Skyrim Special Edition

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holananz

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holananz

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About this mod

Just another attempt to fix npc that wandering around, blocking your way. This Espfe file add many more idle marker at mostly populated place. designed to be compatible with distinct interior & Immersive Citizens.

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A Lot More Idle Marker !

Originally made this mod for myself, just want to share it to help others who got the same problem with me

It Feature : ESPFE plugin

V1.0
more idle marker in Sleeping Giant Inn (Riverwood), Bannered Mare (Whiterun), And Winking Skeever (Solitude)
Why only 3 ? mostly mod author place their follower mod, in this 3 tavern, because i love follower mod, and download it all, now my tavern full of people wandering around without knowhere to go, bloking the way especially at night where all npc from town went to tavern.
if your other tavern also need more same treatment, leave a comment, will see if i can help add more town


V2.0
Cover All Vanilla tavern in Skyrim 
Whiterun, Riverwood, Falkreath, Morthal, DragonBridge, Solitude, Markath, Windhelm, Winterhold, Riften, Dawnstar 
Each marker was handplaced unique to ensure its compatibility with other mod. Some city only need few add marker as they already had many chair/place in vanilla.
Recommend to use in Heavy weight Load Order. 


V2.2
Add more marker in BanneredMare Whiterun, the old one simply doesn't enough
Now Cover : Jorvaskar, Temple of Kynareth, Drunken huntsmen, And Whiterun Market District (outside BanneredMare)

V2.3
New stuff : Now touch a bit Riften (Outside Ratway entrance), Markath (entrance area)
Edit : Remove sit idle on Dragonbridge tavern, which looks a bit off.
Add more Idle at Whiterun Market district
Forward water height edit from USSEP. thx for stephen for mention that out

V2.4
fixed overlaping idle in BanneredMare
Optimized couple of idle placement to reduce clipping with wall
add more idle in drunken huntsmen



Whats the different with other mod that already did the same :

1. Its simply not work for me, some idle marker conflict with Distinct Interiors mod, Which i don't want to remove. 
2. this simply add marker, at most near the wall and pillars, to ensure NPC not blocking your way and did not add more properties/tools that might cause incompatibility.
3. this add a lot more to cover all my NPC, so they don't run out of idle marker.


No more NPC going in line up waiting to get sit on chair ! Move your ass to other side!



Requirement :

USSEP (Need Masterfile)

Recommend :
Immersive Citizen (made based on the placement) / AI Overhaul (should works fine)
Distinc Interior (recommended) as it is primarily made for
JK Skyrim


Compatibility :
Reported - Compatible with More Tavern Idles - SSE Port (either use both/alone).  

Incompatible with mod that drasticly change the wall layout of the tavern & City
EEKs Whiterun Interiors SSE Compatible Ver is available in Optional Section


Note :
dont mind the idle animation at the screenshot, its not included in this mod, its taken from my ongoing load order * sry!
Some NPC will still wandering in the middle, because there is marker added by other mod, or quest related marker, so it cannot be avoided. 
This mod will shows it's true potential if you had a lot of NPC/Follower MOD


sry for the spelling, not a native english user

Thankyou 
Long Live Skyrim!