Skyrim Special Edition

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Edmond Noir

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EdmondNoir

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95 comments

  1. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
  2. Quantum3113
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    For anyone using Expanded towns and cities you will get serious landscape tears in Riverwood if Official Unique Flowers and Plants esp has higher priority.
    1. EdmondNoir
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      Thanks for pointing that out! Looks like you just need to prioritize expanded towns to resolve the issue ill sticky this.
  3. FatherEdmund
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    Doesn't seem to work with northern roads sadly. Causes all kinds of potholes and missing grass due to the worldspace edits :/
    1. EdmondNoir
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      That is a issue with your load order not this mod nor a compatibility issue.
  4. hunlucansu
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    can it work with folkvangr (grass mod)?
    1. EdmondNoir
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      the mod just places flowers etc in Skryim its compatible with everything more or less. The only issue would be if someone in their mod changed the height of the ground in a area in Skryim but I personally havent seen a mod do this to date minus expanded towns and cities (mentioned in sticky above). Im sure there are more out there out the the millions of mods but I havent seen it myself and it would be a 1 off situation. When in doubt just put this mod at the top of your load order right after Skyrim.esm or whatever DLCs you have - basically let everything overwrite this mod and it should be fine.
  5. ccr
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    Thank you for this awesome mod !!!!!!! 
  6. XImen1994
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    There are several issues with this mod and ENB's, an example is that white reach bush. Not sure if there is a fix out there.
    1. EdmondNoir
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      mate that depends on your own personal ENB and its light balance. it wouldnt be limitied to this mod it would be any mod with that color pallet in game. some ENBs just mute or enhance colors to much. There is no fix for that other then playing with your ENB setting.
  7. jsbrando
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    I really like the plants and flowers this mod adds.  Unfortunately it has hovering plants and flowers when using ETaC complete version in Riverwood.  They're hovering over the rocks right out front of the new Alchemist shop added at the end of town.

    I am using Grass Cache, and have re-run it twice, which unfortunately didn't fix it either.  The esp was lower in priority after ETaC Resources as well.  Although testing with it above didn't change anything.

    If anyone has seen this and has a fix, that'd be great, but until then I'll disable this wonderful mod for now.
    1. EdmondNoir
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      I havent heard of this issue but my guess is they changed something in the landscape - they would need to revert the landsacape to vanilla if this is the case for the mods to work. There is nothing I can do here - This mod just places plants in the vanilla worldspace there are no other edits. I really do wish you luck tho. I would try to ping those other mod authors about what they might be able to do.
    2. CarlosS4444
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      Those plants may be disabled in SSEedit until such time as ETAC team would address it (perhaps). Or people may just click on them in console mode and write: disable (then hit enter) - should be fine, but take care to click on the stem of the plant, otherwise you might click on something else entirely (in that case write: enable without clicking anything else, hit enter).
    3. EdmondNoir
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      thats a good point you could use xedit but itll be hard to tell which plants in xedit you need to remove or keep. I think the in game select and disable method would be best but might be more micromanagment then you might want to do
  8. TheTritch
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    nvm, figured it out.
  9. DaydreamingDay
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    Hey EdmondNoir!

    Endorsed

    Just a note for people wanting the ESL version: you have to install the main version and the ESL version, because the meshes and textures are only in the main version. If you put the ESL version after the main version, the esp of the ESL version will overwrite the esp of the main version, and everything will be working correctly.

    If you install only the ESL version, you get purples thingies instead of nice plants
  10. Joy2015
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    How does this mod work with cutting room floor and arthmoors villages? Anyone tried?

