Skyrim Special Edition

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|| PERKS FROM QUESTING ||
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This is a mod which gives the player perks when they complete major or guild questlines as passive constant abilities, and for some even usable powers/spells.

Inspiration is from other RPGs with similar systems, and also from within Skyrim which has perks for quests like Sailor's Repose, Agent of Dibella, Sinderion's Serendipity etc.

The rewards will help in your role-play by providing appropriate bonuses and powers, be a testament to your character's achievements so you can easily recollect them, and by virtue of having passive perks benefit all sorts of playstyles while not being overpowering or replacing the standard perk system.

The rewards are balanced around how difficult it is and how long it takes to complete a questline, as well as how "important" it is in Skyrim, whether that be importance to a person or a spirit.

It does not yet include Daedric quests, as I feel mods which add religion mechanics as well as overhaul Daedric artifacts already take care of this aspect in an engaging manner.

Current version of the mod: v1.2 for SE

All included plugins are marked as esl/esp-light/esp-fe.


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Installation / Updating / Uninstallation
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Installation:
Install via the FOMOD if using a mod manager which supports it.
Otherwise install the non-FOMOD version and disable/enable plugins and patches included as per need.
It can be installed any time in a playthrough. It is not necessary to install it at the start as rewards will be granted retroactively, ie even for quests completed before the mod was installed.

Updating:
Uninstall the older version of the mod and remove its files. If installing the bsa edition of the newer version of the mod, ENSURE to remove ALL old loose script files i.e. files with .pex extension.
Install the newer version and delete the old patches if using any and install the new patches. Start the game and continue your saved game. The mod will be updated then.
Recommended to do this while out of combat so that combat isn't interrupted and the notifications do not distract.

Uninstallation:
Uninstallation is not recommended or supported. But if it is still required for some reason, just ensure that no powers like Summons are active, and that you are out of combat and away from enemies. Alternately, you can also find the ids for the perks and powers you want to remove and remove them via console commands.



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QUICK DETAILS
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Main Quest = = Quest: Alduin = = Dragonslayer = Perk FEXXX801
Dawnguard DLC MQ : Dawnguard route = Quest: Dawnguard = = Guardian Paladin = Perk FEXXX816
Dawnguard DLC MQ : Vampires route - Quest: Volkihar - - Primogen & Diablerie - Perk FEXXX82E & Spell FEXXX81D
Dragonborn DLC MQ - - Quest: Miraak - - Supremacy & Devour Dragon - Perk FEXXX82D & Spell FEXXXD62
Companions = = Quest: Companions = = Harbinger's Saga = Perk FEXXX80C
Civil War : Imperials route - Quest: Civil War - - Legate - Perk FEXXX805
Civil War : Stormcloaks route = Quest: Civil War = = Stormblade = Perk FEXXX877
College of Winterhold - - Quest: College of Winterhold - Aetherial Veins & Wizard's Fury - Perk FEXXX821 & Spell FEXXX882
Dark Brotherhood = = Quest: Dark Brotherhood = = Pitiless Justice & Anathema = Perk FEXXX826 & Spell FEXXX80A
Destroy The Dark Brotherhood - Quest: Destroy The Dark Brotherhood - Spectre - Perk FEXXX86D
Thieves Guild = = Quest: Thieves Guild = = Syndicate & Elusive Fox = Perk FEXXX86A & Spell FEXXX824
The Wolf Queen Awakened - - Quest: The Wolf Queen Awakened - Sacrament - Perk FEXXX85E
The Blessings of Nature : Sap route = Quest: The Blessings of Nature = Zealot of Kynareth = Perk FEXXX858
The Blessings of Nature : Sapling route - Quest: The Blessings of Nature - Agent of Kynareth - Perk FEXXX85B

There are 14 sets of rewards, but since 8 of these are one or other (two sides where you can choose one), max obtainable number of rewards is 10.



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Details of Rewards
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MAIN QUESTLINES
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|| Quest Perk: Alduin ||

For the Main Quest

Dragonslayer (Ability): The Dovahkiin has vanquished Alduin and ended the crisis of Dragons. Shouting in combat staggers nearby enemies. Weapons and Thu'um deal <15>% more damage to Dragons.

Stagger effect area: 100 feet. Even enemy Dragons are staggered.




|| Quest Perk: Civil War ||

Legate (Ability): The hardships and trials of war have tempered the Hero of Skyrim, giving a permanent bonus of <20> to Carry Weight, Stamina, and Magicka. Friendly people nearby have their armor increased by <30> points in combat.

