Skyrim Special Edition

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SOT Team

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tonycubed2

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25 comments

  1. tonycubed2
    tonycubed2
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    Please join me for Skyrim videos with all my mods at
  2. tonycubed2
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    1. Uses requiem lists for spawning bandits
    2. Night time spawns can be optionally more dangerous, but are still surface location compliant.
    3. Loot is more rare in this version


  3. tonycubed2
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    Changelog

    1.2 - Added new mcm menu option : Toggle to allow spawns only at night

    1.1 - Added mcm menu . Book menu still present, mostly for xbox users.

  4. TheMenAreFleeing
    TheMenAreFleeing
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    Still works on the latest Requiem versions. Though I wish there was a smarter way to randomize the number of spawns as setting it on a certain number, say 10 is pretty janky. Fighting 10 bandits is doable but when 10 atronachs spawn it just looks ridiculous so I just disable varied spawns. A spawn number limit for certain enemy types will be great.
  5. vwtrotsky
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    Hi, Tonycubed2!
    Thank you for your work! Say, if Genesis Surface Spawns SIC Patch compatible with this mod?
    1. tonycubed2
      tonycubed2
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      No
  6. jahmon808
    jahmon808
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    Will this work for later Requiem versions, such as the current 3.4, or does it require an update?
    1. tonycubed2
      tonycubed2
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      See below.
  7. Zentennen
    Zentennen
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    Is this compatible with 4.0.x? If it only changes what enemies spawn where, then it should be compatible, since I don't think Requiem 4 changes what enemies exist in the game, it only rebalances them.
    1. tonycubed2
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      It’s not just placement. Dragging my memories out, requiem relies heavily on perks and abilities given to each character. Affects everything.

      requiem 3.x should be fine.

      requiem 4.0 I don’t know, but probably not if it was rebalanced and new perks and abilities added.

      I don’t foresee me making a 4.x version. Compared to my other mods interest on this mod was super super low. And I don’t use requiem.
  8. Max1001
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    I left Whiterun. Two frost atronachs spawned and began to attack me. The guards did not help me and the atronachs ddidn't attack the guards either. Is this an intended behavior?
    1. Jebbalon
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      CrushBoss' Combat Evolved includes as an optional (also in main) file called - Guards Attack Hostiles!
  9. Redskin122004
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    Um... how am I suppose to download it? So far none of the links gave me the option to download or save?
    1. tonycubed2
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      huh? 39 people downloaded. You are a pc user? what is your mod manager?
    2. Redskin122004
      Redskin122004
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      No, the requiem mod itself, I can't download it at. 3.3.0 for SSE
    3. tonycubed2
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      Its not on nexus. Its fan ported from legendary edition. If you are 18 or over:

      https://www.loverslab.com/topic/91985-requiem-v330-for-sse-conversion-guide-for-mod-organizer/

  10. 0rKenai
    0rKenai
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    Great mod ... been ambushed twice in my latest Requiem/DiD play through (levels 1-6). Alternate Start and playing on Solstheim. One time near a bunch of Ash Spawn ... so they took care of business and one time near the guards ... they wiped up my ambush as well. moving to the "main-land" soon so I will see how it interacts there. When I start to see the text scrolling on my upper left windows I am alert. Any way to stop that text so that it is a true ambush?

    /ENDORSED!
    1. tonycubed2
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      Will work on that
  11. tupadre
    tupadre
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    Can this work with Requiem 3.3.0 or is only for 3.2.0?
    1. tonycubed2
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      Compatible with 3.3
  12. Novado
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    Very cool! Can you port it over to LE pretty please?
  13. pavelk
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    if I'm new to encounter mods of yours which one I should use for oldrim + requiem combo? thank you in advance!