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Kelsenellenelvian

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Kelsenellenelvian

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24 comments

  1. zionitesoldier
    zionitesoldier
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    • 0 kudos
    To get Patchus Maximus to work:
    Open Vortex, go to Plugins tab.
    Sort flags by Light. Click every one and mark not light.
    Run the patcher.

    Apparently the patcher can't handle the long names when plugins are set to light.
    1. tauiin
      tauiin
      • supporter
      • 9 kudos
      Im pretty sure the problem it has is that it expects the esp files to have no record header (or an esm header) so when it sees that it has this strange thing call an "ESL' as its header it freaks out and goes "woah woah woah my dudes I think this files corrupt"
    2. CreativeExcuses
      CreativeExcuses
      • supporter
      • 1 kudos
      When you patch this way, have you found significant issues in your game? I am considering installing this for my next backseat gaming character with my wife, but I need to know if the patcher functions enough for a mage/wayfarer build. I don't care about the warrior trees.
    3. warblob004
      warblob004
      • supporter
      • 0 kudos
      Thank you so much for this!! I kept having issues where my patcher would say I had a load order issue but my load order was correct

      perkusmaximus_mage.esp has missing master
      perkusmaximus master is loaded after the mod

      Removing the light flags got rid of the error
    4. DarkAjur
      DarkAjur
      • supporter
      • 0 kudos
      Removing the "light" flag finally got the patcher working after fighting with the following error for a few hours:
      "skyproc.exceptions.MissingMaster: The plugin 'PerkusMaximus_Warrior.esp' has missing masters:     
      -'PerkusMaximus_Master.esp' is loaded after the mod depending on it"
      Thanks!
  2. hotrack
    hotrack
    • member
    • 5 kudos
    Since the as-yet-to-be-updated patcher creates a Patchus Maximus based on Oldrim form 43s, has anyone checked if loading and saving the PatchusMaximus.esp in CK64 doesn't solve errors, break things or something?
    1. Sorlomon
      Sorlomon
      • supporter
      • 14 kudos
      This mod has a replacer esp and is form 44 per the mod page.

      There's also this if anyone comes by here now, Synthesis patcher for Perkus Maximus.

      https://www.nexusmods.com/skyrimspecialedition/mods/48788
  3. Seky32
    Seky32
    • member
    • 2 kudos
    I know nothing about Perkus Maximus so i have one stupid question if someone can answer me please: is there any way to use only perk overhaul without a use of patcher? thanks in advance!
    1. Art2DWooky
      Art2DWooky
      • member
      • 2 kudos
      As far as I know, Vokrii (ID: 26176) does not need a patch, and it's very similar to perkus maximus in not feeling overpowered while leveling,
      I personally used Perkus Maximus all the years (4 almost 5) I played with LE, and I switch to vokrii for the SE
  4. ggale
    ggale
    • supporter
    • 0 kudos
    I'm not sure if this is the right spot to ask this but does this patch work as a compatibility patch for perma and immersive armors? I would like to run them both but in Skyrim LE I know you needed a compatibility patch, is this still the case?
  5. Tsuusetsu
    Tsuusetsu
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    • 0 kudos
    Will this fix the broken perk that lets you deal 1.5x damage with spell sneak attacks?
  6. dragonlove
    dragonlove
    • member
    • 4 kudos
    i have an issue when i rune the patcher it says sexlab missing masters i removed sexlab and now its another mod missing masters and so on i cant run the patcher and the atack speed is extremly low ,mod wont work without runing the patcher who keep givingme missing master errors of other mods thats not related to perkus at all , any suggestions , i know this is an old issue but this is my first time using perkus and i cant get it to work
    1. Aksess
      Aksess
      • member
      • 1 kudos
      Patchus Maximus has a hard time referencing ESP's against masters. Disable the ESP of EVERY patch, no matter how seemingly insignificant, and you should be OK. All the 20+ USSEP, CRF and Legacy of the Dragonborn patches must have their ESP's turned off before the patcher will run.
  7. PedroMaciel
    PedroMaciel
    • supporter
    • 0 kudos
    should i install this mod before or after i use patchus maximus?
  8. FilthyCasual523
    FilthyCasual523
    • member
    • 12 kudos
    Any chance of an updated version of the patcher? Last anyone heard about an updated Patchus Maximus was in April.
    1. Kelsenellenelvian
      Kelsenellenelvian
      • premium
      • 535 kudos
      I'll look but as of right now I don't even know how the patcher is designed so I'm not guaranteeing anything.
    2. FilthyCasual523
      FilthyCasual523
      • member
      • 12 kudos
      Understood. :)
    3. katnerd
      katnerd
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      • 26 kudos
      Would be very nice if somebody could make a zEdit version of the patch. Sadly, I think that would require more knowledge of the mod than even T3NDO probably still has.
  9. Kelsenellenelvian
    Kelsenellenelvian
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    • 535 kudos
    Please report bug and needed fixes only! This isn't the place to ask for changes or additions to the base mod as it is.
    1. dragonlove
      dragonlove
      • member
      • 4 kudos
      what does the patch fix exactly , there is nothing in the description
    2. Parisienne
      Parisienne
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      • 2 kudos
      I think you should have a closer read of the description page.
    3. TheWonTonCat
      TheWonTonCat
      • supporter
      • 9 kudos
      for the visually impaired:
      "Due to a couple of fixes having to modify the main .esp this is a direct overwrite\replacement esp fix of the Perkus Maximus SSE plugin!"
  10. MisterB1969
    MisterB1969
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    • 230 kudos
    Nice! Good to see you again Kelsenellenelvian.
    1. Kelsenellenelvian
      Kelsenellenelvian
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      • 535 kudos
      Thank you!