hands down the easiest and best follower cap increase mod. I just popped it into vortex and the shouts worked perfectly as intended, only thing bad I can say is the shouts dont appear in the shout tab with sky ui. but they do show up in the general tab. 9/10 would endorse again
Early on I ended up making the commands into powers, that way you can use a vanilla shout with a really long cooldown and still issue commands to your followers. Actual shouts share the same cooldown that is referenced and reduced by the Amulet of Talos. The shout commands for followers each have their own separate cooldowns of about 2 seconds. I'll add this point as a disclaimer on the mod page when I finish the next update so it's clearer why it was done this way. Thanks for the feedback.
I can't seem to get this to work. I get the messages in game saying I recruited whoever. But when I do the rallying shout, it says that people are coming, but nothing happens. If this is just user error, can someone tell me what I am doing wrong?
20 comments
Comments locked
The author has locked this comment topic for the time beingEDIT: okay so i think ive found a fix, i dragged the MFF_SaveData.esp into the file dropper in Vortex and downloaded it as a separate mod which seems to have done the trick but something tells me its not really the best fix, please let me know if you know of any better fixes for this issue or if this one is okay
Edit: This mod only works with MMF Bundle 2.0
Whare shout I put it?
so i reloaded save and found the saftey mode setting for mff, turned that off as well as wait times so telling them to wait shouldnt have a wait time limit so they wont leave my service, so i used the group shouts to tell them to follow and wait again, (not dismiss them, but to stop waiting) then waited a day and still they are all leaving my service
do i have to dismiss them all then recruit them, then tell them to wait for the no wait time limit to take effect?
https://www.nexusmods.com/skyrimspecialedition/mods/24167?tab=posts
This bug is fixed in the current version I'm working on but it has not been released yet.
Edit: to correct myself, it has no recruit/dismiss dialogue in it
Thank you for the author!!!!
What is the direction of the update in the future?For example: recruited creatures are allowed to be ridden,With the creature MOD, that would be cool!
I am considering riding for recruited creatures, it's not high in my priority list right now but I want it done - this would be for MFF and not Shout Commander.
I'm still working on the next update for Shout Commander and it's a formation system.
Early on I ended up making the commands into powers, that way you can use a vanilla shout with a really long cooldown and still issue commands to your followers. Actual shouts share the same cooldown that is referenced and reduced by the Amulet of Talos. The shout commands for followers each have their own separate cooldowns of about 2 seconds. I'll add this point as a disclaimer on the mod page when I finish the next update so it's clearer why it was done this way. Thanks for the feedback.
Do you have Multiple Followers Framework and Shout Commander in the correct load order? I can't think of any other reason it wouldn't work.