So I've been getting a bunch of comments on this so I'm just going to make a general public address.
2.0 version? Absolutely! It is in the works but, however, as many of you have figured out these meshes need a ton of work. FranklinZunge finished around 2013-2014 and sadly the meshes have not aged well. Bodyslide has become so much more advanced and sophisticated than old armor meshes like Common Clothes, Brigandage, and even Immersive Armors start having glaring issues as technology for the software advances. Issues like unweighted overlapping armor mesh on top of each other, unweighted invisible vertices that Bodyslide picks up but I (the conversion artist) cannot see, potato meshes that look horrible when built-in bodyslide; are all issues that have to be addressed. So this conversion is going to take a while to be fully updated.
HIMBO? Yes! HIMBO is in the works as well and is in the same boat as the other conversions. Update and refine the old meshes as much as possible.
Bodyslide conversion not working! Missing parts! Broken AF! - YES, I KNOW. A ton of changes have happened since the release of AE. And wither we wanted it or not 3BA, BHUNP, and CBBE have all updated to acknowledge these changes. Body mods that do drastic changes or updates make conversions automatically obsolete. It's just the run of the gambit for conversions. You can get away with some updates until you can't anymore.
I'm working on this as quickly as I can and it probably didn't help either that my main PC at home that I used for conversions died a couple of weekends ago. I'm back and running once again but I need time to dedicate to this in order to get these meshes up to date. All I ask is your patience and time on this.
3BA and BHUNP are finally here! After months of work, CBBE 3BA and BHUNP are finally up. All meshes including CBBE SE has been redone with UniBody. Please read the changelog for more info.
Hey, so I'm getting some really weird clipping on a lot of the outfits recently. Seemed fine when I first installed the 3BA bodyslides, but I think something about the recent 3BA update may have broken it? Basically, I'm seeing parts of the armor on the opposite of the character, through my character, if that makes sense?
EDIT: I found what the potential problem is. Going through and trying to save some of the projects alerts me of unweighted vertices...
Please make an update with less work. I took me 4 weeks to smooth these Bodyslide files out. The physics TC CC clothes are all completely warped. Sharp points all over, distorted boobies on some outfits. Whew. Please reconvert.
Just so you know if you use Common Clothes and Armors by thetrader?, remember to use ver 1.1.0 since the new version change formID and remove/add a few armors.
I'll make an update for Common Clothes and Armors 2.0. I hope thetrader didn't change much other than removing the Witcher leather armor. I'll just have to wait and see
hello, I think I did everything correctly as I followed instructions and bodyslide said success but somehow the outfits dont show up anywhere in my game, is there any advice for that?
if you're using vortex, check the plugins tab and make sure the original armor mod is enabled there. sometimes when you close the program it doesnt enable new mods properly. you could also have a file conflict somewhere that's overriding the armor distribution to npcs and if you pop open your load order into xedit you can check your leveled lists and your npcs' inventories on this specific armor mod and see if anything is overwriting those files and making it so the game wont recognize they exist!
i dont remember where i originally learned it from but there's a lot of great videos on how to solve mod conflicts in xedit but here's the first one i found [x] and if this totally wasn't your issue i hope it helps someone else lol
Is it possible to get non physics version for UNP and/or BHUNP. Reason being that BHUNP is currently not supported by UUNP vanilla outfits bodyslide mod because they cause a physical malfunction with BHUNP bodies and thus they are not good at the moment. I'd like to play with similar outfits (everything either have immersive physics or not at all) and it's weird to play with the vanilla outfit mod that has no physics and with this mod that has no option to turn off those physics.
Great work on the conversions, looking through previous posts you mentioned that you had fixed the neck seam issues with 3BA but i seem to still have neck and wrist seams with every clothing (from the common clothes) i have encountered. Not sure if its an issue on my end though. I'm using Kurone's preset but i feel like the preset isn't the issue
Also for some reason the new variant clothing 3b doesn't seem to work as intended with the shoulders and arms sticking out of the sleeves. This is a minor issue since I can fix it by fiddling with the sliders and not including it in a batch build, still suffers from neck seams though.
EDIT: Don't worry, it was on my end, didn't realise my 3BBB was out of date, all is good now
Hello! I was wondering if you would be interested in converting Fashions of the Fourth Era by Sforzinda to CBBE/3BA. The mod can be found on Sgrozinda's tumblr page here: https://sforzmods.tumblr.com/sse_fashions. They have open permissions to use, modify, and upload, on the condition that full credits are given. The mod is meant to be a successor to FrankZunge's Common Clothes mod, with various bugfixes and extensions. Sforzinda also has two other mods that lack Bodyslides to CBBE called Imitations and Variation. These can be found here: https://sforzmods.tumblr.com/sse_variations https://sforzmods.tumblr.com/sse_imitations
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The author has locked this comment topic for the time being2.0 version? Absolutely! It is in the works but, however, as many of you have figured out these meshes need a ton of work. FranklinZunge finished around 2013-2014 and sadly the meshes have not aged well. Bodyslide has become so much more advanced and sophisticated than old armor meshes like Common Clothes, Brigandage, and even Immersive Armors start having glaring issues as technology for the software advances. Issues like unweighted overlapping armor mesh on top of each other, unweighted invisible vertices that Bodyslide picks up but I (the conversion artist) cannot see, potato meshes that look horrible when built-in bodyslide; are all issues that have to be addressed. So this conversion is going to take a while to be fully updated.
HIMBO? Yes! HIMBO is in the works as well and is in the same boat as the other conversions. Update and refine the old meshes as much as possible.
Bodyslide conversion not working! Missing parts! Broken AF! - YES, I KNOW. A ton of changes have happened since the release of AE. And wither we wanted it or not 3BA, BHUNP, and CBBE have all updated to acknowledge these changes. Body mods that do drastic changes or updates make conversions automatically obsolete. It's just the run of the gambit for conversions. You can get away with some updates until you can't anymore.
I'm working on this as quickly as I can and it probably didn't help either that my main PC at home that I used for conversions died a couple of weekends ago. I'm back and running once again but I need time to dedicate to this in order to get these meshes up to date. All I ask is your patience and time on this.
As of right now, use these at your own risk!
After months of work, CBBE 3BA and BHUNP are finally up. All meshes including
CBBE SE has been redone with UniBody.
Please read the changelog for more info.
EDIT: I found what the potential problem is. Going through and trying to save some of the projects alerts me of unweighted vertices...
EDIT: I can confirm several armors that I checked so far have unweighted vertices which can be causing the graphical errors.
i dont remember where i originally learned it from but there's a lot of great videos on how to solve mod conflicts in xedit but here's the first one i found [x] and if this totally wasn't your issue i hope it helps someone else lol
Also for some reason the new variant clothing 3b doesn't seem to work as intended with the shoulders and arms sticking out of the sleeves. This is a minor issue since I can fix it by fiddling with the sliders and not including it in a batch build, still suffers from neck seams though.
EDIT: Don't worry, it was on my end, didn't realise my 3BBB was out of date, all is good now
Sforzinda also has two other mods that lack Bodyslides to CBBE called Imitations and Variation. These can be found here:
https://sforzmods.tumblr.com/sse_variations
https://sforzmods.tumblr.com/sse_imitations
Love your work.