For winning the Civil War on the Imperial side. Range for boost cloak: 40 feet

Stormblade (Ability): The hardships and trials of war have tempered the Hero of Skyrim, giving a permanent bonus of <25> to Health and Carry Weight. Friendly people nearby wield their weapons <5>% faster in combat.

For winning the Civil War on the Stormcloak side. Range for boost cloak: 40 feet




|| Quest Perk: Dawnguard ||

For siding with the Dawnguard in the Dawnguard DLC

Guardian Paladin (Ability): The Paladin permanently gains and in combat bestows a blessing of <75> armor and <10>% magic resistance to all nearby friendlies.

Cloak range: 45 feet.




|| Quest Perk: Volkihar ||

For siding with the vampires in the Dawnguard DLC

Primogen (Ability): The Lord of the Volkihar Vampires resists the weapons and Vampiric drain spells of enemy Vampires by <25>% and of other undead by <15>%, and can perform the ritual of .

Diablerie (Power): Reconstruct a human corpse as a or a canine corpse as a in a lengthy ritual but at no magicka cost to serve until destroyed.

Ritual spell, 4 seconds cast time, zero magicka cost. Summon is leveled and lasts until killed. While casting the spell it is recommended to be close to the corpse as aiming a ritual spell from afar is difficult.




|| Quest Perk: Miraak ||

For the Dragonborn DLC

Supremacy (Ability): Having witnessed Miraak at the summit of Apocrypha, the Last Dragonborn can use power on a Dragon under the effect of . Shouts are <15>% stronger.

Devour Dragon (Power): Use on a Dragon under the effect of your shout to devour its very soul, killing it to refill your Health, Stamina, and Magicka. You will not absorb a soul from that Dragon.






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GUILD QUESTLINES
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|| Quest Perk: Companions ||

Harbinger's Saga (Ability): The Harbinger's resolve is hardened and nearby friendly people and werebeasts are inspired, increasing their courage and recovery from wounds during combat.

People, werewolves, and werebears within 40 feet are boosted by the Harbinger's presence, gaining 1 more confidence and regenerating 1.2 health/s
The player gains 25 health and 20% health regeneration increase.




|| Quest Perk: College of Winterhold ||

Aetherial Veins (Ability): The Archmage's exposure to the Eye of Magnus has granted <10>% spell absorption chance and <20>% faster magicka regeneration, and the use of the Destruction spell .

Wizard's Fury (Power): Damage targets in a <15> foot radius with <15> points of Fire, Frost and Shock elements each. Extra arcane magic damage inflicted when caster's health is low.

Master level spell, Extra damage: +30 points below 75% health, +35 points below 50% health, +40 points below 25% health, +45 points below 5% health

Without perk investment in the tree, it is much less efficient compared to regular Destruction spells, but with perk investment the power increases a lot. It is more powerful at lower health even without perk investment.




|| Quest Perk: Thieves Guild ||

Syndicate (Ability): The Guild's influence has reached new heights. All locks are easier to pick. Move <20>% faster while out of combat. Prices are <15>% better. Gain the power .

Elusive Fox (Power): Once a day, the Guildmaster can use artifice to escape from any situation, turning impervious to damage for <90> seconds.

Several types of actions can break this invulnerable (ethereal) state. For eg: Attempting to interact with the world, attacking another NPC, accessing a container, or talking to an NPC. Refer to the UESP page on Become Ethereal shout for details. https://en.uesp.net/wiki/Skyrim:Become_Ethereal




|| Quest Perk: Dark Brotherhood ||

Pitiless Justice (Ability): The Listener of Skyrim's Dark Brotherhood has faced tenacious dangers from outside and within and can mark any target for death with the power. Weapons do <5>% more damage while in Sneak Mode.

Just being in sneak mode is enough for the attack bonus, your detection level is not a factor.

Anathema (Power): Once a day, mark any single target to reduce their physical damage resistance by <300> and magic resistance by <50>% for <10> minutes.

Anathema is meant to work as a Greater Power, but appears as a lesser power in the Powers menu so that if players miss the target while using the power (can easily occur if both player and target are moving around), it won't be considered used up, and they will be able to use it again until they can hit a target. After this it can be used again only after 24 hours like a Greater Power.





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SIDE QUESTS/QUESTLINES
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|| Quest Perk: The Blessings of Nature ||

Agent of Kynareth (Ability): Movement speed is increased by <5>%. Stamina regenerates <15>% faster.

This is for the sapling path, where you let Maurice pray to Kynareth and take the new sapling to Danica.

