This page was last updated on 14 November 2021, 2:08AM
Changelogs
Version 1.3.1
Fixed issue where armor that used multiple slots masks would result in the removal of extra pieces of that armor from inventory, along with the duplicate set when leaving vampire lord form. Now it correctly removes the duplicate set that is used for the vampire lord form while ignoring any extras that you may have in your inventory.
Fixed Harkon's new vampire lord form to work correctly with all other races besides just dark elf.
Version 1.3.0
Added a hotkey that can be used instead of the spell to set vampire lord equipment and the ability to change the hotkey using MCM, default key is V.
Fixed skin for Charmers of the Reach races.
Changed script to be compatible with mods that might allow Werewolf and Vampire lord to both be used.
Version 1.2.4
Fixed charmers of the reach install version to work correctly again.
Version 1.2.3
Fixed the heads of all races, It was my mistake I forgot to add them back in after deciding to add the new vampire lord race for Harkon.
Fixed height for races that did not have it set correctly.
Version 1.2.2
Removed Harkon's human npc data from mod to increase mod compatibility. He still uses a custom race for his vampire lord form.
Fixed script to be compatible with mods that might remove a keyword which would have resulted in the loss of armor on revert form.
Version 1.2.1
Harkon now has a unique vampire lord race so that his vampire lord form retains his features with all non-nord races installed.
Split the mods esp files into two in order to prevent equipment loss if you were to change races using the showracemenu/another mod and a reinstall of this mod to use another race for vampire lord.
Fixed vampire lord textures of Argonian and Khajiit races, also added in their tails.
Updated some of the animations.
Version 1.2
No longer need to keep vampire lord armor in your inventory.
Main armor will get stored away while in vampire lord form and return once you revert form.
Now correctly equips enchants from armor when reverting out of vampire lord form.
Version 1.1b
Fixed a possible issue that could lock vampire lords out of all spells.
Version 1.1a
Fixed Dark Elf, High Elf, and Wood Elf race to install correctly when selected on mod installation.
Version 1.1
Added feature to save armor equipped to use with vampire lord by first using a spell included while in unchanged form.
Fixed Argonian and Khajiit skin to work in vampire lord form.
Removed skins and changed to default skins, improved compatibility with CBBE and UNP.