This page was last updated on 13 July 2024, 2:55PM
Changelogs
Version 0.57
Added a preset for Immersive Equipment Displays that disables lantern display (could probably correct its position instead but i don't want). This preset is not needed and not compatible with Missile's Immersive Equipment Display Presets - Misc Items.
Added an Open Animation Replacer version of the DAR patch (even though the DAR one works fine on OAR since it's fully backwards compatible with DAR mods).
The guard distribution option is changed into a separate plugin. In CWSoldierImperialGear [LVLI:000A6E61] and CWSoldierSonsGear [LVLI:000A6E7A] used a leveled list with ChanceNone instead of just lantern to have a chance of not getting a lantern like with torches in vanilla.
Updated the Lux patch.
Version 0.56
Added lighting options for Lux and Lux Via
Removed torch burning sound from the lantern
Forwarded a missing USSEP edit into the version with guards distribution
Renamed the Relighting Skyrim patch without an extra space
The DAR patch is now selected by default
Version 0.55
Added "Lanterns use vanilla animations (DAR)" installer option
Version 0.54
added an installer option to replace guard torches with lanterns, provided by aproco (https://www.nexusmods.com/users/46919823)
Version 0.53
Fixed: WACCF weight and value integrated also to the Light object.
Added a lot of "consistency" patches for popular lighting mods that change torch parameters (the differences in torch lighting is actually due to changing the parameters of the torch item, i changed the lantern parameters to match the torch color): ELE, ELFX Basic/Enhancer, ELFX Hardcore, Luminosity, Relighting Skyrim, RLO Interiors, Simple Better Torch.
Removed the standart ESP version
Version 0.52
ported to SE properly
Removed Idle Animation record from the plugin, as it is redundant (Update.esm already do the same, and maybe even better)