Skyrim Special Edition

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Edmond Noir

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EdmondNoir

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  1. EdmondNoir
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    ***Special Note***

    The mod Open Cites like I mentioned on the description page will work just fine with my mod - It only impacts my water add-on and just makes 3 inner city cell wells out of around 20 wells scattered around skryim non functioning. This is because that mod deletes the entire cell - that is scorched earth and will cause a host of incompatibility. To fix this what would have to be done would be basically taking his .esp (Open cities) and then injecting my well activator into the new city space he made. Since his mod is his intellectual property and his mod would have to be altered it is not for me to fix. I mention this in lue of users who have posted patches they made themselves on my site - I love the initiative please keep modding - but like i said this violates legal rights of the Open City modder. So do not post fixes for his mod here just ask him if you can post it- its a issue with his mod not on my end and I cant post a fix here. (also it only impacts 3 city wells out of around 20 wells so the impact is minimum!)

    Note to self - Remember to be nice -
  2. EdmondNoir
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    I have noticed that loot tends to load Immersive Needs as low priority please ensure immersive needs is loaded with high priority setting it near the bottom of your load order. Setting this mod lower in your load order will ensure it works without issue nothing else required on your part. For me personally for example I have the following load order at the bottom:
    -Immersive Needs
    -Immersive Needs Drinking Water
    -Immersive Needs - Campfire Synergy
    -Immersive Citizens
    -Realistic Water 2
    -Paper World Map
    -Dyndolod (patched for paper wold map)

  3. SilverHook12
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    Heyo 
    I have been playing with your mod for a while now and i love it ^^
    But im having a slight issue with the water refill function, it does not wanna work for me, for some reason do you have any tips on how i can resolve this? Sine im pretty new to the whole modding community ^^

    Keep being awesoem and create more amazing mods :D
    1. EdmondNoir
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      Hey friend - you might be trying to get water from the wrong location. Water can only be acquired from wells. Additionally you can get hydrated via weak alcohol as well too however such as cheap meads etc.
    2. SilverHook12
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      Ah i undertsand, thank you so much for the help, i really appreciate it ^^ 
  4. queefbunny
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    Cool mod
  5. Whatopia7
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    great mod! the only survival mod without these heavy scripts.but I'm curious though if there's a way to adjust the cooldowns of the various penalties? I'm not skilled in using Xedit yet cuz I'm a new modder and I'm stupid lol
    1. EdmondNoir
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      Not easily then no - but for what it worth you need to eat 3 times a day... its not too demanding. especially if you set you day to a "timescale 12" which is a standard most people use turning a day into a couple hours. As for sleep you only need to sleep 1 time a day
    2. Whatopia7
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      thank you thank you thank you
  6. deleted199823207
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    another great mods. bring us truly basic survival penalties. for those who hate current Skyrim SE Survival ( like me ) :D
    Thanks you. 
    1. EdmondNoir
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      thanks mate i hope you enjoy!
  7. Zorkel
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    I really and truly appreciate this mod, brings basic needs without survival harsh penalties. particularly like that you need to eat a varied amount of food.
    Can only recommend this lovely mod!
    1. EdmondNoir
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      Thank you! yea i pan to try to improve it even more starting january next year actually :)
    2. Zorkel
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      Could you then perhaps consider making vegetable soups/stews fill hunger by chance and the satisfy the need for eating vegetables?
      For somereason stews and soups don´t account for that in my game. I have a rather modest mod list so far with mods altering their own niche more or less. (So could be an issue on my end) :)
    3. EdmondNoir
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      The only vegetable soup (that im aware of) that doesn't feed you is cabbage soup which is just water and cabbage - you can google cabbage soup diet because people use it as a cleans but mention how its not sustainable and struggle to go even 1 day on it. If the "Vegetable Soup" or any soup that includes potatoes and apples etc doesn't feed you then all you have to do is place my mod lower in your load order. I think its important to understand xEdit and if you did all you would have to do is load all your mods up in xEdit > go to my mod > find the soup that isnt feeding you in my mod under the "Ingestables" section > and click on it and it will tell you what mods are overwriting my mod. Then you could just place my mod after that mod and you would be good.

      But again the easiest solution is place my mod near the bottom of your load order - this way you don't have to look up what mods are editing food in xEdit. Also keep in mind if you are going for a Vegetarian play through that you can eat some mushrooms to get your need for meat covered.
    4. Zorkel
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      *Bonk*
      Fired up Xedit and looked at the load list and appears that my bashed patch omitted a few keywords on stews and soups which would explain why my stews and soups didn´t feed the hunger/thirst requirement.

      So yeah definetely my fault. :)
    5. EdmondNoir
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      ah it happens to us all lol no worries! But yea just placing the mod lower in your load order or making sure your patches etc or whatever is low enough and has everything thats all you need. :)
  8. Chomke021ns
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    Is this mod compatible with mod "Survival Mode Improved - SKSE" ?
    1. EdmondNoir
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      This is a survival mod and so is Survival mod - we do the same things... There would be no reason to use both mods at the same time. This is not Survival mod or based on that mod, this is its own mod and the script has been optimized and is lighting fast as it is already. You can choose which survival mod you prefer so if you like Survival mode then use that if you like how I do needs then use mine.
  9. henryetha
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    Oh well, I love light mods (peeks at 120+ scripts in Last Seed, though I really like its features) + I love the concept, how the debuffs make sense! Although I would miss food spoilage, but I guess I could live with that.

