Skyrim Special Edition

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Crestycomb

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Crestycomb

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186 comments

  1. Crestycomb
    Crestycomb
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    • 31 kudos
    Sticky
    1.2 release:
    all patches ESL'ified

    new patches for:
    Kyne's Weathers
    Wonder (regular) Weathers

    IF YOU ARE UPDATING TO 1.2:
    disable the mod, go into an interior cell, save, and then install this new version
  2. ServalKhajiit217
    ServalKhajiit217
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    • 25 kudos
    1. Vanstyler
      Vanstyler
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      • 0 kudos
      Did you get an answer?
    2. ServalKhajiit217
      ServalKhajiit217
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      • 25 kudos
      No.
    3. DarianStephens
      DarianStephens
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      That mod mentions this one in the description, and says they are not compatible.
    4. ServalKhajiit217
      ServalKhajiit217
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      • 25 kudos
      Ok, thanks.
  3. b3ast1e
    b3ast1e
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    For those folks still needing a patch for their chosen weather mod, it's fairly easy to DIY one yourself so long as you're at least vaguely familiar with using SSEEdit. 

    1. Load Cresty's included vanilla/True Storms patch as a copy/paste reference for your own,  and your weather mod into SSEEdit.
    2. Use the conflict filter for 'selected esps only' option and select the reference patch and your weather mod's esp. Wait for the filter to complete.
    3. For all records in conflict, right click the header for your weather's esp and choose  'copy as override into', then name your new patch.

    At this stage you'll notice that your newly created override patch is now conflicting with the reference patch for all records in common. This is of course our objective, to ensure our chosen weather mod prevails in any conflicts with the reference patch. Except that we need to:

    4. Scroll down the conflicted record until we see something that is added by the reference that is actually a function of the Cresty's mod rather than just a reiteration of vanilla weather records. This will almost certainly be just the 'sky static' column which should be towards the bottom of the stack of entries. 

    5. The 'sky statics' column will probably have identical entries for both your chosen weather mod and Cresty's patch, aside from the additional weather entries that we want for mists, in which case you can move the entire column across to your override patch. However, if they differ then you want to preserve your weather mod's changes and only move across those entries that are strictly a function of Cresty's mod. The ones we want to ensure are included will contain text that says 'mist distance small' or 'mist distance large'

    Save as you go, SSEEdit can sometimes throw a fit and you don't want to lose your progress. Only ever make saves to your override patch obviously. All being well you will finish up with a nice little tidy patch that preserves your weather mod's changes but includes Cresty's mists. Mission accomplished!
    1. Slamwich
      Slamwich
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      • 0 kudos
      Thank you so much for the instructions! I think I've got it!
    2. agungxoxo
      agungxoxo
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      • 4 kudos
      sticky this ^^^
    3. TitoMods
      TitoMods
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      • 1 kudos
      You beast Nat 3.0 is now patched :D
    4. tosupa
      tosupa
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      Awesome! Clear and easy to follow. Thanks for sharing!
    5. Blackbird7w7
      Blackbird7w7
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      • 2 kudos
      Thank you! It ended up being way simpler than it looked like. Thanks for the explanation
  4. deleted157564103
    deleted157564103
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    • 0 kudos
    Can you make a patch for Mythical Ages?
    1. KingJamesIII
      KingJamesIII
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      • 10 kudos
      my man ;) you know the best weather mod too!
    2. Lachefgux
      Lachefgux
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      • 0 kudos
      +1 
    3. deltalacuna
      deltalacuna
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      +2
  5. davewillis512
    davewillis512
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    • 1 kudos
    man it took me a while to figure out why i couldn't get this to work; turned out ages ago i installed Water's Edge Fix and it severely decreases fog density. Once i turned it off everything worked out just fine. how silly of me....
  6. hsanmartin
    hsanmartin
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    I'm about to install the mod... but then I realized... I'm using Vivid Weathers...
    Which setting should I use to make it work?
  7. kkjch3680
    kkjch3680
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    TK!
  8. vstar37
    vstar37
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    Patch for nat3 plz.
    1. Misdrevous
      Misdrevous
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      • 0 kudos
      bump :'(
    2. deleted72543978
      deleted72543978
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      • 2 kudos
      bumpp, a need ^
  9. alexomena
    alexomena
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    Hey 
    I'm using RAID Weathers (based on ELFX Weathers). What is the best way to use Cresty's Distant Mists in my game?
  10. CurvingFyr3
    CurvingFyr3
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    • 1 kudos
    Hell yeah, f*#@ your shitty lods bethesda, I don't have to look at them anymore
    1. DagoC92
      DagoC92
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      • 10 kudos
      Bump, bump to the max
    2. Cogstar
      Cogstar
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      • 1 kudos
      :)
  11. Katoasumas
    Katoasumas
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    • 1 kudos
    does this work with DynDOLOD
    EDIT: it doesn't :(
    1. krazeeee
      krazeeee
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      • 5 kudos
      Its a mist, it has nothing to do with DynDOLOD, or does it?
    2. SuzanoSho
      SuzanoSho
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      No clue what the user is talking about, it works perfectly fine with DynDOLOD
    3. Tkohr
      Tkohr
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      • 43 kudos
      But its for hiding ugly LODs, with DynDoLOD you do not have ugly LODs, you have fantastic LOD, when you doing all right ;)
    4. Daemonjax
      Daemonjax
      • supporter
      • 66 kudos
      I use this with DynDoLod.  I love more mist no matter what.