It is unclear to me, I understand before the recent version you had a version for se and one for ae, in your description it says both AE and SE - - on the file says supports AE up to 1.6 etc.... does the newest file support both AE and SE ?
No, the newest (0.4.x, I miss tagged it 4.2) version only supports AE, use 0.3 if you are using SE. There are no functional differences between these 0.3 and 0.4, just one for SE and one for AE
Wait.... They don't ALREADY do that for you? I came here trying to get a mod to stop it happening. I could have a falmar, on the other side of a massive underground canyon, and the only way across is over a bridge 50 miles away, follow me though a door, 0.2 seconds after I went though it.
same and might be related to my CTD issues on a modded big dungeon that I don't feel like killing all enemies. in vanilla it wasn't like this but I think one of my mods is doing this, can't remember which one. obviously I don't have this mod installed
Sorry, it's quite hard for me to test old versions If you sure that you downloaded Address Library for SKSE Plugins and 0.4.2 of this mod, I simply can't sure what caused the issue, very sorry for that
Sorry for the late reply. That's odd, I'll try to investigate it, but since I don't have a proper development environment now, it might take some time.
Just as a nice note - your mod actually dynamically fixes the issue with MEZF - Missing Encounter Zones Fixed (https://www.nexusmods.com/skyrimspecialedition/mods/23609?tab=bugs) where enemies would de-aggro when you crossed the boundary of a cell outside of where their encounter zone was attached.
Tested this and at least the newest version of Enemies Follow Me doesn't solve the problem. Aggro radius just stops working properly with the FULL version of MEZF.
I upgraded to 6.363 today, and now it does work. On 5.97 enemies abruptly stopped combat. So my previous statement about the 'newest' version was actually false.
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Saying it's like a good thing but it's adding a feature at the cost of script load,
Benedict Luashfu ChenLi Contemplates, makes fun of and considers while wanting to download this mod!
Benedict Luashfu ChenLi Outs!
There are no functional differences between these 0.3 and 0.4, just one for SE and one for AE
- Make use of Address Library, it should be version-independent now
so in the end it still depends on the version of Skyrim ?Because AE and SE are just too different, they are two editions, not just versions.
4.2 should be compatible with all AE versions though
If you sure that you downloaded Address Library for SKSE Plugins and 0.4.2 of this mod, I simply can't sure what caused the issue, very sorry for that
That's odd, I'll try to investigate it, but since I don't have a proper development environment now, it might take some time.
Unless you just crossed between cells one with an Encounter Zone, and the other one without it.