    But (yea, there is always a but) I wonder...
    Let's say you ignore your needs, get the debuffs, ignore them further... it will stay the same, no? Like... there is no actual risk of dying or worsening the condition further? Or did I miss something? Then let's say, we levelled our skills so far and play a non-magic character... this would make sleep redundant, no? Or am I indeed confusing something?
    1. EdmondNoir
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      I bring you to the point of death so that anything can kill you more or less and you will in fact die if you do not address your needs - a few Skeevers will kill you even if your level 60. You cannot regenerate health, you cannot regenerate stamina, you cannot run, you take a ton more damage so every living creature in skyrim gets a 1.5 to 2x damage bonus on you, you do very little damage, and your Magicka regenerates at -50% so that goes to a crawl. This is most relevant if you were a vampire and become human or after you get out of jail if you has a long sentence - you basically will get all needs at once and will realize how weak you are - you haven't eaten real food (or enough food) in days, weeks, or years, and once human (or out of prison) will crave food and if you play just 10 min as a human with every need hitting you - you will realize the game is unplayable. (You may have missed Scurvy and Anemia)

      This also allows for easy play testing - you dont have to disable the mod just to test things in game or wait 3 days before you uninstall and update a mod or something, and it still accomplishes the same goal. What I found when playing *modded skyrim* is that death due to a lack of a need really never came into effect or happened unless I was testing and updating something and had to wait some days and then I would instantly die so I had to disable that feature or mod so I could get around a broken quest or something. Its a burden and doesn't actually do anything.

      Additionally here is some frame of reference information -
      Spoiler:  
      Show
      You can go 11 days without sleep before you become narcoleptic but thats straight. If you are talking sleep medical conditions that kill it takes *months for fatal insomnia to kill you which is a rare disease. it takes 3 days without water to die so this really would be the only need that HAS to be addressed and is the easiest to address in most needs mods (except mine) because any water you see in game you can drink, so again its never going to come up, and you can go weeks without food so again its never going to come up but you will get weaker for sure. In my version - if you ignore your needs you will find that you will die shortly after - much sooner then the time it would take for ignoring the need to kill you in real life (minus the need for water since the threshold is 3 days -but again its never going to come up)
    2. henryetha
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      Oh, thanks for the detailed reply! Hmm.... true, I could actually test it. Still have that lv 90 character lying around (and Hammet's dungeons actually spawn lv 90 Draugr, so that should be easy to test). So Magicka reg -50% means, I will lose Magicka, right? (Oh right, I will see that xD). 
      I have read about that you need to eat both, meat and vegetables. This adds even more depth, I like that. I was honestly just worried about hitting a "wall" at somepoint where the pc is strong enough that it won't matter anymore (as I don't want the survival in the background like Sunhelm, but really noticeable)
      Thanks again, i really appreciate it! Will try it after dinner. x)
  10. Blackspine18859
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    I just saw all of the updates that you've done, and I want to thank you for making this mod so much better. I'm so close to switching over from Sunhelm, but as a backpacker, the fact that I can't gather water from outdoor streams is a deal-breaker. I get why you chose to keep things simple, but I wish there was some way to implement a water gathering mechanic outdoors that worked with your vision for this mod, because without that ability, it would bother me too much. 

    In any case, you do great work. Thanks for all of the time you put into making Skyim greater againer!
    1. EdmondNoir
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      Well thank you! Im actually planning another update and a Sunhelm compare and contrast - I should by comparison do more I think and be lighter but ill do the compare and contrast following the update. The water from streams thing bothers me only because I have camped outdoors and know that unless you are straight from a spring source your liable to get sick drinking from a stream - animals die, poop, and pee in streams and I personally have had dysentery from a bad water source which can render you useless and in pain for literally 3 to 4 months and there is no cure without antibiotics.

      That aside another thing that does is nullify the need. streams in skyrim are literally everywhere so you always have water around you are never in a situation to not. Also its odd to get water from the salt water sea unless they account for it in a additional script check. But in any case based on realism and making the need have purpose instead of a platitude I decided on my delivery with wells being a decent one. Wells were a common way to get water for many years in civilization and I make the mod script lighter but I get you!
    2. Blackspine18859
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      Thanks for the reply! In a way, I actually like that you require players to get water from a well because it adds some challenge to the survival experience. As you said, water is everywhere in Skyrim, so finding a safe source becomes trivial if you can fill up at any stream, lake, etc. I am going to track your mod and see what changes you make. The more I look at how you've designed it, the more it grows on me. 
  11. Ja1ine
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    I really like your mod, been using it for quite a while. But it now requires USSEP?
    1. EdmondNoir
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      It has for a while since version 20+ - USSEP added some new food items into the game and I wanted people to be able to use those food items and get fed. There are only like 3 edits reliant on USSEP and it would be easy to nix and create a version that doesnt require USSEP for yourself. Otherwise if you have a request and you want me to create a option file version that doesnt require USSEP just ask. I can make it for you quickly again since its delete 3 edits. it would take like 5 min to do it and I could post it in optional files.
    2. Ja1ine
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      Got it, thanks for the reply. I just wanted to clarify whether it changes something critical. I've already fixed the file for myself, you're right, it's not hard. I don't think there are many people who don't use USSEP, so it probably doesn't make sense to do it separately.
  12. 0NorthernWinds
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    Thanks for the update! I was going a little crazy trying to figure out why the debuffs weren't being applied on my new character, while the notifications seemed to work just fine. I was thinking there was an incompatibility somewhere overwriting them. Came to this page to dig for answers and see the fix posted :) 
    1. EdmondNoir
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      thanks! yea.. unfortunately i didn't know about the issue until just now. It got fixed same day but no one told me or identified the issue really until recently which im disappointed in myself about. I try to deliver high caliber professional products that feel like they shipped with the game and work hard to make them bug free. This issue just slipped by me. The testing I did was good but not good enough.
    2. 0NorthernWinds
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      We appreciate your hard work on this. Don't be too hard on yourself, things happen. This is still the best needs mod out there so I'm happy the issue got fixed!