Zealot of Kynareth (Ability): Weapons deal <5>% more damage to animals. Damage taken from animals is reduced by <10>%.

This is for the sap path, where you use Nettlebane on the main trunk of Eldergleam to extract the sap to take to Danica.
Animals include Frostbite Spiders, Trolls, and the Chaurus.




|| Quest Perk: The Wolf Queen Awakened ||

Sacrament (Ability): Take <15>% less physical damage from summoned and reanimated minions.




|| Quest Perk: Destroy the Dark Brotherhood ||

Spectre (Ability): The Penitus Oculatus, also called "Spectres", have shared some of their skills and training. Gain a <10>% chance to reduce physical damage received by <50>%. Gain <25>% poison resistance.

You also gain skill increases of 5 points for each of One Handed, Light Armor, and Sneak skills.



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Compatibility
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This mod should be compatible with every other mod.

Patches have been included for Requiem and Advanced Adversary Encounters to make the summonable creatures consistent with the ones in those mods, like unleveling them and giving them approproate perks and skills.

The mod ontains only new records and new script files, no changes made to vanilla records or assets.



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BAT Files
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If you want to add rewards to a character who hasn't completed any or all of the mentioned questlines then you can use the optional batch files. with a few more steps.

For obtaining all the rewards, put the "perksall" text file in your Skyrim root directory (not in Data).

Then you can open your load order in SSEEdit (or your mod manager may show it directly) and find the "light mod index" (index of esl file, separate from regular mod index) of this mod's plugin, and then replace the XXX in the record ids in the bat file to the "light mod index". Then in-game you can run it via the bat command in the console "bat perksall".

Similar other batch files are included for each quest's rewards.

Alternately, you can enter: help "reward perk or spell name"
Then add the perk and/or spell (as mentioned in the QUICK DETAILS section) via the console.




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Changelog
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Many powers and perks have been changed, buffed/nerfed, and given better vfx. The full list will be mentioned in the Nexus page Changelog section.

The rare reported bug of the buff cloak spells causing guards to attack the player should not occur now at all.

Ordinator Vancian Mages will find the College of Winterhold reward no longer useless. The new spell may even benefit them more than magicka-using spellcasters as the spell is powerful yet costly.



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Larger changelog:

- Removed spellmaking Magnitude and Duration checks from all MGEFs where they were unwanted so they are not affected by skill tree power mods. Nerfed TG rewards.

- Fixed conditions for perks so that they do not depend on quest stages when added via console.

- Gargoyle base record changed, any active gargoyle summons will not be present upon updating to from v1 or v1.1 v1.2.

- Gave Hound and gargoyle ImmuneParalysis and Conjuration keyword.

- Gave the summons Armor boost and Magic resist (based on their level, which is a mult of player level).

- Altered Anathema so that if you miss the target while using it, it won't be considered "used" for the day, and player may retry. Added messages for successful cast and forbidden retry.

- Added rewards for The Blessings of Nature.

- Added rewards for The Wolf Queen Awakened.

- Added Spectre perk for Destroy the Dark Brotherhood quest.

- Added a hit Art, imagespace mod and a sound loop to Anathema.

- Added perk Pitiless Justice (Oblivion reference) for Dark Brotherhood.

- Vokihar: Added Primogen perk effect. Changed power to Diablerie, ritual spell.

- Changed College of Winterhold reward and removing the Update loop script. Added Wizard's Fury spell and for passive added constant magicka regen and spell absorb boost.

- Added effect to do more damage to dragons for Dragonslayer.

- Added shout buffing perk to Miraak questline. Changed active effects menu description to "Supremacy".

- Reward notifications mention both perks and powers.

- Harbinger Saga NPC boosts range reduced to 50, self health regen boost reduced from 50% to 20%. NPC heal rate per second reduced from 2 to 1.2

- Added exclusion to dead (not undead) for Saga boosts. Saga now affecs all non-hostile people and werewolves and werebears nearby in combat.

- Added exclusion to dead (not undead) for Paladin boosts. Paladin Oath now affects all non-hostile creatures nearby in combat.

- Paladin boosts changed to 75 armor and 10% magic resist, for both player and npcs. Range reduced from 60 to 45.

- Added Syndicate perk for Thieves Guild. Replaced Kingpin's Privilege with a new power "Elusive Fox".

- Added combat condition to all NPC boosting cloaks.

- Removed Hit Event from all NPC boosting MGEFs so that they do not cause aggro (was unable to reproduce the bug on various chars, but this should reduce the odds from low to nil).

- Added imagespace, hit shaders, hit art, and an abosrbing vfx for Devour Dragon.