This is a Travel Hub mod with a player home and various crafting stations. (Cheat and travel mod)
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The image is a placeholder for the moment, will replace soon with something i KNOW i have permission to use.
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* Moved the Dragonborn DLC Staff enchanter to the crafter room.
Version v9-2
* Typo Correction of "Spell Power 100" to "Spell Power 1000". Easy simple oversight. My bad.
* Fixed all the "spell Power" perks not working for all spells. I forgot to remove a few conditions in the perks. Works perfectly now.
== For Addons v2: == For Alternate Perspective, added a Perk Tomes crafting device under the table left of the dragon. Enjoy.
Version v9-1
* Added 10 new perk books to empower magnitude or duration of spells. Ranges: 50%, 100%, 250%, 500%, 1000% Now spells can actually be useful again, no longer do you have to focus on just weapons and/or alchemy. You also don't have to rely on enchantments. Weeeeeeee~
Version v9
* Massive Form ID Changes (nothing you won't notice ingame) Only possibly affects mods needing the IDs of my mod.
* Creation Club alchemical Ingredients support added
** 4 new crafters added to support all the new alchemical ingredients.
* Added recipe for the 2 new ingots: Amber and Madness, find them in the ingot crafter.
* Added teleporter in basin-room that leads to "Levelers Tower". (Requires SSE mod: Levelers Tower v4+)
* Added a loom to the wood pile hallway from "More Craftable Equiptment". Also added a recipe for the Thread in the Misc crafter. (Requires SSE mod: More Craftable Equiptment)
+ Add-on files are in ESL format, with main Travel Hub being ESP. This will NOT change.
Version v8
Changed the bed in the travel hub - I got stuck in the other noble bed a few times to many.
Moved the map of Skyrim unto the table instead and centred the burial mounds' map on the wall.
Added navmesh at last! - Was easier to do, but was putting it off :P
Added Charcoal as a recipe in the "Cheating Device - Resources". (Not sure it's needed, but there ya go...)
Added a salt and 10x salt recipe in the "Cheating Device - misc".
Fixed double leather recipe in the misc device. (Forgot to set them for BYOH.)
Fixed Travel Hub not being set as Player Home. (It is now.)
Added a new crafting station "Cheating Device - Soul Gems". Crafting using the Soul Gems Device should improve enchanting skill. (Experimental)
Fixed some of the Perk Tomes giving the wrong perk.
Added a throne for the sake of clutter... *shrugs* Why not...
Added a small hidden 'thing'. Obvious when you find it. Sad too.
Changed the lighting in the place to a much darker, moodier ambience. It was way to bright. Never meant to be that bright.
Version v7
All changes are either forgotten or not written down.
Here is what is known, a sort of history block:
Initial creation of the travel hub was in the actual world, high up, using Dwemer tables as walls and floors.
When NPCs would not follow, all this stuff was then moved to an interior location.
Still no change in NPC's inability to navigate. (Early days, didn't know of navmesh.)
Expanded the size of the place, but still no change in NPC's ability to navigate around.
Around this time, added a small water pool to get water and a bed to cater to Frostfall mod users.
Annoyed with the inability to make the bedroll a player owned bed, the entire place was nuked and remade.
Shape remained fairly the same, except water access was relegated to the ruined pathway you now see in the mod.
At first there was not ruins or the like, and it was just a sloped pathway leading deeeep into the abyss.
After playing for a bit, and seeing dwemer ruins throughout the game, inspiration struck.
Water source not yet added, but ruined pathway was. Was contemplating adding lore.
Water level was kept, but the extra amount of water pathway was scrapped.
Felt it didn't fit, and left it just ambiguous as to what happened there.
Minor tinkering and exploring the games assets revealed the falling water. DING!
Broken dwemer pipe with water gushing in.
v5 was skipped to v6, as v6 introduced all the perk tomes, as someone nice made the perk script.
v6 also introduced the plinth-teleporters we now have.
pre-v6 was some eye-sore!
Birthstones or what ever they are called was added in v5-6-ish, maybe sooner.
Pickaxe was added in v7 along with all the woodpiles and the wood axe.
v7 also introduced the 'master key' to bypass having to travel around skyrim to unlock the various doors for the sake of fast travel.
v7 also got away with the need to create the 'cheat token' book.
The only remanent of the token is the burnt book in the centre and (sometimes) on the floor near the table.
v7 Also added water in the basin in the back room area. Another water source for Frostfall users.
This mod were originally made for Xbox One users, not PC, but since they were made with the PC version, it works just fine on PC. I made them for myself and my brother back in 2018-19.
Hopefully the images will be enough to tell you everything you need - the rest you can explore to learn.
The Master key, made via the "Cheating Device - Misc" is meant for the very lazy people. But i won't stop you from making it or the like - I mean the mod by it self is cheaty.
Any entrance to the Travel hub works - Just find a plinth you see in the example images, and activate it. You'll arrive in a room with a chest, a door and a lever. Just yank the lever and loot the chest if you like. Then head to the south room with the circular basin and make the Travel Hub Home Key via the little blue device on the wall. Head north all the way to the door with the rug under it, open it now since you got the key, head further north and enjoy the crafting stations, food and bed and all that. (Actual food not yet included, but cooking station is there...)
That's it really.
Oh okay, here is a tad bit more, the Tomes device gives you tomes that adds perks with powerful buffs to your dragonborn. These are the pinicel of the cheating of this mod. The 4 other devices are apt with their naming.
The 9 blue devices to the south, is crafting stations that are vanilla in function. The 10th station, the staff enchanter, can be found by going all the way south, the very back door to the south-east, the one in the corner, is the gateway to Solsthim (or how ever you spell it) in the same room of the teleporter is the Staff Enchanter. Either go the long way to Solsthim then use the plinth there, or use the Master key to unlock.
The 4 crafters next to the 9 safe chests in the wall are for alchemy components. The 4th is for Creation Club (CC) ingredients. Addons has been made separately to support various CC. Now you can craft nearly every single alchemical component.
The 3 doors to the west, in the basin-room, are for the Hearthfire houses, while the last two leads to Dawnguard DLC HQs.
Three extra addons currently exists: Leveler's Tower. Teleporter from within the Travel hub basin-room, to the front door of the Tower. More Craftable Equipment. Adds the mod's Loom to the wood pile hallway, and thread to the misc crafter. Alternate Perspective. Added a Perk Tomes device under the table, left of the dragon. Only useful with a new game, obviously.
How to Install Main mod: Put the .ESP and .BSA of the mod into the Skyrim Special Edition/Data Folder, then activate it. (If using Vortex, just drop the zip file into the program as it claims, then activate the mod, that's it.)
How to Install addons: Put the .ESPs (.ESLs) into the Data folder of the addon you like to add. Pay close attention to the name of the files. (MCE = More Craftable Equipment)
Load Order: Any. Requirements: Just Skyrim... DLC optional. Conflicts: None - However, SkyRe mod nerfs Enchanting and alchemy so much, it is a pointless mod! My mod boosts enchanting to ridiculous amounts, allowing for god-like tools/weapons and armors... Which this mod (ab)uses.
How to Uninstall: Leave the travel hub and take any NPC with you then unequip any item(s) and remove any perk that the mods gives, then save game, exit game, disable the mod, then delete the files. Done. Failure to do any of these steps may cause problems. However, if you only used this for the fast travel, then you should be fine...
My Other Mods: Found here Can find my mods on Bethesda too, but they are somewhat outdated, and I don't really plan on updating them...[/size]
Join my discord and lets discuss my mods or other fun stuff. My Discord server Just don't join to ask me to update my mods before reading the relevant channels & pins.