Skyrim Special Edition

Misc Item Compatibility Requests (14 comments)

  1. cskriffin
    cskriffin
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    Adding new items (once I get the mesh) isn't terribly difficult, so I'm open to requests, however, I'm a programmer, not a modeller, so if a mesh needs changes that are more than just simple positioning... I need help.
    Mods that replace meshes will require a new mesh for compatibility.
    Mods that replace vanilla textures should work out of the box.

    Received Compatibility Requests:
    'Lanterns for Guards' by soupdragon1234. Permission: Granted. Status: Don't know how to move the handle to an angle like Wearable Lanterns does.

    'Wearable Lanterns' by Chesko. Permission: Awaiting response. My plan is for AllGUD to have unlit lanterns, so that NPCs can use them and won't be checking lighting conditions to light them.

    'Pretty Animated Potions' by dailyplanet. Permission: Granted. Status: Meshes have a lighting error due to the transparency being applied to the stopper and decals. Requires a separation of the TriShapes, only need to edit the bottles for the 4 tiers of Health, Magicka, and Stamina potions and the White Phial, since those are the only ones that will be displayed on the character. Would like to include both Thick and Normal options.

    'Wearable Bards Lute and Retex' by Dragonis0. Status: Author was banned. Just looking for some similar retextures, love the dark brown option.

    If anyone from the community wants to help me out with any of these please leave a response below!
  2. Firebeard17
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    Fantasy Potion Replacer - https://www.nexusmods.com/skyrimspecialedition/mods/55163?tab=description . In the comments the author mentions they are fine with people making patches for those potions as long as the patch requires their mod as well. Would really love to see these on the belt! :D 

    Fallen01135:
    "As I said before, "Of course, people can make patches for my mod, as long it does require my mod."
    So, feel free to make patches for anything. I do not think that you can make my mod as a Requirement for AllGud.
    So if I get credited and get a Link to the patch in the end, so I can link it at the front page as a Patch, then sure, go for it."
  3. TacoStache
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    Any plans to add support for belt-fastened quivers? I'm pretty sure the old All Geared Up mod had that capability, and I'm having trouble doing it with a separate mod.
  4. werterdert1
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    Can I display the walking stick added from Campfire alongside my shield on my back?
    Currently, since it works like shield, I can only have only one of those displayed, but if itis just a matter of changing a slot, I could try.

    P.s. other misc. items to display: Tankard, wooden ladle, hammer. ( I am using a mod called "crafting requires tools", so I have to buy all those items to use the cooking station, the forge and so on).
    1. cskriffin
      cskriffin
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      Not a slot issue, it's a Shield type record. So if you wanted to take a crack at it yourself, you could make a WEAP record that has the same base model but as a staff, then console it into your inventory. But it wouldn't have any of the same interactions with the rest of campfire that the walking stick has
  5. iodizedsalt
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    How about animal body parts you can carry around like trophies? I know in the old mod you could wear the glenmoril witch heads.
    1. cskriffin
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      Hmm, what're you picturing here. Like what items where?
    2. werterdert1
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      I had a similar idea too :)
      I am using Hunterborn and with this mod when you kill an animal you can carry pick it up to carry it back to your camp or wherever you'd prefer.
      It would be neat if the moment you pick a carcass up you'd have it displayed on you. Little animals like rabbits, pheasants, mudcrabs (this one could also be carried on your back on top of your shield) and slaugtherfish could hang from your belt, while foxes, wolves and goats could be placed on your shoulders.

      I personally don't think that other animals would be realistic. The Sabre cats and deers are already too big to be carried by a single person.

      This might be too much though, as we'd need a couple of new models for the carcasses when carried, so they wrap nicely around the shoulders of the hunter.
  6. xxss5songokuxx
    xxss5songokuxx
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    Not sure if it's been asked but... Vaultman30's shields... They are awesome but I can't get them to work correctly. They have textures now but they don't match his shield mesh.
    https://www.nexusmods.com/skyrimspecialedition/mods/24567
  7. SilasGrimm
    SilasGrimm
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    Any chance we could get compatibility for XxAwesomePotionsxX
    1. cskriffin
      cskriffin
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      Got permission, but the proportions are vastly different between bottle. Will keep trying to make it look better after 1.5 release.
  8. IACPaul
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    Hey, could you make a compatibility patch for Animated Armoury,?

    https://www.nexusmods.com/skyrimspecialedition/mods/15394
    1. cskriffin
      cskriffin
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      Animated Armoury has its own AllGUD Patch available as an optional file.
  9. cskriffin
    cskriffin
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    Requested by MissileMann: Dragon Claws, Azura's Stars, Skull/Skull key