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Maboroshi

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maboroshinokiseki

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65 comments

  1. luashfu
    luashfu
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    • 1 kudos
    "But it's scripted" COUGHHHH

    Saying it's like a good thing but it's adding a feature at the cost of script load,

    Benedict Luashfu ChenLi Contemplates, makes fun of and considers while wanting to download this mod!

    Benedict Luashfu ChenLi Outs!
  2. Fox123qwe
    Fox123qwe
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    • 1 kudos
    Main file for all version of game?
    1. maboroshinokiseki
      maboroshinokiseki
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      • 9 kudos
      It's for anniversary versions
    2. soupdragon1234
      soupdragon1234
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      "Up to 1.6.640" I'm assuming that means it won't work for .1130+
    3. chrismartin
      chrismartin
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      • 3 kudos
      It works on GOG 1179
  3. Fox123qwe
    Fox123qwe
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    • 1 kudos
    dynamic attachment mode don't work or work bad
    1. maboroshinokiseki
      maboroshinokiseki
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      • 9 kudos
      If it doesn't work, try use something that adds missing zones, like MEZF
  4. konaherson2
    konaherson2
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    • 50 kudos
    if you using 1.5.97 and install the 0.3 version, remember to delete the EFM_Plugin_1_5_80.dll file, or will start game crash. or use mo2, nmm.
    1. thefullbug
      thefullbug
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      Just delete it out of the folder? 
    2. konaherson2
      konaherson2
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      don't remember, backup if you can.
  5. Avengersrule2002
    Avengersrule2002
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    • 3 kudos
    It is unclear to me, I understand before the recent version you had a version for se and one for ae, in your description it says both AE and SE - - on the file says supports AE up to 1.6 etc.... does the newest file support both AE and SE ?
    1. maboroshinokiseki
      maboroshinokiseki
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      No, the newest (0.4.x, I miss tagged it 4.2) version only supports AE, use 0.3 if you are using SE.
      There are no functional differences between these 0.3 and 0.4, just one for SE and one for AE
    2. Avengersrule2002
      Avengersrule2002
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      Ty !!
    3. hoangdai94
      hoangdai94
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      @
      maboroshinokiseki But why did you write in your changelog of v0.4 :

      • Make use of Address Library, it should be version-independent now
      so in the end it still depends on the version of Skyrim ?
    4. maboroshinokiseki
      maboroshinokiseki
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      @hoangdai94
      Because AE and SE are just too different, they are two editions, not just versions.
      4.2 should be compatible with all AE versions though
  6. deadpool0600
    deadpool0600
    • supporter
    • 31 kudos
    Wait.... They don't ALREADY do that for you? I came here trying to get a mod to stop it happening. I could have a falmar, on the other side of a massive underground canyon, and the only way across is over a bridge 50 miles away, follow me though a door, 0.2 seconds after I went though it. 
    1. ftwranger
      ftwranger
      • member
      • 19 kudos
      same and might be related to my CTD issues on a modded big dungeon that I don't feel like killing all enemies. in vanilla it wasn't like this but I think one of my mods is doing this, can't remember which one. obviously I don't have this mod installed
  7. vinne2001
    vinne2001
    • supporter
    • 6 kudos
    Newest version doesn't work on 1.6.353, it says "dll plugin failed to load correctly" or something on launch
    1. maboroshinokiseki
      maboroshinokiseki
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      • 9 kudos
      Sorry, it's quite hard for me to test old versions
      If you sure that you downloaded  Address Library for SKSE Plugins  and 0.4.2 of this mod, I simply can't sure what caused the issue, very sorry for that
  8. LikoMulita
    LikoMulita
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    SKSE64 2.2.3 complains about it being "disabled, only compatible with versions earlier than 1.6.629" after updating Skyrim to 1.6.640.
    1. maboroshinokiseki
      maboroshinokiseki
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      • 9 kudos
      Sorry for the late reply.
      That's odd, I'll try to investigate it, but since I don't have a proper development environment now, it might take some time.
    2. hoangdai94
      hoangdai94
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      • 190 kudos
      +1, looking forward the very needed update
    3. maboroshinokiseki
      maboroshinokiseki
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      There's a new version already. Check it out :D
    4. hoangdai94
      hoangdai94
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      @maboroshinokiseki Thanks alot bruh, cheers !
  9. Velgath
    Velgath
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    Just as a nice note - your mod actually dynamically fixes the issue with MEZF - Missing Encounter Zones Fixed (https://www.nexusmods.com/skyrimspecialedition/mods/23609?tab=bugs) where enemies would de-aggro when you crossed the boundary of a cell outside of where their encounter zone was attached.
    1. maboroshinokiseki
      maboroshinokiseki
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      Good to know (sorry for the one year late replay :p
    2. bientje
      bientje
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      Tested this and at least the newest version of Enemies Follow Me doesn't solve the problem. Aggro radius just stops working properly with the FULL version of MEZF.
    3. maboroshinokiseki
      maboroshinokiseki
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      I just tested it, and it does work.
      Unless you just crossed between cells one with an Encounter Zone, and the other one without it.
    4. bientje
      bientje
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      I upgraded to 6.363 today, and now it does work. On 5.97 enemies abruptly stopped combat. So my previous statement about the 'newest' version was actually false.
    5. maboroshinokiseki
      maboroshinokiseki
      • member
      • 9 kudos
      I see. My bad, I should make a statement, that 0.4.x are for AE versions only.
  10. Jakey2
    Jakey2
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    • 1 kudos
    Dynamic attachment prevents dragons from landing. It *does* say it could cause weird bugs--just a heads up for anyone who runs into the issue.
    1. aristotle99
      aristotle99
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      • 22 kudos
      Not sure what dynamic attachment mode is.  Is it a part of this mod?