Skyrim Special Edition
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Roberto400 and Rusey

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  1. Corbaine
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    FIX FOR RACEMENU SLIDERS NOT WORKING:

    Spoiler:  
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    1. Run SSEEdit (https://www.nexusmods.com/skyrimspecialedition/mods/164) - The instructions that follow here are based on the interface of v4.0.0

    NB: if at any time you made a mistake while following the next steps, immediately close SSEEdit, and if you get a window that pops up with "Unique Character.esp" or any other mods in that list make sure you UNTICK ALL OF THEM before pressing "OK" or you could safe changes to the files that could potentially break the selected mods. Solving that, however, is as simple as reinstalling the mods affect, but then you'd have to copy all the textures and meshes over again.

    2. Right-click on the mod list and choose "Select None"

    3. In the "Filter" bar at the top left of the mod list, type in "unique character" to quickly track it down in your load order

    4. Tick "Unique Character.esp" and click on "OK" at the bottom right of the mod list (make sure no other mods are ticked for the best experience).

    5. SSEEdit will now begin to load mods and build references. It will say "Background Loader: finished" in the bottom left of the SSEedit window when it is done. Once you see that message, click on the "+" next to "Unique Character.esp" to bring up a list of all the sub options underneath (the forms it edits, if my terminology is correct)

    6. Click on the "+" next to Unique Character's "Head Parts" sub option (form). This should bring up a list of various race heads, in female and male variants. More importantly, these entries should also have a yellow background. If you do not see a yellow background, SSEEdit is probably still loading mods or building references.

    7. Click on the first entry in the list (mine starts with "FemaleHeadKhajit"), and you should now see a number of lines in the main window. Most of these lines will have a green background, but a few will have a yellow background - we're interested in the yellow ones.

    8. Right-click on any of the lines in the main window with a colored background and click on "Hide no conflict and empty rows" - now the lines with the green background should disappear and we're left with just the yellow ones, which is perfect.

    9. On the "FemaleHeadKhajit" entry, you'll see we only have "Model" > "MODL - Model Filename" that conflicts. Next to it is a column under "Skyrim.esm" and
    "Unique Character.esp", both listing a file path that starts with "actor\". Click on the file path of Skyrim.esm with the left mouse button, keep holding the button down and drag it over to the "actors\character" path in the "Unique Characters.esp" column. This will replace the mod's path with the vanilla, which is exactly what we need to fix the problem. You will get a prompt from SSEEdit with the options "Hmm...let me think about it some more" and "Yes I'm absolutely sure". The "Yes" option will probably be grayed out - wait for the 3s timer to run out, and once you can see the green button with the white arrow on it, click on "Yes I'm absolutely sure". You'll note the line disappears and there's only a blank white page in the main window, which is perfect. It means the entries are now the same and that you've done it perfectly. Well done if that's what you see! If anything else happens, please refer to point 1 at the start of this list, the NB message below it and start over.

    10. Repeat the drag and drop file path changes to all the remaining heads.

    11. On most of the head entries there will also be some "Parts" > "Part" > "NAME1 - Filename" lines, and the exact same drop and drag principle applies to them. Left click on the "Actors\character..." path in the Skyrim.esm column, and drag it over to the same line in the "Unique Character.esp" column. These are the most important entries as they govern the RaceMenu sliders. DO NOT TOUCH "TNAM - Texture Set" ENTRIES OR YOU CAN BREAK THE CUSTOM FACE TEXTURE FUNCTIONALITY! Something I noticed with male characters was that if I didn't also replace the MODL path for the head.nif, that it would mess up some of the sliders' functionality, which is why I suggest changing both.



    I'm not a modder, but I couldn't think of a reason why the heads would need seperate, unique .tri files or unique head .nif's if they were exactly the same as the vanilla ones, so I tried this out and it solves the sliders on my side. If your RaceMenu sliders work perfectly without the Unique Character mod enabled, then this will most likely fix your problem as well, as it makes the sliders work exactly like they did before you installed this mod.

    I've only done some very limited testing, but this seems to have fixed everything for me. I hope it helps others as well.

    Thanks a bunch to Rusey for porting the mod and making it available to us on Skyrim SE!

