Skyrim Special Edition

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CopperBoltwire

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CopperBoltwire

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About this mod

This is a Travel Hub mod with a player home and various crafting stations.
(Cheat and travel mod)

Permissions and credits
Mirrors
Changelogs
This mod were originally made for Xbox One users, not PC, but since they were made with the PC version, it works just fine on PC.
I made them for myself and my brother back in 2018-19.

Hopefully the images will be enough to tell you everything you need - the rest you can explore to learn.

The Master key, made via the "Cheating Device - Misc" is meant for the very lazy people.
But i won't stop you from making it or the like - I mean the mod by it self is cheaty.

Any entrance to the Travel hub works - Just find a plinth you see in the example images, and activate it.
You'll arrive in a room with a chest, a door and a lever. Just yank the lever and loot the chest if you like.
Then head to the south room with the circular basin and make the Travel Hub Home Key via the little blue device on the wall.
Head north all the way to the door with the rug under it, open it now since you got the key,
head further north and enjoy the crafting stations, food and bed and all that.
(Actual food not yet included, but cooking station is there...)

That's it really.

Oh okay, here is a tad bit more, the Tomes device gives you tomes that adds perks with powerful buffs to your dragonborn.
These are the pinicel of the cheating of this mod.
The 4 other devices are apt with their naming.

The 9 blue devices to the south, is crafting stations that are vanilla in function.
The 10th station, the staff enchanter, can be found by going all the way south, the very back door to the south-east, the one in the corner, is the gateway to Solsthim (or how ever you spell it) in the same room of the teleporter is the Staff Enchanter. Either go the long way to Solsthim then use the plinth there, or use the Master key to unlock.

The 4 crafters next to the 9 safe chests in the wall are for alchemy components.
The 4th is for Creation Club (CC) ingredients. Addons has been made separately to support various CC.
Now you can craft nearly every single alchemical component.

The 3 doors to the west, in the basin-room, are for the Hearthfire houses, while the last two leads to Dawnguard DLC HQs.

Three extra addons currently exists:
Leveler's Tower. Teleporter from within the Travel hub basin-room, to the front door of the Tower.
More Craftable Equipment. Adds the mod's Loom to the wood pile hallway, and thread to the misc crafter.
Alternate Perspective. Added a Perk Tomes device under the table, left of the dragon. Only useful with a new game, obviously.

How to Install Main mod:
Put the .ESP and .BSA of the mod into the Skyrim Special Edition/Data Folder, then activate it.
(If using Vortex, just drop the zip file into the program as it claims, then activate the mod, that's it.)

How to Install addons:
Put the .ESPs (.ESLs) into the Data folder of the addon you like to add.
Pay close attention to the name of the files.
(MCE = More Craftable Equipment)

Load Order: Any.
Requirements: Just Skyrim... DLC optional.
Conflicts: None - However, SkyRe mod nerfs Enchanting and alchemy so much, it is a pointless mod!
My mod boosts enchanting to ridiculous amounts, allowing for god-like tools/weapons and armors... Which this mod (ab)uses.

How to Uninstall:
Leave the travel hub and take any NPC with you then unequip any item(s) and remove any perk that the mods gives,
then save game, exit game, disable the mod, then delete the files. Done.
Failure to do any of these steps may cause problems.
However, if you only used this for the fast travel, then you should be fine...


My Other Mods:
Found here
Can find my mods on Bethesda too, but they are somewhat outdated, and I don't really plan on updating them...[/size]

Join my discord and lets discuss my mods or other fun stuff.
My Discord server
Just don't join to ask me to update my mods before reading the relevant channels & pins.