    I am using Legacy of the dragonborn. Are this mod compatible?
    1. EdmondNoir
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      there is no interaction the plants are mostly in the wilds lily pads can be found in water near a town if the town has water however thats all - worst case you may see clipping but I havent seen any. Also cliping does not mean they are not compatible. this mod just places objects in the world its compatible with everything.
  11. purplis
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    For me, combination of this mod and JK's Skyrim, in Riverwood opens small tear in the water(only if this mods plugin higher than JK's in load order)...
    Also means you must use ESL, or ESP versions, but not ESM(which is recomended for landscape mods), only then you are able to put ESL/ESP plugin lower than JK's and avoid tear/seam, but will this introduce some new problems ? Who knows...
    1. EdmondNoir
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      I use JK's skyrim (and JK's Riverwood could be esl'ed if you wanted) and this mod in my load order is placed above JK's skryim and I have no issues. I have around 30 thousand people using this mod right now and have not heard of this issue nor can I replicate it because I have the exact set up you are describing unfortunately. This mod is a good candidate to be used as ESM you are right but unless you have a ton of mods that are editing landscape your are likely fine to use the .esp version of this mod if you need to.
    2. purplis
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      Well, I tested just with 2 mods in MO2, JK's and yours.
      This tear is in the water, not to big, so I guess harder to notice(right before the shack with training dummy in it, chained logs go into water nearby)
      https://imgbox.com/E2qYOPAi

      Cheers
    3. EdmondNoir
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      I cant view the image I have to make a account or something - you are now saying "water tear" and not landscape tear which landscape tear is what you said previously - which makes things more complicated. So water tear happens when the flow logic of water in Skyrim SE is not applied to the water from a mod using the old water values (water from Skryim LE). If you use any water re-texture however like Realistic Water 2 (and I do use Realistic Water 2) that would correct it and you wouldn't notice it even if the values were not carried over. in most near all cases if the flow is not carried over it wouldn't matter as long as you are using a water retexture because they use their own system. In a game were ONLY two mods are active and neither is a water re-texutre mod and one has the water flows not carried over you would see it. Its a good catch it just means waterflows might have not been carried over and everyone uses a water texture mod these days so no one noticed it - but its not my mods fault let me explain.

      IF the issue is present when my mod is overwritten by JK's mod meaning JK's mod comes after my mod then that means JK's mod did not correctly convert his mod for Skryim SE and is using the old water flows and my mod in fact fixes it for JK as my mod has the correct water flows. So concerning the statement that "this mod" gives water tear my mod actually fixes it. it is JK's mod that has the issue but again most people wouldn't notice because a lot of us use a water retexture mod or version that uses its own water flow system.
    4. purplis
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      Hey thanks for explaining, and sorry for not being more correct with words.
      You don't need to create account, link should redirect you to a pic when copy pasted to google, here's another link
      https://ibb.co/mhXsZb7

      I use RW2 always(just for testing switched it off)
      So now checked game with combination of 3 mods(JK, your mod and RW2), RW2 loads last, the tear is still there, also tried with JK+RW2 patch, no change.
      For me it's ok to use your mod as ESL, I am nowhere near the reference cap, so all is good, no tear when plugin loads after JK's.
      Also, corrected my first comment little bit.
    5. EdmondNoir
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      just go to JK's page and let them know they need to update their waterflows or apply the waterflow fix script in xedit.
    6. Katarsi
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      Is this mod incompatible with JK's Skyrim, then? There are plenty of landscape conflicts... And JK's Skyrim isn't being supported anymore.

      I also noticed conflicts with Landscape and Water Fixes; LOOT has placed this mod after it, so I wonder if I should alter its placement. I downloaded the .esm version.
    7. EdmondNoir
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      It doesnt interact with JK's Skyrim - the issue is that JK's skryim creates defects not related to this mod at all. Any mod that offers an additional patch or improvement in skyrim can be placed after without any risk there is no conflict there - its just the vanilla values of land etc which are updated or improved on by landscape and water fixes. The vanilla values are only present because they kind of get carried with placing objects into the game. Feel free to overwrite the landscape and stuff the placement of the objects is all that matters with this mod. 
  12. orochimay
    orochimay
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    Great mod!
    i can't seem to find water plants wherever i go! is there specific places where i can find them, or the mod just conflicts with my water mod (Water for ENB)?
    1. EdmondNoir
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      go to Riverwood and look in the wateraround there - they are everywhere in more or less bodies of water that would remain still.