    Cheers
    1. Rusey
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      These are really great instructions. Will test them out whenever I get back into Skyrim -- I always appreciate a nice guide :) Thanks!
    2. Aureus
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      Thanks a lot, Sir. It works like a charm. Now I can have this nasty grin AND unique textures on my character at the same time. Perfect !
    3. Rusey
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      xD I'm actually a ma'am but no harm no foul -- I usually assume people are guys online too :)
    4. aramil31
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      Thanks a bunch for posting this! My sliders weren't working and this did the trick!
    5. Sannh
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      this did the trick. should probably pin it.
  2. toya3369
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    Hi everyone . 
    do you still have 'Unique Character' mod for oldrim ? (Skyrim LE) . if you have would you share to me ? because the unique character mod link (lover's lab link) is gone .. 
  3. azufelt00
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    nevermind, fixed
  4. Norraya
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    This mod causes my game to freeze within a few seconds of loading in (Both when loading a save and when starting a new game). I've narrowed it down to definitely this mod. Needs an update maybe?
  5. polearbair
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    I'm surprised that in this day and age it's not as simple as opening the console in game and type showracemenu and in there find a new tab called load Bodyslide Preset which would list all the saved body slide body types that you could just pick one and it would be applied to your character.

    Why can't it be that simple?
    1. shim2701
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      Sound like you need to try OBody Next Generation
  6. BR3con
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    {solved}
  7. NiviciusVenes
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    all the male npcs with beards have their lower face bugged when i enable this mod, anyone know why?
  8. masterbbc
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    Your MOD needs head model files, but I have never installed head models and I don't know where to find femalehead.nif
  9. Fandrayn
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    I can't figure out how to use this mod, and video tutorials either don't exist on YouTube, or are 30 seconds and don't have commentary. Could someone please explain? (And yes, I've read the description, but it doesn't help when you've never entered the game's texture files in your life. I don't know what to copy, where it is, or how.)
  10. masterbbc
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    Why does your MOD extract femaleefeet.dds? I don't see this file at all, and other MODs only reference BODY.dds.
  11. primem0ver
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    Something isn't working right.  I am guessing it might be either the normal map or the face tints that come with most skin mods.  The face is smoother when this mod is NOT active.  I have copied all files that the mod uses but it isn't quite working.  The body is just fine.  It is the face that isn't quite right.

    EDIT: I installed the mod AFTER I had already made the head and custom body.  Here are pictures of the face comparisons.  Its almost as though she has a different nose setting and possibly other settings as well.  Could this be the slider issue even though I haven't changed anything?  Or could this be an issue where I need to save the head nif and copy to the folder because I sculpted it ?  Or both?  (Not sure why the second would be necessary since it isn't required for the normal player character)

    Spoiler:  
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    WITHOUT UC (The way it should look):


    WITH UC:

    1. KaWaIIRIPper
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      I'm not 100% sure, but, judging by the screenshots, it looks like a normalmap is different, not sliders. It's called femalehead_msn.dds, I think. I would check if this file in UC folders is correct.

      For example, here are screenshots to demonstrate how different the same face can look with different textures, including normalmaps.

      Spoiler:  
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    2. primem0ver
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      No.  It isn't the normal map.  I am using the same normal map in both: the one from fair skin CBBE.

      Interesting.  Hopefully it is a slider issue because I just removed the face skin from the mod using xEdit and the problem still exists.  I will apply the slider fix to see.  (I can only play on weekends right now... to busy IRL).
    3. primem0ver
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      I wasn't able to fix this problem.  Honestly, I don't want the head replaced.  Just the body.  So I am now using Ishara's custom player body mod (converted to SSE) which replaced the body without the head and doesn't have this particular issue.  Based on my experimenting though, I think the problem is that this mod is NOT compatible with the head sculpture changes made with RaceMenu.
    4. KaWaIIRIPper
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      Interesting indeed. For some reason UC worked for me even though I remember struggling with this mod and this particular character before (see screenshots, first with UC, second without it). I've created this character using EEO and I thought that UC didn't work for me because of that. It looked like his face was all messed up. (probably like this, see third screenshot)

      But I did some weird stuff with his head since then to export it from LE and make it work with High Poly Head. I think that the most important part here is that I needed to export/import his head through RaceMenu during this process. Maybe that's what is needed to make it work? Export the head without UC installed, then import it with UC?
      But I didn't copy his head.nif to UC folders, I just loaded his preset and voila.

      Good to hear that you found a fitting solution already. UC is a bit excessive if all you need is a unique body, but I'm leaving my comment anyway, maybe someone will find it useful somehow.

      Spoiler:  
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    5. myztikrice
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      The head texture folders of this mod don't do anything. The texture paths for the head are hard coded in its .nif file
    6. Pandoriux
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      Not sure, every .nif in UC meshes folder also hard coded to take texture from vanilla folder. But in game, my UC still be able to use texture from UC body folder and not the vanilla one
    7. myztikrice
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      Yes, which is why I said head, and not body
    8. bararam
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      The head texture folders of this mod don't do anything. The texture paths for the head are hard coded in its .nif file

      So thats why! dang it, I'm scratching my hair over this for days.  
      Any possible workaround for this? or should I just ignore it and use armor that hide the neck seam if the bodies too contrast with another?