Skyrim Special Edition

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Saiska Bugenhagen

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saiska

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About this mod

Too many adoptable children ? Don't want to adopt ? Send the adoptable children to the Stonehall Orphanage in Markarth. Larger staff, more beds, this orphanage can host up to 24 kids !

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Too many adoptable children ? Don't want to adopt or already 6 kids and that's not enough ? Send the adoptable children to the Stonehall Orphanage in Markarth. Larger staff, more beds, this orphanage can host up to 24 kids !

You can find a Solitude version with my new Kinghall Orphanage, and a Volkihar version, Bloodhall Orphanage. Works the same.

This mod contains scripts. Therefore it's not encouraged to be removed or updated on a current save. Update should
be fine, but don't be in the Markarth cell or Stonehall cell during that. Speak to Naztari to reset the scripts if you are updating and
having child inside already. For installation too, don't be in the city of Markarth during the first install.


I'm a big fan of TKAA (the kids are alright), and i don't want to let the child bandit alone after i killed their parents, cousins, uncles, pets, so now i send them to the new orphanage. Yes i done this just for that, yes sera. They can now share a big home along with the vampire children, forsworn with imperials, nords and elves, and drama ensues, it's cool.

You'll find a new dialogue on the adoptable kids to send them here. The keyword is adoptable here, as you will discover that any TKAA kids are, and any Inconsequential NPC are not, even the beggar ones.


As of 1.2, i switched the Nelos home and the orphanage; so now nelos home is next to the waterfall, a little further than it was or closer of the keep entrance; and the orphanage is now placed in the glorious place of Nelos home. Why ? Well they did have a beautiful entrance for a home used five minutes in a quest, and i couldn't change the city design to do a good looking new entrance, so here's my solution.

This mod don't need any other mod, i strongly recommend to use TKAA with it or/and any mod which adds adoptable children. The load order will not be a problem either, i don't change anything on the kid, i rely on the fact they are in the adoptable faction or not so it's LO-independant. It does however change the navmesh of the Markarth city, and this is intended for smooth wandering of the kids. If any other mod changes it, be sure it is placed before my mod in the load order; or you will maybe experience kids wandering in the city and never going back in the orphanage. 

As of 1.1 the kids will wander (read 'run aimlessly in the streets') in the city at certain time of the day.

Q/A

Compatibility list:
- JK Skyrim, Dawn of Skyrim - at this time no city mod i know of change the orphanage entrance
- TKAA (4 & 5)
- Heartfire multiple adoption
- Improved adoption
- TKAA No vanilla replacers

- Dragon's Keep
- Immersive Children

Please report in the post section if you use other children mod and they are ok too.

Known incompatibility list:

- Greater Markarth Expansion
- SKY CITY - Markarth Rising

I don't have any new dialogue on the children ?
I only show the dialogue on the child you can adopt. You can use the command "addfac 3004290 1" to force a child to be adoptable, if needed.
Also, for unknown reason at this time, the dialogue don't appear if you have completed the requirement for adoption and haven't adopted your max children yet, the dialogue don't show and you only have "i can adopt you if you want".
As of 1.2, I also put a spell you can find on the desk at the orphanage entrance; it allows you to send the kids to the orphanage before they get killed by your companion, or if any other mod break the dialogue option.

The children don't do anything in the orphanage
Well remember that skyrim limits the actor in a cell at 20; so with 24 children, the staff, the dog and the chickens you may found this limit a little low. Change the iAINumberActorsComplexScene gamesetting to 40 or don't send more than 12 children to the orphanage.
As of 1.2, the director Naztari as a dialogue option to reset the packages on the kids, talk to here if another mod or an update has stuck the kids into doing nothing
As of 1.3, this also change the outfit of all the kids to a classic blue one.

Stonehall doesn't add any kid. It adds 3 staff which you can see in Markath at some point of the day (the director sweep in front of the orphanage at dawn and the 2 others get their evening in the tavern). So the orphanage start empty, and will stay empty if you don't send kids, i did not change the Riften orphanage mechanic; if parents of non-mod kids are killed the childs will go to Riften.

I use the excellent tapestries of RoboBirdie you can find them here

As of 1.2, i put this mod under cathedral rights. Meaning you can do whatever you want, just credit me and give your work the same rights to be improved by the community.