Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. Maxoxpower
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    Maybe just fix the fog things not disapearrrr !  pleaseee
    1. MihailMods
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      the bug reported by 4 or 5 users over the years when the fog of them does not disappear after they are killed is caused by an incompatibility of this mod with another mod or mods, since it does not happen in vanilla, as you all can confirm by testing the mod yourselves in a vanilla load order.

      i dont know what is or are that mods, so, can't really fix what does not need to be fixed.
  3. walnutbutter3
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    LOVE THESE LITTLE CRITTERS they jumpscared me with their laughter when i arrived at the vampire castle, you never fail to impress me with your creative mods Mihail
    1. MihailMods
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      <3
    2. walnutbutter3
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      my favorite will always be the first one i installed which is Old Gods of the Hunt, your creatures really keep players on their toes and its always nice to see that type chaos
  4. ProfessorGoodFeels1
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    I was brought to your page by the old heavyburns video about dlc2, and although I won't be using this specific mod since it is bundled into your wider
    Vampire Beasts mod, your profile blows me away. Firstly, how many little pieces of work you've made is astounding and secondly the template you have in every comments page is sooooo cool. Love your dedication to modding, and thank you. :)
    1. MihailMods
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      thanks for your kind words my friend, i try the best i can <3
  5. emeraldxphoenix
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    Has anyone found a solution to the Foglings perpetual fog issue? I tried this and the Vampire Lords and Beasts mod separately on a fresh vanilla save; no other mods, and still got the fog bug. Does anyone have a patch for removal of the fog or anything like that. I can't expect Mihail to figure it out if he's not able to recreate the issue. Love the creatures but can't deal with permanent fog issues like on the Castle Volkihar bridge. 

    Side note, if anyone knows of a console command that would remove it, I would be fine with that instead.
    1. MihailMods
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      have you used weather mods before? because some .ini from those mods can permanently change the weather behaviour of the game, even with the other files of the mod removed.
    2. emeraldxphoenix
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      I had actually uninstalled and deleted all mods and Skyrim completely from my files (trying to get a fresh, no issue restart). Had no references to Skyrim or any mods (including my mod manager Vortex, so no files left anywhere in any drive, I looked), and downloaded only this and still had the same issue. If that didn't put the ini back to default, I don't know what will. 
      I will note I had no weather mods before or after deleting everything, except Volumetric Mists. 
    3. MihailMods
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      no idea then, friend.
      later i will upload a video showing how it works without problems to me, thus making me unable to check it out.
  6. MihailMods
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    thanks guys <3
  7. cubbyman1
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    i want to see creepy black eyed children that do all the creepy things that is said they do in real folklore, or embellish a bit, like say when they turn aggressive they transform into a creature with black eyes but has a black mist around their bodies and they turn into smaller looking falmor. 

    i also like the idea that they could bait you into saving them, by mimicking sounds of children who are lost in the woods or cave or wherever they might be, screaming for help. 
  8. MustaMayhem
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    Love this mod!  Just one question, should the Fogling corpses be disappearing after you kill them?  I didn't even realize there were corpses after killing multiple groups and never finding one despite searching the area thoroughly, but I just killed a group and there was one finally.
    1. MihailMods
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      yes, they vanish when killed.
  9. JoshuaMuerte
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    Loved these terrifying bastards in Skyrim LE glad to see them haunting my Skyrim SE adventures thanks for these and many of your other creature mods Mihail.
  10. nicebadboy
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    the last cuble off mods you hav here looks great, realy scary small dudes, they going to be real creepy with my enb and real lights, :-) ty for the work mate 
  11. Norman73Spear1
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    Awsome, you the monster king, no question.
  12. ajwild19
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    I LIKE IT! I WANT IT!